Every year I work with the Podcasting Track at Dragon*Con; and, coincidentally, Monza will be running live at the almost reasonable hour of 7:30 am (EDT) on Sunday during Dragon*Con this year. Is anyone else planning to be at D*C, and would you be interested in a meet-up to: watch the race, eat some breakfast, commiserate in our hangovers, etc.? If there's enough interest I can probably swing a track room and internet connection (thus allowing access to a live feed which definitely will not be from Sky Sports, and will definitely not be associated with a Sky Go account, registered to me, using the street address of an H&M in Croydon *wink*), or a small group can just get together and watch NBC Sports in one of the restaurants.
I'll probably start a new thread to nail down more specific plans as we get closer, but I wanted to feel out general interest here.
The theme is by jazz musician, composer, and arranger Andrew Allen (username: keyswithsoul; twitter:@keyswithsoul; website: keyswithsoul.com) he's got an album of jazz versions of video game music called "free play" that's pretty good, and he does jazz versions of music in the current popular cultural zeitgeist on his youtube channel youtube.com/keyswithsoul .
So my wife and I will be visiting SF for a couple of days at the end of the month, and I wanted to get the list of burrito places in the Mission that the Squad liked without listening to the last three months of e-mails segments again. Can someone point me to the right episode, or just recommend your own prefered Mission burritos?
I posted this to the VinnyVania: Simon's Quest video, but someone mentioned that I might repost it here.
I've made a Barkerville logo in the style of classic Castlevania. I blatantly ripped of a logo from vnoteschronicle dot com as a template, so thanks to them. I may get a T-shirt made with this on it...
I fall into the camp that ignores multiplayer game out of hand, and after taking a bit of time to honestly consider why I boiled it down to a single element: Embarrassment. I don't, generally, think that I am very good at playing games. Part of it is almost certainly in my own head: I thought I was really bad at even single player FPS's until a friend explained to me that the mouse sensitivity slider has an actual function, but whenever you start a new game it takes some time to get up to speed*, and it makes me deeply uncomfortable to think that my huge pile of initial losses will be viewed by other people. This is, of course, my brain playing tricks on me again. Thinking that the player on the other end is mocking me to all his friends (because he is able to chat in Google Talk and still kick my ass), or even cares about my existence beyond having someone to play against. Still, as in so many areas of life, the feeling of being judged on your failures is very difficult to overcome, and usually keeps me from joining in multiplayer games (also, finishing my novel, starting a podcast, and posting to forums more often). These might just be my personal issues, so I'd love to know why everyone else who says they ignore multi-player does so?
*This is one thing I have loved about Rogue Legacy. The changes in stats are small enough individually that it seems like I am getting better at playing the game, not just brute-forcing it. If it's true that's great. If it's not, at least they hid it well enough that I feel that way.
Per Brad and Ryan's speculation on the Bombcast here is my version of Mannheim Steamroller's "Hark! The Herald Angels Sing" slowed down 800% and fuzzed up a bit it is, in fact a pretty sweet ambient track. I imagine if someone were to drop some wobble bass under it you could make dub step history.
**LEGAL** "Hark! The Herald Angels Sing" is copyright 1988 Chip Davis and American Gramophone. This remix is an non-competitive fan project with non-determinable modification. It is released under Creative Commons 3.0 Non-Commercial Share Alike License by OneDollarWilliam . Share it, mess with it, but don't sell it, and tip the hat.
Watching the trailer for the new Wario World game the other day I couldn't help but think that a Waluigi game could be really cool. Perhaps a 2d puzzle stealth game kind of like "Trilby: The Art of Theft", but with better graphics (and probably easier).
If you could make a Waluigi game what would it be like?
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