Kid Icarus stuff.

Kid Icarus is a cool game. You can tell right off the bat that the Smash Bros dude is responsible for it because all of the menus look like they were pulled directly from Brawl. On top of that, the environments all look an awful lot like something out of the Smash Bros series and Pit looks almost exactly like his model from Brawl.

I'll just get right into the controls because that seems to be what everyone wants to talk about with this game. Personally, I don't have any problem with them whatsoever and I'm left-handed. I just switched the circle-pad controls over to the A/B/X/Y buttons and the "fire" control from the L-button to the R-button. That's pretty much it, and everything works fine for me. Now maybe I had some minor fatigue/soreness after the first time I played the game, I admit the way this game controls does take some getting used to no matter what. But honestly, controlling this game doesn't feel any more difficult than controlling any other DS/3DS game to me. The first time I played this I sort of had the impression that maybe this game would be better served by the Wiimote for some reason, that impression has sort of faded as I settled into things. I haven't one used the stand that comes with the game, and I have no intention of buying a Circle Pad Pro. I do occasionally have trouble moving the camera with the touch screen, especially during boss fights. Controlling things on the ground can just be a hair imprecise, even when you are used to the controls.

This difficulty setting is emptier than.... than.... um... hey hey!

There really is a lot to do in this game. I've put almost nine hours in and I'm only up to the 9th chapter or so, that's because I keep replaying the earlier levels at higher difficulty settings. Beating the levels on harder settings without dying at least once really forces you to put your reflexes to the test and learn all the details about how Pit moves. I haven't played any of the multiplayer yet, I'm honestly not sure if I ever will. I mean, it looks cool, it's just that playing it in person is almost out of the question unless I head to a convention of some sort, and my chances of playing online are pretty limited too. Oh well.

They put a lot of work into the characterization and localization of this game, there is a ton of inter-character dialogue that plays at almost all times during a stage. They also throw in some fourth-wall breaking and a few references that don't exactly fit in with the game's setting ("in this economy," ect.), but that isn't really much of a problem.

So buy this game I guess. It seems to be cheaper than other Nintendo 1st-party stuff in some places. Is it not selling? That kind of sucks.

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Posted by OldManLollipop

Kid Icarus is a cool game. You can tell right off the bat that the Smash Bros dude is responsible for it because all of the menus look like they were pulled directly from Brawl. On top of that, the environments all look an awful lot like something out of the Smash Bros series and Pit looks almost exactly like his model from Brawl.

I'll just get right into the controls because that seems to be what everyone wants to talk about with this game. Personally, I don't have any problem with them whatsoever and I'm left-handed. I just switched the circle-pad controls over to the A/B/X/Y buttons and the "fire" control from the L-button to the R-button. That's pretty much it, and everything works fine for me. Now maybe I had some minor fatigue/soreness after the first time I played the game, I admit the way this game controls does take some getting used to no matter what. But honestly, controlling this game doesn't feel any more difficult than controlling any other DS/3DS game to me. The first time I played this I sort of had the impression that maybe this game would be better served by the Wiimote for some reason, that impression has sort of faded as I settled into things. I haven't one used the stand that comes with the game, and I have no intention of buying a Circle Pad Pro. I do occasionally have trouble moving the camera with the touch screen, especially during boss fights. Controlling things on the ground can just be a hair imprecise, even when you are used to the controls.

This difficulty setting is emptier than.... than.... um... hey hey!

There really is a lot to do in this game. I've put almost nine hours in and I'm only up to the 9th chapter or so, that's because I keep replaying the earlier levels at higher difficulty settings. Beating the levels on harder settings without dying at least once really forces you to put your reflexes to the test and learn all the details about how Pit moves. I haven't played any of the multiplayer yet, I'm honestly not sure if I ever will. I mean, it looks cool, it's just that playing it in person is almost out of the question unless I head to a convention of some sort, and my chances of playing online are pretty limited too. Oh well.

They put a lot of work into the characterization and localization of this game, there is a ton of inter-character dialogue that plays at almost all times during a stage. They also throw in some fourth-wall breaking and a few references that don't exactly fit in with the game's setting ("in this economy," ect.), but that isn't really much of a problem.

So buy this game I guess. It seems to be cheaper than other Nintendo 1st-party stuff in some places. Is it not selling? That kind of sucks.