omghisam's forum posts
I would highly recommend the Zojirushi Mr/s Bento food storage units. Mine keeps my rice, perfectly cooked in my Zojirushi rice cooker, warm for hours! Zojirushi, surely a brand we can all trust.
A Giant Bomb review of Dragon Age 2 would be one of the following: Dave reflecting on how hollow the experience is, a positive review from an always positive Vinny, or a middling review from a somewhat detached Brad, Ryan, or Jeff.
" I was angry that I wasted the last week playing DA:L trying to get Dura's Blue Flame only to have them just give it to everyone regardless of progression. So much time wasted. "You should have read the Dragon Age wiki, it said weeks ago they were going to give it out to everyone on 3/25.
" @omghisam said:"... In DA:O you definitely had to scout a room, count how many and what type of enemies there were, and whether there are alternate entrances more enemies could be coming from. ... "Completely untrue. "
We'll disagree then. I played DA:O the same way I played Baldur's Gate. Sneaking around as a rogue, scouting, counting enemies, laying traps. Sure demons come out of nowhere in DA:O, but I account for that. But in my 167 hours of playing DA:O I don't recall seeing human type/darkspawn enemies phase out of nowhere in waves.
" I actually say Fallout: New Vegas was the true successor to Fallout 2. 3 was fine, but it was too epic, too sterile, and too humorless. Dragon Age 2 is perfectly fine. I can't believe it's only been a year and people are already getting nostalgia-tinted lenses for DA: O. That game was great, but it had a laundry list of downsides as well. Downsides that people were screaming about riiiight up until DA2 was announced. Suddenly Origins is this perfect game and how DARE they change even one IOTA of it? "
For me, mods have fixed every niggling thing about DA:O.
I thought the same thing the entire way through as well. By the end, I thought it got really predictable where the next wave would respawn so I could have my tank right there when it did. I would also have times where I killed a wave of enemies quicker than the game anticipated so I would have to wait around for the baddies to appear.
In DA:O you definitely had to scout a room, count how many and what type of enemies there were, and whether there are alternate entrances more enemies could be coming from. In DA2 all that strategy is useless.
I'm sick of 2 hour DLC "story" packs. I would love a nonlinear, less story-based expansion. Since combat is one of the only strong things about DA2, why not a grind heavy game where you go out on mini-missions in randomly generated maps to collect loot, find components, accumulate gold in order to build up a new base, hire troops, or something like that? Like you play as captain of the guard trying to clean up the mess left in Hawke's wake. You need to rebuild the city, restaff the guard, and get control of the city. Light on story, heavy on battles, and hours of gameplay.
" @Bloodgraiv3 said:" @MEATBALL said:It's practically two years between the two games. It's scheduled for the holiday so I expect December, early January. I would say that's an adequate time.
"It's unfortunate. It didn't prevent me from enjoying Mass Effect, however, and it hasn't prevented me from enjoying DAII. I just hope this isn't a warning sign for Mass Effect 3's unexpectedly early release window. "What early release window.. "
@Mooqi said:" @Mike76x said:Oh you know people back in those days. Any differences between them is nothing short of witchcraft! :P "" @PhatSeeJay said:Yes, all of my neighbors tend to have the same piece of cheese on the same table next to the same bed in exactly the same bedroom at the same position in their house as I do in mine. "" The threads are all the same!!! Caves and interiors of houses are the same. Yup. "Realistically, houses tend to be similar within communities. "
Oh you mean back in the age of dragons?