My Feelings on CoD Black Ops. (Multiplayer)

First off i'll go ahead and get out of the way that i feel there IS a difference between the way Infinity Ward and Treyarch make there games and overall i feel Inifinity Ward still does it better.  That being said,  I have to say kudos to Treyarch for making a game that truly feels like an evolution in the right direction for the series.  So many things in Modern Warfare 2 were put in there with the idea that they would aid newcomers into being competitive.  Things like Stopping Power, Danger Close, Commando,  Death Streaks, Shotguns and Machine Pistols as secondary weapons, and a very generous magnetic aim assist were put into last year's title meant to aid the less skilled and ended up being abused by the majority of  players making the game, at times, unbalanced and broken.  Treyarch identified a lot of these issues and decided to correct them in this game.  The aforementioned items are either nerfed or completely removed to implement a greater sense of balance.    Of course, i'm not saying the game is perfect.  There are sure to be issues balance that will crop up but i've seen none so destabilizing thus far that make game a frustrating experience.  
 
I've seen a lot of people complaining online sayin that "Sniping sucks now" and that "the game is broken".  Well about 8-9 hours into the multiplayer, i can tell you that if you every fired a sniper in the previous games without using stopping power as the crutch that it was, you'd realize that the snipers are the same, what's different is there's not as much assistance helping you hit your target.  Headshots still kill in one shot so maybe you should watch your replay in the theater mode and see where your shots are actually hitting.  (Which i also feel the theater mode is a welcome addition should be a standard feature for any serious competitive multiplayer game.)  As for the issues i have encountered, I've been playing on xbox live and there's been some issues keeping me and my party members together.  However, this could be related to the massive amount of stress on the service over the past week.  I believe one night this week i saw the game reporting nearly 4 million players were online at one point.  
 
 As for the game itself, often times the spawn system seems even less forgiving than in previous Call of Duty games.  Given that the call of duty games seem to be notorious for having bad spawn systems, and that a completely fair spawn system in a multiplayer shooter is a bit of a "white whale", it's a bummer that not much has changed here.  Frequently i can hit a patch where i get spawned consecutive times into crowds of enemy players or spawned a few feet from the location i was just killed in.  Just this morning, i was killed 3-4 times in a row by a player's chopper gunner because the game kept spawning me in the same location. 
 
 With my list of complaints toward it relatively short at the moment and i'm fairly confident that i'm past the honeymoon phase with this game, i'm making a ruling that this game is great in my opinion.  It's not a dramatic departure like Call of Duty 4 or even a MW2 but rather treyarch has done to MW2 with this game what they did to CoD4 with WaW, new content, more CoD and they did a better job on this one than they did with World at War.

11 Comments
11 Comments
Posted by OldManLight

First off i'll go ahead and get out of the way that i feel there IS a difference between the way Infinity Ward and Treyarch make there games and overall i feel Inifinity Ward still does it better.  That being said,  I have to say kudos to Treyarch for making a game that truly feels like an evolution in the right direction for the series.  So many things in Modern Warfare 2 were put in there with the idea that they would aid newcomers into being competitive.  Things like Stopping Power, Danger Close, Commando,  Death Streaks, Shotguns and Machine Pistols as secondary weapons, and a very generous magnetic aim assist were put into last year's title meant to aid the less skilled and ended up being abused by the majority of  players making the game, at times, unbalanced and broken.  Treyarch identified a lot of these issues and decided to correct them in this game.  The aforementioned items are either nerfed or completely removed to implement a greater sense of balance.    Of course, i'm not saying the game is perfect.  There are sure to be issues balance that will crop up but i've seen none so destabilizing thus far that make game a frustrating experience.  
 
I've seen a lot of people complaining online sayin that "Sniping sucks now" and that "the game is broken".  Well about 8-9 hours into the multiplayer, i can tell you that if you every fired a sniper in the previous games without using stopping power as the crutch that it was, you'd realize that the snipers are the same, what's different is there's not as much assistance helping you hit your target.  Headshots still kill in one shot so maybe you should watch your replay in the theater mode and see where your shots are actually hitting.  (Which i also feel the theater mode is a welcome addition should be a standard feature for any serious competitive multiplayer game.)  As for the issues i have encountered, I've been playing on xbox live and there's been some issues keeping me and my party members together.  However, this could be related to the massive amount of stress on the service over the past week.  I believe one night this week i saw the game reporting nearly 4 million players were online at one point.  
 
 As for the game itself, often times the spawn system seems even less forgiving than in previous Call of Duty games.  Given that the call of duty games seem to be notorious for having bad spawn systems, and that a completely fair spawn system in a multiplayer shooter is a bit of a "white whale", it's a bummer that not much has changed here.  Frequently i can hit a patch where i get spawned consecutive times into crowds of enemy players or spawned a few feet from the location i was just killed in.  Just this morning, i was killed 3-4 times in a row by a player's chopper gunner because the game kept spawning me in the same location. 
 
 With my list of complaints toward it relatively short at the moment and i'm fairly confident that i'm past the honeymoon phase with this game, i'm making a ruling that this game is great in my opinion.  It's not a dramatic departure like Call of Duty 4 or even a MW2 but rather treyarch has done to MW2 with this game what they did to CoD4 with WaW, new content, more CoD and they did a better job on this one than they did with World at War.

Posted by Immuniity

I'll be happy to read that and respond...when its not a solid block of text.

Posted by Mikemcn

Ice Cube says: Wall of text INCOMING

Posted by OldManLight

sorry, still learning the txt tools, should be a little easier on the eyes now.

Edited by frontman12

It's good to hear that you've found some things to enjoy about the new title.  I feel that the skill set has changed to do well in the game.  MW2 was a matter of being the quickest on the trigger finger.  Can you put the first few bullets in the opponent before he can do the same to you?  Now, the focus is on following the enemies with your crosshairs.  Most guns in the game take at least a half a clip to put down an opponent (I've just unlocked the AK-47, and it seems to do the job a tad faster).  In addition to enemies taking more bullets, it seems that every gun has increased recoil.  Inexplicably, Treyarch chose to omit grips from the LMGs in this title.  There has been some backlash about quick-scoping, but I never saw what the big deal was there.  I put something like 15 days into MW2, and never remember that being a problem.  Perhaps the idea is that sniper rifles can't realistically work that way?  I agree about all of the perks that you listed, and I can't say that I miss them.  I also agree about the spawn system, especially Nuketown (what a nightmare), and the server issues.  However, shotguns are still around, and pretty deadly, but the range has been reduced.  The secondary classified pistol can be made fully automatic, and I have had some success with it, but I won't say it's a PP2000 or TMP.  One thing that you didn't mention are the killstreaks.  What are your thoughts there?

Posted by FinalDasa

Call of Duty: BLOPS forums, use them

Moderator Online
Posted by Skald

My only knock against Treyarch is that their multiplayer levels are pointless, directionless landscapes. Havana, though a good map, is the perfect example of this.

Posted by foggel
@extremeradical said:
" My only knock against Treyarch is that their multiplayer levels are pointless, directionless landscapes. Havana, though a good map, is the perfect example of this. "
This and the currency system they implemented. A step back in my opinion. It's more fun when you have to earn stuff by completing challenges.
Posted by OldManLight

As far as the killstreaks are concerned, I think not having them stack was a smart move, id like to see the rc car be a 5 kill streak simply because some maps turn into the rc pro am race from hell. I kinda agree that the currency system is kinda weird. I like the idea of buying stuff but it makes me want to prestige even less. Also sorry, I couldn't figure out how to tag the black ops forum when I created this. Giantbomb noob.

Posted by Belonpopo

Over the proper forums.    

Posted by Bucketdeth

I can't play because of the "Connection interrupted" error I keep receiving.