OracleXIII
OracleXIII's last update: I got a job at burningangel.com. Ha.
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Nov. 15, 2009
  • OracleXIII replied to the topic People are not psyched enough in the Assassin's Creed II board.
    after finishing the first game I was hoping for a sequel that would take place in modern times, Assassin's Creed in New York City, that would be the shit. But when I heard that it's gonna be Venice or some shit like that I completely lost interest.
    6 days, 14 hours ago
Nov. 14, 2009
Nov. 12, 2009
Nov. 11, 2009
Nov. 8, 2009
Nov. 6, 2009
  • The no swastika thing still makes me laugh, but if it's gonna be in the final version of the game then I suppose it's alright. But if it's not there where it should be it will be a huge mood killer.  And by the way, does this game remind anyone of Commandos Behind Enemy Lines?
    2 weeks, 2 days ago
Nov. 4, 2009
  • 2 weeks, 3 days ago
Oct. 31, 2009
  • I read lyrics very rarely because I don't really care about what they say, and most of the bands I listen to don't really sing, they growl or scream incomprehensibly. That's when lyrics come in handy to read to actually know what the fucker is gurgling about. But 9 times out of 10 it's some bullshit about how he hates everyone or how his daddy touched him, so who cares. ...
    3 weeks, 1 day ago
Oct. 30, 2009
Oct. 27, 2009
  • @PowerSerj said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " @pornstorestiffi said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " I always say that games belong on consoles anyway. "That's retarded. "Prove it. "You are proof enough. "bubbles? "No, Ricky. "Hello. "Hell is other people. "you can read, congrats. "Nice flames, very original ;) "I'll give you that, wasn't exactly ...
    3 weeks, 4 days ago
  • @PowerSerj said: " @OracleXIII said: " @pornstorestiffi said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " I always say that games belong on consoles anyway. "That's retarded. "Prove it. "You are proof enough. "bubbles? "No, Ricky. "Hello. "Hell is other people. "you can read, congrats.
    3 weeks, 5 days ago
Oct. 25, 2009
  • @pornstorestiffi said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " I always say that games belong on consoles anyway. "That's retarded. "Prove it. "You are proof enough. "bubbles? "No, Ricky. "Hello.
    3 weeks, 6 days ago
  • @PowerSerj said: " @OracleXIII said: " @PowerSerj said: " @OracleXIII said: " I always say that games belong on consoles anyway. "That's retarded. "Prove it. "You are proof enough. "bubbles?
    3 weeks, 6 days ago
  • @PowerSerj said: " @OracleXIII said: " I always say that games belong on consoles anyway. "That's retarded. "Prove it.
    3 weeks, 6 days ago
  • I'm a mac user. Actually that's a lie. I have a windows-based computer for PC games (which I don't really play.. ok, I play literally 2 PC games). I use a mac for everything else. And I am getting a new macbook pro next week, so I have no experience with Snow Leopard as of now, but once I get to spend some time on it then I'll probably have ...
    4 weeks ago
  • well that's kinda why I've been telling people to buy as much guns as they can while they still can, cuz once that martial law is installed you american folks are fucked. I believe Alex Jones is a sensationalist, a guy who knows how to shout loud and use the kind of language that will scare the shit out of simple-minded people, but the guy does have a solid foundation ...
    4 weeks ago
  • United.
    4 weeks ago
Added by OracleXIII on Oct. 22, 2009

who gives a fuck about bluray drives for 360? once you buy a ps3 after owning the 360 for a couple of years you realize that you should have bought the ps3 a long fucking time ago and throw the 360 out. 
who gives a fuck about Afrika? 
who gives a fuck about who's gonna make the video chips for the next console generation?
who gives a fuck about who is the greatest game hero of all time?
who gives a fuck about spammers in the chat window in Aion? THE GAME BEATS THE SHIT out of any other mmo, deal with it.
who gives a fuck about Windows 7 when there is Snow Leopard?
who gives a fuck about Windows 7 anyway??
who gives a fuck about who is the CEO of anything?
who gives a fuck that smoking gives you cancer?
 
I don't. You know why? Cuz I just got DIE HARD 4.0 on bluray and that's all that matters.
DIE HARD!!


Added by OracleXIII on Oct. 18, 2009

...because
 
-you want the visuals to be sharp and crispy, with flawless animation.
-sometimes your hardware does not meet the system requirements.
-it's addictive.
-you rarely get to play a 10.
-the more you play, the better you get.
-sometimes they require a monthly fee (WoW or marriage, pick one)
-losing hurts.
-multiplayer optional.
- you input commands using a pointing device.
-you can unlock achievements. 
-after playing a really good looking game it's painful to play the graphically weaker titles.
-ragdoll physics.
-charlie has established a bond that cannot be broken.
-often you look at the box and think "can I run this?"
-ps3, 360, pc... games and women come in different formats.
-action, shooter, rpg, rts... many flavors to choose from.
-you can always perform a "dick move"
-different genres = different skills required.
-you brag about your achievements to your friends.
-you feel suicidal if your hardware has a malfunction during playing (use viagra to fix RRoD)
-rhythm games!
 
TBC


Added by OracleXIII on Sept. 29, 2009

So, since I'm fairly new to this site I'm only at like episode 40 of the endurance run, but maaan, it made me realize how stupid of me it was to give my PS2 to my neighbor's kid when I last moved. So many great titles, can't even begin to name the favorites. Ryu ga gotoku, Xenosaga, Personas obviously, Onimusha series, and all the Japanese games that were never released in the US or Europe. The entire genre for adolescent boys with anime girls running around with their boobs jiggling around and stuff... ecchi games rule maaaan. It's gonna be a blast replaying all these games, especially since I don't really remember what they were about. I found this used game store on ebay, they pretty much have everything (kinda weird, but they actually did have every single title I searched for, even the really unknown Japanese games) so I'm stocking up. Also ordered me that latest version of the PS2 Slim... and now I'm just wondering how shitty the graphics will look on an HDTV.  They looked shitty on a regular HDReady TV... but who cares about graphics when it's Kazuma Kiryu?? Word.


Added by OracleXIII on Sept. 20, 2009

Here, something that was never posted on gamespot.
 
 Are you? I’ve been a fan of the survival horror genre for a long time now. And let me tell you something, after spending countless hours crawling through sewers, shooting zombies in the head, escaping bears, walking around in my own nightmares… only one thing comes to my mind. I have seen this before and it’s not scary at all.
Breaking down the formula of a horror game or movie, what is it, that’s supposed to scare us? Most movies and games use a cheap trick, the basic element of surprise. You’re just walking through some corridor and suddenly BOOM! a monster pops out of nowhere! And you’re like “AHH!!”, pulling on the right trigger/R2 button. But that’s not scary. That’s not scary at all. It’s only a surprise, because you didn’t expect that particular monster in that particular place. Movies do the same thing. A girl brushes her hair with her eyes closed, opens her eyes, AND THERE IT IS! A GHOST IN THE MIRROR! Yeah… It’s pretty scary the first time you see it, but how many games like this are there? Dozens. Both FEAR games use this trick, Condemned, Silent Hills, Sirens, Biohazards (Resident Evil series)… The list goes on. I mean, at a certain point you can pretty much tell when the surprise will come. It’s like, ok here’s a dark corner, I bet something’s gonna jump at me from it. And it does…
Another thing both movies and games use to try and scare us is gore. Huge amounts of blood and guts flying all over the place. Zombies biting off flesh. The very image of a zombie, or a monster: big ugly, half-decomposed or skinless, maybe some limbs in surprising places. Well you’ve seen them monsters for sure. And you can’t say that they are not getting boring. Every monster I’ve seen in a game was old news. But the point here is, that gore and ugly stuff are not scary. They are gross. They are disgusting. May make your girlfriend wanna vomit. BUT, being grossed out is not the same thing as being scared.
Think about it. Have you ever been truly afraid while playing a video game? I think it happened to me once. And it wasn’t even a horror game. I’ll get to that later.
To get to the core of this, we have to establish what fear is. Fear is an emotion caused by an increase of adrenaline levels provoked by certain situations: situations (real or hypothetical) in which you feel that your safety, or the safety of somebody you love, is endangered. For example, I’m not scared when I see something disgusting or violent happen, nor when something unexpected happens. I’m scared when something

real

happens, and my brain classifies it as a potential threat. That’s why I was scared when 9/11 happened (a lot of tall buildings where I’m from) and why I wasn’t scared when people received anthrax in their mail (I don’t like classic heavy metal). What I’m getting at, is that only real threats can provide real fear.
What’s the connection to video games? Very simple. I will provide you with the best example I can think of. In the original FEAR, remember that part when you’re about to exit a building and suddenly Alma appears out of nowhere, time slows down, everything starts burning… she’s slowly walking towards you. Your first instinct is: shoot! So you start shooting at her in slow motion, and the bullets don’t slow her down…
Ok, that is a pretty scary moment, one of the few in video game history. And it’s exactly what I was talking about before: you think that when she finally reaches you – you will die (the character you control will die). But then, everything explodes and nothing happens. So you’re scared only for about 15 seconds. But in the end you don’t think “omg! I’m scared!”. You think “now THAT was freakin’ awesome!”
Now, you know what was a scary game for me? Fallout 3. Why? Because at some point it made me realize that this could actually happen in real life. It made me think, that all of what’s depicted in Fallout 3 could happen, and it wouldn’t take much. Just one crazy dictator pressing the red button. Can you imagine that? Well, you don’t have to, just play Fallout 3. That’s my whole point. Fallout 3 scared me on a different level. It scared me psychologically. Nothing supernatural going on in the game. No shock surprise tricks. Nothing like that. Yet somehow, it managed to scare the hell out of me.
You see, the survival horror games are just full of gimmicks, smoke and mirrors. They are entertaining, because they rise our adrenaline levels. Make us feel excited. But when you’re done with the game, you forget about it. So you killed a bunch of zombies. Meh. But with games like Fallout, it makes you think. It’s a different kind of fear. It crawls it’s way into your psyche and stays there.
And you know what? Making a game that has this kind of impact on people is a huge achievement. So I say scare us! But think outside the box, because zombies just don’t do the trick anymore.


Added by OracleXIII on Sept. 19, 2009

 

A couple of years ago a friend of mine wrote his MA thesis on how American superheroes are a manifestation of the public's subconscious fears and insecurities. In the paper he proves, that characters like Captain America (just one of many he analyzed) were created as a response to America's overwhelming fear of everything alien. It goes as deep as creating fictional characters to give the society an illusion of safety, a fantasy that they're all protected by invincible superheroes that never lose. Now, I'm not going to take a stand in this case, because this is just the preface, the paper I mention just gave me the idea for this piece. As video games are becoming (or already have become) a medium of the same weight as movies and television we can observe how the subjects the games' stories take on change. In the beginning everything was very simple: jump to get a coin, dodge a spiked cannonball. But, as the medium's evolution was in progress over the years, developers and writers understood that virtual realities are becoming a great outlet for messages of all kinds. Since then we had a lot of games offering commentary on the current happenings in the world of politics, war, etc. Here I want to show you how our fears, those of present day, perspire into video games - the interactive medium where we are the heroes. So, what are we afraid of and how is it reflected in games?

1. Viral/biological warfare.

Biotechnology and gene manipulation were touchy subjects ever since these branches of science surfaced. Obviously it's a natural response - interfering with nature to such a degree is indeed very scary and people are bound to fear it, because what if something goes wrong and Prototype or Resident Evil actually happen? I have to honestly admit that when I played through Prototype I was scared. The developers of this game made it all look so real, so possible. That's what was so frightening about it, at some point you realize that at the current level of biotech's evolution, this can actually happen. A viral outbreak to consume the population. Prototype is a great game, with outstanding gameplay, visuals and characters, but there is something more to it than just the playability. The story of the game is what completes the experience and leaves you thinking about it for days. What if, right now, there is somebody out there with a vial or syringe that could potentially wipe out the human race from the face of the Earth?

Resident Evil's original (Japanese) title is Biohazard. It would seem like nothing else needs to be said, the title says it all. We have Umbrella Corporation playing around with viral weapons and all hell breaks loose. The most recent installment in the franchise, RE5 takes it all to a new level, a level of realism much more vivid than the previous games in the series. Again, it feels so real, so possible. You go to Africa and immediately your mind starts remembering things from the real world, things that actually did happen, and you put the puzzle pieces together. It's amazing how RE5 resonates with the subconscious of a thinking individual. We know that HIV and the Ebola virus originated in Africa... so why not this? We've already seen it happen in real world. (Or at least that's what we think we know, I personally believe that HIV and Ebola were artificially engineered by P****r in a lab, but that's a whole different story.) We know that all of this is way too familiar, it's almost like it already happened. The regions with most famine and lack of health care are most likely to produce these outbreaks... Wait and see.

2. Nuclear Holocaust.

Nuclear energy is both a blessing and a curse. We both love it and fear it at the same time. Just think Fallout. Trying to survive in a world destroyed by nukes, where everything is glowing with radiation, mutating, and who knows what else. And isn't that what the world fears right now? We're all scared that one of these days somebody will press The Red Button and everything our species has accomplished will evaporate because of some idiot's sick ambition. Fallout isn't the only game that utilizes nukes. the Red Alert games have the A-bomb as the ultimate weapon. When you play against somebody online it's like a race against time - who gets the nuke first is the winner (mostly). The nuclear armageddon was put aside for a while to make room for the games about viruses and such, but with Fallout 3 the subject resurfaced and made us think yet again, that doomsday may be closer than we think. If you think about it right about now the world is on the edge. Who will be the first to jump?

3. Terrorism (aaa!)

What was the game that let you be the terrorist for the first time? C&C: Generals? Yeah, that was a good one. It's not really surprising that most of the modern warfare games take place in the Middle East, or anywhere sand is at home. It's not so much a commentary to what happened in the world in the past twenty years as it is a natural response to the demands of the consumers. It makes sense, all the movies, all the games... everything covered in sand. The ultimate in-yo-terrorist-face game is obviously 50 Cent: Blood in the Sand. Seems like we have had enough of this fear of terrorism, so now it's time to make some fun of it. Still, the fear is there. It just went to the store to get some smokes, but don't worry - it will be back.

4. THEM.

It's right under the surface, isn't it. Once again I must refer to Resident Evil and Prototype. These games are the prime example of what we, as a culture, fear the most. We fear THEM. The government and the corporations, the rulers of the world. Their desperate struggle for world domination, be it literal or financial, they are the phantom menace. In Resident Evil your enemy is the Umbrella Corporation, which is a symbol of all the global corporations. The umbrella logo could just as well be the logo from the bottles in your medicine cabinet. This is exactly what's crawling in our minds, that these global pharmaceutical corporations will lose their sense of good and evil (if they haven't already...) and unleash something like a killer virus. I don't want to go too far with this, but everything that we see on the screens, in the games we play can actually happen. You think Prototype is a fantasy? I think by now it's obvious that governments will do ANYTHING to stay in control, because control is their heroin and they are strung out more than we can imagine. Nuke NYC? It's nothing to them, they don't care about human lives, they only care about themselves and how to maintain doing the God job on this planet. Prototype was a risky game to put out on the market. It shows what the government is capable of more vividly than any movie, any book or TV show. You play the main character, you're right in the middle of it, a governmental project gone wrong. You think these things don't happen in real world? Watch the news. If you read enough and educate yourself you'll see that many countries in the world are just one step from installing martial law. It's no joke.

The bottom line is, games are taking the place of movies, books and TV shows, visualizing our worst fears and making us save the world. This time it's a more personal experience, because we the gamers are responsible for the final outcome of the crisis. Let's just all hope that our fears will stay on the DVDs and Blu Rays and our screens and never become reality.



OracleXIII's Reviews
Get WET with Rubi. You know you want to. (PS3)
Wet is a very stylish and enjoyable third person action game... once you learn have to play it. It's not something you can jump right into, it will take some time to learn how to cause some actual damage. Just remember, your survival in the game depends on how stylish ...
Reviewed by OracleXIII on Sept. 23, 2009


Date Joined: Sept. 19, 2009
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Jeff 22 hours, 24 minutes ago
My new power to change the GB homepage's tagline at will is surely going to lead to ruin.
Jeust 23 hours, 50 minutes ago
"Love and sex are fleeting motivations, in the permanent dance of life and death."
GreggD 3 weeks, 6 days ago
MY TITS ARE BACK
Ninja 1 month ago
Ninja is really suffering from Endurance Run withdrawl.
Brendan 7 months ago
Brendan quit the wiki scene when he was young, but is thinking about coming out of retirement.