OldManLight

Earlier today sony put out a blurry teaser trailer with interlaced closeup frames of the ps4. A dude on Reddit... http://t.co/vklfhqxY1S

619 77 51 42
Forum Posts Wiki Points Following Followers

New awesome Headphones and Soundcard for my PC!

Hey all,

It's been a while. I picked up some new sound type of stuff since the last time i did one of these blog posts. First was a HT Omega Claro 2 sound card (link below). I had been looking for something that would make my PC games and Music sound great and also do good positional audio for console games since i have them all clustered together on my office desk with their sound running into my pc's inputs. This was great. Lots of options for expanded stereo and surround including Dolby Headphone and Pro Logic II ex so this card was pretty much the answer to my techie prayers. To top it all off, i picked up on sale for stupid cheap from my local Micro Center for $60. When i checked other retailers, it was easily 2-3 times that price.

http://www.htomega.com/claro2.html

Since i put that in, it's sounded great but it also cast into stark relief how bad my headphones were. I've been using Turtle Beach headphones for the past several years because they've been comfortable and sounded ok but lately they'd been sounding hollow and lifeless so i started looking around. I came dangerously close to spending a lot of money on some Audio Technica M50's after several recommendations but after browsing my local Sam Ash and doing some product research i discovered a true budget gem in the Samson SR850. From the moment i first tried them, i was truly wowed at how rich they sounded. I wanted to try them with a game so i pulled out my laptop and tried them with diablo 3. My current game was in Act 3 beginning so it's the part where you're fighting on the castle wall. I noticed sounds i'd never heard before in the game and what was more interesting is that i felt like i was able to take in more audio at once as one sound wasn't overpowering the other subtle ones. These ran me $50 but they've easily replaced my Turtle Beaches for anything except talking to Xbox Live people which, let's face it, i don't really care to do much any more but link below if you wanna check them out yourself.

http://www.samsontech.com/samson/products/headphones/sr-series/sr850/

Start the Conversation

Quick Review, Black Ops 2 Revolution Map Pack

Picked it up this morning after purchasing the season pass. Figured "Who am I kidding?" i know i'll be playing this game's multiplayer for pretty much the rest of the year. Download was 1.86 GB so took roughly 5-10 minutes. Enough time for me to have a cup of coffee and bagel. After it downloaded, I jumped into the Revolution maps playlist for a while.

1st map, Downhill. The tileset (for lack of a better term) is reminiscent of Array and Summit from the first Black Ops game. Medium sized map, lots of paths, plenty of cover, and a few open areas to get into medium to long distance shooting matches.

2nd map, Hydro. Seemed actually the smallest of the 4 new multiplayer maps. Very narrow but still providing multiple routes to players and as all good CoD maps should have, lots of cover scattered throughout. Word of caution, there's a small house in the middle of this map that i was able to lock down for several minutes and yielded me lots of kills. Like the train station map, there's environmental hazards in the form of a spillway that suddenly floods and will kill you if you're caught in it. There's a warning siren before this happens so use your earholes unless you want to be killed by "the guardians".

3rd map, Mirage. This map seemed like a interesting location. It reminded me of some of the coverage videos i'd seen from spec ops the line with the sandstorm ravaged hotel theme. Lots of open areas in this medium sized map with few choke points where close quarters weapons will do well. For the most part though, the people sticking to the outside with longer ranged weapons will do well in this map.

4th map, Grind. Skate park. Fun in the same way that MW2 had that Carnival map or Blops 1 had the Zoo map. Like most maps in call of duty, this medium sized map has a building in the middle with some terrain features outside. There are plenty curved surfaces of the skate park side (yes it's largely secluded to one side of the map with some ramps and such in the middle building) while the other side is made of sidewalks, steps, and your standard, right angle CoD geometry. These curved surfaces, i can tell, will become a pain in the butt because of grenade spammers so if you do happen to be on that side of the map, i'd suggest not hanging out in the trough of a sloped surface. Still plenty of cover on this map and it was fun to play like all the other maps in this DLC.

Finally, the Peacemaker SMG. Call of Duty's first DLC weapon. It seems to hit like an SMG but not in the sense that it feels overpowered or out of place. It has very low recoil and fires about the rate of the existing MSMC. For the sake of comparison, It feels like an MSMC with less recoil and maybe a slightly higher fire rate. 30 round magazine, easy to use ironsights, average reload time, average raise and drop times, and it does not feel overpowered. It fits very well within the arsenal of existing weapons. It has the same weaknesses other weapons in its class where it doesn't do very much damage at range. It doesn't feel like the new king of the SMG's or any other gun class for that matter. It seems to just fit in to satisfy someone's personal preference of a lower recoil, easy to use SMG. One comment i will make is that i was impressed with how many people were using this weapon even in the standard playlists which to me implies that the majority of the people playing Blops 2 have purchased or will purchase this map pack. And yes, if someone drops this gun, you can pick it up even if you didn't buy the DLC. :)

For the most part, it seems like a good DLC pack for me as someone who enjoys Blops 2 multiplayer. I can't comment on the Zombie mode's additions since that never has been the reason i enjoy Call of Duty and it still isn't now. Hope you guys enjoyed reading this and if i get any positive feedback from this i may do this again for future DLC's. Feel free to ask me any questions below and i'll see you online.

5 Comments

Upgrades, Peripherals, and i learn 7.1 Headsets actually matter.

I love this time of year. For lots of reasons. Christmas time is always great on its own but with the added bonus of my birthday at the beginning of December, makes the whole month a nice high point before i descend into my cold weather driven depression for the rest of winter. Where to begin...

Oh, well i'm 30 now so, my gamertag is no longer ironic, i'm actually old enough to be considered "old". I did, however, get a little money from said birthday to get some new toys. "What toys?" you ask, for starters, i found some deals on pc hardware and upgraded my video card and CPU to a Radeon HD 7770 and a Phenom II x4 965 Black Ed replacing my GTX 260 and Athlon II x2 250. What a performance buff that brought. I'm now able to max most games and keep steady framerates while others i may drop to high just to keep things in the 60 fps range.

Along with that stuff I had some Best Buy giftcards so first, i checked out the Razer Onza TE Xbox 360 Controller. I actually really enjoyed my time with this controller and only took it back for 1 major reason, it broke after a couple weeks. Seriously, if you have a chance to get your paws on one of these, check it out. The face buttons are as responsive as mouse clicks, the rubber finish on it feels super comfy in your hands and the adjustable thumbstick tension and programmable extra shoulder buttons are a nice extra. I was using it to play Black Ops II when i noticed the left thumbstick seemed to interrupt my sprinting forward after a few steps. Plugged it into a pc and pulled up the windows joystick calibration screen and saw the same thing. When i took it back, the store was out of stock so ended up just collecting my refund.

This all worked out for the better because a couple days later, i saw a Logitech G35 Headset on sale for more than half off it's normal price. I have had my eye on these for a while but they're always just outside the range of what i'd want to pay for a headset. This thinking was fueled by the idea that there's no way that my brain would care or even be able to tell the difference regular between stereo speakers pumping sound into my ears or 7.1 Dolby Digital ones. Well, i was wrong. First of f let me clarify that these are made for PC use only. However, thanks to some creativity on my gaming setup and the generous amount of flexibility in the windows 7 audio controls, She works with my 360 as well as my gaming pc. The greatest change i noticed when jumping from my existing Turtle Beach x12 headset to this one was in the accuracy in the way the game conveys positional audio. I've spent the majority of the time playing Black Ops 2 on 360 with them thus far and i can already see the benefits. Hearing gunshots and being able to accurately and instantly deduce where they originated from has changed the way i play this game. I no longer spend minutes hunting for guys to shoot. Now i can just hear them and know where they are. Another thing i notice is that the overall responsiveness on the audio seems more in sync with what's occuring on the screen. Gunshots sound loud and snappy, explosions are impactful and disorienting, and (at the risk of sounding like a salesperson) the overall immersion of the game is amped up. i can hear brass hitting the ground, fires crackling, and distictive tone differences in a barage of gunfire that would before have just sounded like a single deafening succession of booms.

I quickly booted up some other pc games i had on hand. NFS Hot Pursuit was amazing. As was of all games, Diablo 3. I had no idea the amount of sound in the game that was being just overshadowed by not being able to be conveyed all at once through stereo. I'm saving what i'm sure will be a real treat for tonight with Battlefield 3. I liken this experience to the first time i bought a graphics card, or the first time i saw a game in HD only this time, the treat is for my ears. Recommend you guys check it out for yourself if you every have the $$ to commit since i agree, they aren't cheap investments.

Merry Christmas all!

1 Comments

Call of Duty Single Player, Infinity Ward vs. Treyarch

At the risk of overthinking the game equivalent of a summer popcorn movie, I think i've discovered the reason i never seem to enjoy the single player of campaign levels in Treyarch Call of Duty games. I really enjoy the "quiet moments". Those tension building moments where you're sneaking from one point to another just before the entire level erupts into gunfire. I'm thinking back through the Call of Duty titles i've really enjoyed and it seems like Infinity Ward has always had a better knack for building this tension between firefights.

I know Treyarch has done a fine job with Blops 2 and their previous but i can't think of as many memorable tension building quiet moments in their games as I can Infinity Ward's games. First and probably most memorable for everyone is the mission "All Ghillied Up" in the original Modern Warfare. This mission was superb and will go down as one of my favorite FPS levels ever. The buildup of the sneaking through areas with guards just to get to the sniping position, then the shot, then the escape and the desparate firefight at the end for a chopper that seemed to take ages to come. If not for the long leadup to that escape sequence, this level would just be another generic background of a modern military shooter that i forgot about the next day. The fact that the designers saw fit to force you to sneak through patrol after patrol to even get to that point gives you a real sense of being outnumbered and outgunned when that moment does occur and makes the end even more tense. The game uses this technique several times through its campaign even leads off with a sort of quiet moment where you are infiltrating a tanker and quietly dispatching the crew.

This trend continued in MW2 and MW3, with the great level "Cliffhanger" and the the underwater infiltration missions where you're assaulting an Oil Rig or Russian Submarine in MW2 and MW3 respectively. But, this style of level seems to be few and far between in World at War, Black Ops, and Black Ops 2. While I can see the technique was attempted in some missions, like the sniping the german patrol in sync with bombs in WaW or the tunnel crawl in Vietnam and Baikonour approach with Woods in Blops, they never seem to get it right. I feel like when i play a Treyarch Call of Duty, all singleplayer missions are going to drop me immediately into the shooting almost like the designer wanted me to be disoriented the entire time and not spend any time looking around at the world they've placed me in.

I still haven't finished the Blops 2 campaign as of this writing. I've honestly been having much more fun with Multiplayer and was really turned off by the strikeforce missions and just in general how disjointed much of the campaign feels. I don't really underrstand why i'm in half the places i am. Even after I relisten to the mission briefings, it still seems hard to care. I had such high hopes for this game from the demo i saw at E3. I'm even having a hard time even feeling menaced by the villain, Raul Menendez, and i'm kinda annoyed by Michael Rooker's geriatric sounding voice being mapped to a dude who looks like he's in his thirties.

Maybe i'm being overly critical of something i should be just turning my brain off for and just squeezing LT and RT but, it bums me out to have something that's supposed to be "a thrill ride" make me want to get off the train.

16 Comments

I learn to chill the ef out, FPS Freeks, and Black Ops 2 emblems.

Hey all,

So i feel like i've reached an understanding with the new iterations of my favorite multiplayer games. For whatever reason something clicked and i'm now less worried about design decisions in Halo 4 and i'm now just enjoying the ride and fun chaos that made me fall in love it it in the first place. Likewise with Black Ops 2. I had a rocky start with that game but i think i've turned a corner where i understanding how the changes made affect the gameplay and i'm enjoying myself shooting dudes once again. For anyone who read my frustration driven posts on the site, apologies.

Other news, i recently cashed in some of my Gamestop reward points toward a set of those FPS Freeks thumbstick extenders (image above). For those who don't know what they are, they're basically an extra thumbstick that snaps onto the existing ones in order to provide you better range of motion. They look ridiculous. I was skeptical after hearing about them but after spending the weekend with them, i notice a difference. Sniper shots are easier to line up, minute corrections to aiming are easier to make and in general, i don't feel as much like i have a claw when i stop playing. Recommended.

Also, i've noticed that i'm a better BLOPS 2 emblem artist than i am a player and i'm OK with that. Attached some at the top. See you online.

4 Comments

I'm not a fan of the multiplayer changes in Halo 4

As much as i like Halo 4 i feel like some decisions ruin what was fun about the previous games with regard to multiplayer. Ordinance drops and loadouts succeed at making the game more fast paced and dynamic but they also rob the game of strategic elements from halos past. In past games, teams gained the upper hand in multiplayer by means of map control. Controlling sections of the map ensured your team had ample access to vehicles, weapons, and powerups that allowed you to achieve a win over the other team.

With the randomness of the on map ordinance drops, it's nearly guaranteed that there is no point to hanging out where the sniper rifle was to begin with because it will likely not be there the next time one spawns. This would not be bad if not for the fact that some weapons need to be evenly distributed in reachable locations so that when a team that's losing has their back to the wall, they can depend on that weapon to appear there and break the siege if they can time it right.

Two things that have always been about about halo multiplayer has always been you, the player, starting with a serviceable weapon and then had to pickup a better weapon from locations on the map and running up on somebody and bashing them in the face at close range. Loadouts break these 2 things. Going back to the concept of map control, I no longer have to run for a more central spot on the map to pick up a long range rifle because now i can start with it at any time. While some will applaud this, they're missing the point. This change makes close range weapons like the AR as well as our beloved melee bashes to the face a thing of the past. You're sure to be gunned down like so many grunts we've collectively shot in the face before you even get within spitting distance of your target.

It's not that i think Halo 4 is bad, it's just that i feel like their attempts to make it more competitive with other popular shooters like Call of Duty have cheapened the things that made the franchise fun to start with. Some of the things that made halo fun are missing here. I want to be able to do crazy things like rushing people who are camped out in areas of the map or be able see someone heading for an area of the map and have a hint at what they're headed for over there.

In my opinion, the game lacks consistency, at least in its current state, and i know 343 will listen to what the community wants from them (link to thread below). I just hope that we, the community, will be good about voicing the things we loved about the franchise. So this is my plea to my fellow Bombers to not accept what was in the box as the definitive Halo 4 multiplayer experience. Make your voice heard in the thread below and help shape the game we all love to play.

https://forums.halowaypoint.com/yaf_postst137400_TELL-343---Halo-4-Playlist-Preferences.aspx

44 Comments

Hey Old Man Light, how are things?

Things are good! Been a while since i've put some words up here so I thought it time to do so.

Life has been...different...lately. Had our 3rd kid earlier this year and i've been fighting tooth and nail to maintain good daddy/husband/employee status while still keeping up on some of the great games that have come out this year. Late at nights are usually when i can put together some good gaming sessions since my wife works early so she's usually asleep like the kids. Family is something that usually keeps me very busy, but far from annoying and i rightfully feel like a shithead if i ever think that way.

I'm finally off the multiplayer shooter "crack pipe" so that's allowed me to play some great single player / co-op games in the past few months i'd probably have ignored if i'd been as into the current crop of multiplayer shooters the way i was into CoD4 and each subsequent one. I have to say it feels good to not WANT TO play the current Call of Duty for a change. Even traded some of my old CoD games to "that evil game store" for some credit toward some new stuff. My desire to not take away from my family's money far outweighs my desire to get the new awesome game. Look at me being a grown-up.

What stuff you may ask? Well i'll tell you. Been playing Borderlands 2, XCom, Dishonored, Mark of the Ninja, and just this weekend, picked up "Sleepy Dogs" for my personal computer on sale on amazon f for the mere price of $18.74 over the weekend. Sleeping Dogs is great, but my old GTX 260 is beginning to show it's age with that game so i heavy sigh as i begin to ponder how i will afford a $200 video card that will last me another couple years.

Borderlands 2 has been a lot of fun but it's a bummer that nobody's figured out a way to balance out a heavily co-op, loot driven, RPG so that people various levels can play together in the same game and people are being rewarded accordingly. I couldn't help but think of how gears of war had that discrete difficulty setting for their co-op where one player could be on easy and the other could be on hard or how diablo 3 had coded their co-op so everyone saw different loot drops for their own character. Seems like there may have been ideas there that could fix these problems that seem to crop up in every co-op action RPG but i digress.

The main bummer for me with Borderlands 2 has been my CoD Xbox Live friends glitching saves and duplicating items in order to hit the level cap and have the best guns as quickly as possible. The even found a way to accidentally ruin my first playthrough by overleveling me so skipped roughly 20-30 optional missions at the end just to start earning XP again.

The last thing i'll say, that i'm happy to share is that i've finally found TV shows i enjoy again. After a long hiatus of not being able to commit to a TV show for not being able to watch it. I've plowed through the first 4 seasons of Sons of Anarchy and i'm loving watching each new episode of season 5. That show is badass. The next wrong i'm writing in my TV pile of shame is me catching up on The Walking Dead. I'm about halfway through the first "season" if you can call it that and i'm pretty impressed and that's not just because i grew up in GA and see a lot of familiar landscape. After that, i gotta check out breaking bad.

That's about it for me.

Hope all is well with you fellow GBers and thanks for the always entertaining and most of the time helpful posts from the message boards.

I'll be playing Halo 4 in a few weeks and begrudgingly playing Black Ops 2 because that's what CoD junkies do. Maybe hit me up if we're gonna do a community thing.

Start the Conversation

Jumping to Conclusions.

Hey everyone,

It's been a while since i've regurgitated some of my nonesense in blog form here but i'm gonna speak on a weird phenomenon that some are also probably familiar with. It's happened a few times recently where i've gone back to a game i tried and didn't enjoy or thought it was kinda "meh" previously and be completely infatuated with the experience the subsequent time.

What the hell is up with that? Citing specific examples, I played Metal Gear Solid 4 when i got my ps3 the beginning of last year, played through it within a few days, and the only thing i took away from it was that it had frustrating mechanics and (i mean this lovingly) a rightful very japanese sense of identity to it. This was my opinion up until the past weekend when i started reading about the Metal Gear Solid HD collection (which i loved the first 3 MGS games) and decided to give 4 another go. While i'm still frustrated with the things that seem culturally or thematically strange to me as an american military veteran who has trouble turning off his bullshit alarm with regard to miltary things, I'm actually enjoying the game. I'm playing it differently by more emphasizing stealth and hand to hand and i also care to listen to and watch the extensively long codec conversations and cutscenes the whole way and the game mechanics are pretty much comfortable to me.

Another example is that i bought the Red Dead Redemption: Undead Nightmare DLC back in fall last year, played it roughly once for maybe less than an hour and didn't touch it again until the past few weeks. What an amazing piece of add-on content. It completely overhauls the tone of the game while leaving the majority of the game intact. Not only that, it actually brings a sense of lightheartedness to a game thats core story is pretty serious.

These are not isolated instances of this occuring because i've also done this with games like Mass Effect 2, Oblivion, and Bad Company 2. I'd like to know why i keep doing this to myself. I can't help but wonder how many fantastic games i've missed from not giving them the time of day because i had my idiot goggles on. My hope is that if i can figure out what causes me to formulate these opinions and stop it or realize when i'm doing it so i can recognize it in the future.

3 Comments

Why does Treyarch have so much hate for sniping in this game?

It seems like from watching all the interviews and developer diaries on this game that Treyarch has had an axe to grind with sniping since the first planning meeting of this game.  At launch the sniper classes were basically what you should choose if you wanted to have your ass handed to you in anything except Search and Destroy. We've been promised measures that will level the playing field but even after a title update that was supposed to "fix" the sniper rifles to make them more competitive, they're still impractical to use because of several issues.  
 
First, The sniper rifie, by design,  is best used at a distance and with the exception of 1 map (Array) that's IMO actually best suited for it, most of the maps are not.  Most of the maps have a  tight corridors or such a limited number of sniping positions, many of which that are easily flanked from multiple angles, that choosing a sniper class often becomes a recipe for failure
 
The other problem besides the map design is that the sniper rilfes in this game just don't handle as well.  The generous aim assist that was present in Modern Warfare 2 has been dialed back  in this game and as such, sniping requires more precision.  Conversely most of  assualt rifiles, LMG's and even SMG's in this game  handle better and are more than capable of taking out the same target at medium to long range.  As if making a sniper's primary weapon nearly useless by comparison wasn't enough, Treyarch also dialed down the damage dealt by the pistols in this game effectively leaving a cornered sniper without a close range weapon to fend off a rushing opponent, again leaving the deck stacked against a sniper.  
 
The final nail in the coffin for the snipers, which is one i don't really have a problem with "on paper", is the decision to take measures against quick scoping.  In case anyone doesn't know what that is, just go to youtube and type in quickscoping and see for yourself.  Now i'll be the first to admit the rage that consumed me when a quickscoper would decimate my entire team in MW2, but coupled with the rest of the changes listed above, this just comes off as overkill.  The snipers are effectively nearly useless class unless you need a last resort tool to take out a person who's been dug-in a particular location and all other efforts have failed. 
 
In short, i think Treyarch has made a fantastic multiplayer game.  I enjoy it even though i have my opinion on things that could be made different just as i'm sure you have yours.  Still, it's a bummer to see a whole class of weapons rendered useless because of abuse they've suffered in the past (and I admit that they WERE abused in previous games).  The draw to CoD multiplayer for me has always been the different play styles all being thrown into the same game creating a delightfully fun sense of chaos that i don't want to see reduced to 12-18 guys running around with the same 3 weapons.  

50 Comments
  • 15 results
  • 1
  • 2

Use your keyboard!

  • ESC