Chapter 2, “The Full History of Hyrule,” arranges the series in
chronological order so it’s easier to understand, but from the very
beginning, Zelda games have been developed with the top priority of
focusing on the game mechanics rather than the story. For example, in
Ocarina of Time, the first installment of the series I was involved
in, the main theme was how to create a game with pleasant controls in
a 3D world. Or in the DS game, Phantom Hourglass, the focus was having
comfortable stylus controls. Finally, in the most recent game, Skyward
Sword, we focused on an easy way to swing the sword using the Wii
motion plus.
Thinking of that way of developing the games, it may be correct to
say that the story is an appendix to that. I even think that setting
Skyward Sword as the “first story,” was merely a coincidence.
While reading over “The Full History of Hyrule,” it’s possible that
some parts may look contradictory. For instance, the Mogma race or the
beetle item that appear on the very first story do not appear on any
other game that takes place in the future. I’d like to ask everyone
just to enjoy the book and to be broad-minded, and to think that those
parts are the way they are because of the way Zelda games are
developed.
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