It's not that I didn't like Skyward Sword. At the end of 2011, I'm pretty sure it found its way into my top 10 of the year. It's that I hold the 3D Zelda games in exceptionally high esteem. It's the same issue I have with the 3D Mario games - none of them are bad by any means, nor do I dislike any of them, it's just that certain entries didn't live up to the high standards set by the other games in the series.
So I suppose you could say, yes I disliked Skyward Sword. Comparatively. I found it to be the weakest of the 5 3D Zeldas, and by a significant margin too. Some of that actually is attributable directly to its misfortune of being the 5th 3D Zelda released and the 5th one I played. The world wasn't as memorable for me, the villain was weak and uninteresting, despite being released in 2011, it felt archaic in its game design (that fight - you know, THAT godawful one - repeated 3 times, reusing the illuminating the world mechanic from Twilight Princess, going through the same areas over and over).
That being said, it is still a solid, competent game. I really liked some of the dungeon design (the sand ship stands out in my mind proudly). This game's depiction and explanation of Ganon/Ganondorf was incredibly interesting.
OoT and MM had worlds that felt huge to me. And full. TP felt huge too, though with less memorable areas and seemingly more empty. WW and SS both portend to be way more massive. But while WW is purposefully empty, the sailing mechanic executed very nicely, SS boils down to a collection of exceedingly narrow, unexplorable corridors that you follow through the lower world.
But thankfully we've had some truly great non-Zelda Zelda-style games over the past few years. Okami, Darksiders, the Souls series - all I have scratched a somewhat similar itch that Zelda games have in the past. Plus, A Link Between Worlds was just delightful.