Orbi's forum posts

#1 Posted by Orbi (109 posts) -

@chavtheworld said:

@kovie: But it was originally released 3 years ago?

Blockland is waaaaaaaaaaaay older than 3 years, I remember playing downloadable versions of it back in... 2006? It was the first actual digital Lego game as far as I'm aware. I've always thought of Minecraft as a Blockland clone, not the other way around.

#2 Edited by Orbi (109 posts) -
#3 Posted by Orbi (109 posts) -

I was under the impression that it was merced, as in mercenary.

#4 Posted by Orbi (109 posts) -
@Hizang said:
" @Orbi: You seem to forget, those dolphins love them some Mario Kart "
Fuck dolphins. I mean that literally. Have sex with them. Do it.
#5 Posted by Orbi (109 posts) -

Yes. You've got to think that after the human race gets wiped out for one reason or another, or the Universe decides to not exist, the Mario franchise will end. Done. Problem solved.

#6 Posted by Orbi (109 posts) -

I didn't find the last few chapters too difficult. There were definitely some tricky puzzles, but they just clicked in my head for me after enough time. The only one I hated was the last one before you see the hotel sign for the second time, when you've got to hit the gravity switch in the middle of a jump to land and have a saw chase after you. It just didn't occur to me that having a sign pointing you in the right direction wasn't like this game for quite some time. I then noticed that it looked like the other two signs in the bit before that, and I just went "Aha!". 
I'll agree that the game lost some of its atmosphere as you went into the industrial sections. I really liked the bits with all the gears and whatnot and thought those sections were really atmospheric, but after that it sort of trailed off. It's still a great game.

#7 Posted by Orbi (109 posts) -
@masterpaperlink said:
" Jeff Green, host of the best weekly podcast ever made.  "
As much as I love the Bombcast, GFW Radio is the greatest podcast ever made. Idle Thumbs and the Bombcast run close behind though.
#8 Posted by Orbi (109 posts) -
@Bones8677 said:
" NetherRealm is a cool name. ^_^  But this just sounds like a new Mortal Kombat game, which we already knew was coming. It's probably been in development for a while, I don't think the short-film was responsible for this. "
Oh of course the film wasn't responsible for it, but you do have to admit the timing was a little bit too good, right? They got everyone talking about Mortal Kombat and then drop this bombshell.
#9 Posted by Orbi (109 posts) -
@sixghost said:
" Why do this now? "
Same reason Sony did I guess, to skip the E3 rush. That's kinda stupid though, in my opinion.
#10 Edited by Orbi (109 posts) -

So it turns out the movie trailer thingybob wasn't for nothing.    

Press Release:

Warner Bros. Interactive Entertainment Announces Mortal Kombat 
Brutal Fighting Game Created By Original Game Developer With New Name – NetherRealm Studios 

For PlayStation®3 Computer Entertainment System and Xbox 360® Videogame and Entertainment System from Microsoft 

BURBANK, Calif.--(BUSINESS WIRE)--Warner Bros. Interactive Entertainment announces Mortal Kombat, the most brutal installment of the landmark fighting game to date for release on the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft in 2011. Mortal Kombat is being developed by the newly re-named NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon. 

“Re-establishing the brand with Warner Bros. Interactive Entertainment, Mortal Kombat innovates on past games while staying true to the brand’s legendary characters and fighting style.

The newest chapter of the iconic fight franchise marks a triumphant return to the series’ mature presentation and a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favorite Fatality is back and presented in more gory detail than ever before. In addition, Mortal Kombat introduces a number of new game-play features including tag team and the deepest story mode of any fighting game. Players can choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or take on several new game modes. 

“We are bringing the Mortal Kombat franchise back to gamers with the talented NetherRealm Studios team creating the game fans long to play,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Re-establishing the brand with Warner Bros. Interactive Entertainment, Mortal Kombat innovates on past games while staying true to the brand’s legendary characters and fighting style.” 

“We can’t wait for players to get their hands on Mortal Kombat,” said Ed Boon, Creative Director, NetherRealm Studios. “This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!” 

Mortal Kombat introduces a number of new game modes as well as the most extensive online experience ever seen in a fighting game. Up to 4 players can battle “tag-team”- 2 players can team up in the new “Co-op Arcade Mode” or compete against another team online. 

For more information about Mortal Kombat, please visit www.themortalkombat.com

About NetherRealm Studios 

NetherRealm Studios, wholly owned by Warner Bros. Home Entertainment Group, is a leader in the development of interactive entertainment as the creator of the billion dollar Mortal Kombat franchise. Mortal Kombat has spawned two theatrical films, multiple television series, and has sold over 28 million games to date. Located in Chicago, Illinois the award-winning NetherRealm team has been working and creating games together since 1992. Additional information about NetherRealm Studios can be found at www.netherrealm.com.