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Origina1Penguin

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Origina1Penguin's Top 10 Games of the Year 2010


For a long time I had decided to restrain myself from making a Game of the Year blog since everybody else makes one. But it looks like I just can't keep my opinions to myself. It is a good opportunity for me to start working on my new year's resolution of starting up and sustaining my blog though. So without further delay, I present my personal top ten games of the year based on what I have played. 
 

 Limbo

 
Plenty of arguments about Limbo are tossed around. Whether they're about how innovative it is, how short it is, or if it deserves its praise or not, plenty of voices want to be heard on the matter. That should give you a hint that this was an impacting game in 2010. 
 
Right from the start of Limbo, you feel out of place in your environment and an unsettling feeling courses through your body. You soon realize this feeling is justified as you are inevitably mutilated in one of many gruesome fashions. The game doesn't ease off either. Just when you are becoming familiar with your fatal surroundings, you wander deeper into the unknown. No explanation is ever given for many questions you may come up with, including where exactly you are and what is happening to the world around you. Limbo discards these details in exchange for its perfectly eerie atmosphere. Despite you knowing knowing nothing about the world with any certainty, Limbo engrosses you in its wonder and horror in a truly memorable way.  

Super Meat Boy

 
Plenty of games copy a laundry list of features and game concepts from previously released games, but no other game in 2010 came close to executing rehashed ideas as well as Super Meat Boy. 
 
It takes a rare breed of gamers to accept and endure relentless punishment and foreboding difficulty from their favorite form of entertainment, or so you would think. As it turns out, Super Meat Boy embraces these qualities to such an extent that you become lost in the challenge it provides, and upon victory, feel a deep sense of pride and happiness for your accomplishment. Every game design decision made for Super Meat Boy keeps you going, death after merciless death, until you are content with your day's progress. Then you'll come back for more. It's difficulty will steer plenty away, but those who stay will lose days if not weeks trying to get one.....more....bandage. 
 
 
 

Fallout: New Vegas

 
I really liked Fallout 3. It's a good thing too because New Vegas is basically same shit different day in the Fallout universe. That's not to say this is a glorified Fallout 3 mod though. You can literally spend hundreds of hours in the Mojave Wastelands with its new quests and locations. 
 
One of my favorite aspects of New Vegas is the disparity of everything. Everything, even a simple message delivery, can just turn to shit quicker than you can tip a Brahmin. But don't fret, you have a myriad of ways to overcome your hardships. I prefer the quick method of shooting a guy in the face until it goes in about 26 different locations across the room. But New Vegas also provides a rich cast of characters for you to meet and greet through your travels. You'll probably enjoy yourself more if talk to the locals every now and then, but sneaking hand grenades into people's pockets is a viable decision. If the game didn't feel a little bit dated, it probably could have moved up a spot or two on my list. 
 
 

Sid Meier's Civilization V

 
I am not a Civ veteran. I dabbled in IV for a bit, buy its overwhelming complexity flooded my brain with too many options at once. Civilization Revolution alleviated almost all of the factors that annoyed me with Civ IV, but to a point where I felt like I wasn't getting the whole experience. Enter Civilization V to create a near perfect blend of intuitive communication between the game and the player as well as a wide array of game mechanics to keep newcomers and seasoned players alike playing the game for weeks. 
 
Besides the greatly improved HUD and guidance the game provides, Civ V also restructures its playing field with a new hex grid and unit management options. Together these changes have breathed fresh air into the aging lungs of the Civilization franchise, making it the best option for turn-based strategy fans. 
 
 
 

Heavy Rain

 
Many gamers chastise game developers for churning out the same types of games iteration after iteration, and every now and then, they are graced with something truly new. Heavy Rain provides an experience no other game has accomplished. It may have grassroots from Indigo Prophecy, but the polish and production of Heavy Rain conveys an emotional and thrilling narrative with no cinematic equal among games. The best part being that the player is involved and controls the outcome at all times. 
 
Heavy Rain appeared to be a gimmick to some, and others dismissed it because of its questionable replay value. However, I strongly feel that this is a game everyone should play, even if they do not play games. I have to look down on it for its poor English voice acting, but the game easily earns a spot in my top ten list. 
 
 
 

Halo: Reach

 
I'd be lying if I told you I didn't enjoy the Halo games. However, I haven't really been impressed since the first game, with the exception of forge in Halo 3. Reach aims to change that, and it certainly does a good job. 
 
Bungie wanted its work with the Halo franchise to go out with a bang at the top of its game. Every detail of Reach was made to cater to fans and deliver the most solid and Halo-ass Halo experience possible. Forge is now a rival to PC modding, firefight has become more fun any horde mode on the market, multiplayer is packed with anything you could want from a Halo game, and the campaign still manages to impress with new gameplay and the best co-op to date. The genre has made great strides since the first Halo game, but Reach reminds us that it still hangs in there with the top dogs. 
 
 
 
 

Call of Duty: Black Ops 

If you like first-person shooters...you probably already own Black Ops. Besides shattering sales records, Black Ops marks an important point for developer Treyarch. It proved that they can match the quality that Infinity Ward had become known for with its iterations in the Call of Duty franchise. 
 
Business aside, Black Ops provides much of what you would expect from a Call of Duty games. However, it distinguishes itself with a creative -- although somewhat heavy-handed -- plot in its single player campaign. It struck me as fresh and unexplored territory for video games; an experience I hadn't seen before. That's precisely why I play games in the first place, to show me something unique. 
 
Some additions to multiplayer also sparked my interest, making Black Ops the first Call of Duty game I was more curious of rather than intimidated by. Multiplayer has been enjoyable for me so far and will likely get plenty of play time in 2011 as well. 
 

Red Dead: Redemption

 
It seems like every time Rockstar releases a game, they're saying fuck you to the doubters and haters. Red Dead: Redemption takes the grossly neglected western theme and delivers it in a way no other company would want to try to outdo. 
 
Using familiar Grand Theft Auto traits, Redemption presents the player with its cynical view of human nature and modernizing world. Satire and flamboyant characters are a given, and its still a joy to see just who Rockstar has come up with now. The story plays out contrary to what we've been accustomed to with this style of game and the multiplayer provides a whole new experience to try out. Redemption doesn't bring many drastically new concepts to the table, but being the best option for my favorite game genre puts it firmly at my number three spot. 
 
 
 

Alan Wake

 
I love me some video games. I also love a good story. The problem I have most with video games that supposedly have a good story is the story itself. I don't want to predict exactly what will happen. I don't want to have everything spelled out for me like I'm a toddler. I don't want a plot twist just for the sake of a plot twist. In the years approaching the release of Alan Wake I heard tidbits of informations about the game, but I never really knew what it was about. When I bought the game, it was pretty much a leap of faith based on Remedy's tenure. Perhaps that's why I was so blown away by the game. I love it. I love this game. I can only assume the story is the reason I gush for the game. It's unlock anything I've seen before. More important than being new though, the story was genuinely enjoyable. 
 
Alan Wake also provided a tension for me. The combat was not very difficult, but if you messed up you would die quickly. Enemies ambush, outnumber, and sometimes outmaneuver you to create a nagging sense of insecurity. Unlike some others, I had no complaints about the combat, so my experience with the game was not hindered by it. This leaves nothing short of a whole bucket of awesome for me to enjoy. It's rare for me to enjoy a game's story, atmosphere, and characters in nearly equal amounts. It's unprecedented for to enjoy it as much as I have with Alan Wake. 
 

  

Mass Effect 2

 
What can I say about Mass Effect 2? Really my love for it comes from my love of its fiction. Mass Effect has the most interesting universe I have ever known, video game or otherwise. Aside from that, everything I like about Mass Effect is present and even improved upon for the sequel. Almost every problem from the first game has been alleviated, if not eradicated. It improves on a game that was already one of the best on the market. For me, the conclusion to the trilogy can't come soon enough.
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Kane & Lynch Easter Egg in Hitman: Blood Money

I was just playing Hitman: Blood Money on my computer and noticed a reference to Kane & Lynch: Dead Men

No Caption Provided
Full image link 
 
It's been a long time since I've played the game, but I never noticed this in the 360 version. This is my first time playing Blood Money on my computer, so I wonder if the newspaper clippings are different for the PC version. Hmmmm... Anyways, I enjoy seeing references in games that I recognize and I wanted to share this one with my fellow Giant Bombers. If you know of any others in the game, feel free to share.
12 Comments

Is The PSP Go Really So Bad?

I've heard many online opinions suggesting the PSP 3000 over the PSP Go. I've recently been heavily debating the purchase of a PSP, but I don't want to buy a Go if it is a poor fit for me. Besides the price, lack of UMD functionality, and some missing games from the Playstation Network, what is so wrong with buying a PSP Go? 
 
Here are my conditions: 

  • I need super portability 
  • Battery life isn't really an issue 
  • I won't use it for anything other than gaming 
  • I won't have internet access when I play (not sure if this matters) 
  • I already have a Nintendo DS (fat original), but I don't play it much (already beat the games I like for it)
  • I do own a PS3
  • These are the games I KNOW I will buy: 
Sid Meier's Pirates!      
The Warriors 
GTA: Chinatown Wars 
SMT: Persona 3 Portable 
Fat Princess 
Echochrome 
Beaterator 
Marvel: Ultimate Alliance 
Crush 
 
According to some quick research on Wikipedia, the only game I can't get for the Go from that list is Marvel: UA. Someone please let me know if that's wrong though. I'll also buy a few PS One classics (those are available for PSP, right?).
 
The PSP Go seems like a logical fit for me simply because I don't have to carry UMDs around, but again, I want some opinions to make sure it'll be a good choice. As you can probably tell, I'm not entirely knowledgeable of PSPs or even PSN, so please let me know any advice or information that could be important for my decision. So, should I buy a PSP Go?
32 Comments

Seven Song Select

In a further attempt to motivate myself towards more blogging on Giant Bomb, I am reviving an old practice of mine: Seven songs each week; one song for every day of the year. I have a bunch of music, so I won’t pick random songs. Instead, I’m going to pick songs that I would like other users to notice for one reason or another. I’m no music aficionado but I’m sure I have something for everybody to enjoy.

I’ll also take these as a weekly opportunity to plug other threads if I desire so. I don’t like bumping threads without adding anything to them so this is a great space for possibly redirecting traffic. This week I’d like to shamelessly plug one of my own threads, APB Video Podcast and Information Thread. Please check it out and comment on the videos or post any information about the game that isn’t widespread yet. Feel free to comment on the songs here too.

Little People – “Moon”
Little People is a cool new artist that can appreciate instrumental music. This song obviously draws influence from “Moonlight Sonata” by Beethoven (just look at the name), and creates a very tranquil mood. No worries if you are not a fan of classical music because Little People have other instrumental songs. Only one song, “Breathe Again,” supports lyrics on their album Mickey Mouse Operation.

Headrillaz – “Good Is Bad”
I first heard this from the movie Formula 51 (US title). This is easily one of my favorite songs of all time. There is something hypnotic about the vocals that mesh so well with the simple yet satisfying background beat. A great song to relax to for me.

Duke Dumont – “Final Level”
This popped up one week on an iTunes spotlight or something of the sort. I’m really glad it did because it is a great throwback to retro game music. I don’t really need to explain why I love the song so much, just listen and enjoy as it becomes more and more awesome through its five and a half minute run time.

subatomicglue – “electrovibe (xenon plasma mix)”
For an artist you’ve most likely never heard of, you’ll be kicking yourself in the ass for not enlightening yourself sooner. This song comes from my favorite album by them, globalenemy, which is a good place to start if you want to hear more of their work. All of their songs are free or you can buy them if you want to show support. The group even allows you to freely use their music as long as you credit them. This is how I first heard their music, in the game Atomic Cannon.

AERIAL2012 – “Heavy Quiet (Heavy Mojo Remix)”
Much more so than their other songs, “Heavy Quiet” delves into R&B beats. I’m not much of a fan of that genre, but then again I haven’t really explored it. Anyways, this song is gentle with its bass beat and frequent saxophone use. A powerful “story” and message within the song also adds to the enjoyment for me. Although different from this song, AERIAL2012 has many other enjoyable songs.

Afrika Bambaataa (featuring Gary Numan & MC Chatterbox) – “Metal”
Gone is the original dark atmosphere this song had when performed by Gary Numan. Afrika Bambaataa takes the song into a more rapid-paced hip-hop and electronic direction. From what I’ve heard, this is the only song that I enjoy with Afrika Bambaataa associated with it.

Cheb Khaled – “Alech Taali”
I may never remember how to spell that artist and song title, but I always remember that I heard it from the movie The Fifth Element. You may recognize it as well if you have seen the movie; it plays during the cab chase sequence. Some people are very close-minded about listening to a song like this outside of the movie, but I find it a refreshing change from generic radio. I don’t mind not knowing what the lyrics are as long as I don’t suspect an awkward message behind what I’m listening to. If nothing else, try using it in a video game situation. Make a Vladivostok-eque station à la GTAIV. 
 
EDIT: I couldn't get all of the songs working so I just took the links out.    

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Cracking The Cliché: Amnesia

This is a fairly recycled complaint, but it still exists so let the whining commence.

Having the main character experience amnesia is the easiest way to start up a story.   It allows characters the need to explain things to you in the game, such as tutorial missions and introductory conversations, and it is a great way to throw in lame plot twists or sudden memory retrieval moments.   The whole thing makes me sick.   That is not to say I have not had some fun playing games with this crutch, but it definitely is not making better games.
 
A textbook game for this is Chaser.   You may or may not have heard of this one.   It was a decently satisfying shooter with poor level design and mediocre everything else.   Still, I enjoyed the weapons and character designs to an extent.   Anyways, your character has amnesia.   You wake up on a ship and besides the slew of baddies trying to kill you, you are alone.   From there, you are basically just playing cat and mouse with guns while having flashbacks every now and then.   Near the end of the game, a predictable plot twist ensues.
 
A few other amnesia games include Star Wars: Knights of the , Lost Planet: Extreme Condition, S.T.A.L.K.E.R. Shadow of , and Bioshock.   While these games might not all feature textbook amnesia, they do all share the common point of ‘I do not remember’ for the main character.   For example in Bioshock, *SPOILER* you are under mind control and have been given false memories.   It is handled in an interesting way but I still feel it is a bit of a backup option for storytelling.   Then there is a game like Mass Effect.   Your character does not suffer memory loss, but does not seem to know anything about the universe he/she is in.   You can gain knowledge in the game, but making Commander Shepard ask questions he should already know the answer to takes you out of the experience.   A better approach should be taken.
 
I would like to see more games where your character is already knowledgeable on their own universe and part of the fun for you is to learn it as you go along while realizing your character already knows.   It is kind of like reverse dramatic irony; the character knows something you do not instead of you knowing something that the main character does not.  A good way to reveal knowledge to you, the player, is through in-game conversations (sans cutscenes) in a Gear of War-esque style.   I do not like walking slower during the chit chat though.   Either your character reveals the information to another character or, more interestingly, another character makes references to your character and you have to piece bits of information together.   The more involved you are forced to be, the more into the experience you will become.   There are other alternatives as well.   Intercom/speaker systems can give general information in places you would expect to hear it, such as a lobby, elevator, transportation station, etc.   Other options include the ability to find the information in the world around you as if your character did not know.   An example could be pamphlets, kiosks, books, or computers.   Some games do have book and/or computer inclusions which are good, but should not force you to them either.   Designing under the pretense that bits of information are available to outside or even nonexistent characters and are still accessible to you through your character will make for a better experience.   I am sure there are plenty of other ways to reveal story or information to you without your character suffering memory loss, it just requires some creativity and *gasp* a little innovation to figure out.
 
 
EDIT:   This is an old blog.   It was written in early 2008.   I wanted to start up my GB blog again after a year of hiatus, but have been hurting for time lately.   Feel free to comment your complaints about amnesia in games or list some games that you think have successfully pulled away from this trend by offering an effective alternative. 

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Post-Halloween Zombie Blog

Zombies!
Zombies!
First off, I just want to express my excitement for recently earning an achievement that I've been wanting to get for quite some time.  I'm talking about the 5-Day Survivor achievement for Dead Rising!  Although afterward, I had to justify to myself that playing the game for 10+ hours was a worthy way to spend my time just for that damn laser sword.  I also was unable to obtain the 7-Day Survivor achievement even though I had food equipped and I was waiting in a zombie-free zone.  Fighting off sleep, boredom, and general malaise with the lack of a save feature for ∞ mode got the best of me.

I don't think I'll try to get the 7-Day achievement again, or at least not any time soon.  The laser sword is a much better reward than a useless pair of gloves anyways.  Despite the frustrating design decisions of the game, I can't emphasis my love for Dead Rising enough.  It really is zombie slaying fun at its best.

More Zombies?  Maybe Not...


There has been half a shit ton of hype building up for Left 4 Dead in forums (or so it seems to me).  However, I continue to be more skeptical of the game over time.  I love some zombie genocide action and Valve has a shining representation in my eyes, but I think the game will be repetitive and the gameplay will feel like a partial game stretched out longer than it should exist.  I know it promises to deliver an "evolving" experience, but that sounds like it may be PR babble.  I am not prejudging the game though, and I'm easy to please so there is a good chance I'll like it.  I am going to wait for a general consensus after release before determining whether or not I will purchase it.  Worst case scenario: I have to wait a few days after release before jumping into the fun.  I think I can live with that.

Doesn't fit?  What the hell are you talking about?


This looks like fun, so what's the problem?
This looks like fun, so what's the problem?
There's something that has irked me for quite some time now.  Recent complaints about the zombie mode included in CoD: World at War reminded me of this yet again.  I'm referring to people making complaints about specific content included in a game just because they don't think it "fits" the universe, formula, mood, theme, or whatever else of the game.

Let me put a few thing into perspective for anyone that makes complaints like this.  One, it is a video game.  Its purpose is entertainment; fun.  If something is fun, then it deserves to be in a game.  I'm much more concerned about content that is included because it fits the universe of the game but it is NOT fun.  Two, it's not your call.  A game is created by many people trying to produce a shared vision of what they want.  How can you consider a game art if it is not the vision of the artists, but rather your own?  If you want the game your way, then get a job in the industry with some ambition backing you.  Three, you have choice.  I 100% support any content a developer wants to put on their disc if you have the choice to use it or not.  Even if that statement does not apply to a certain game, you still have the choice to buy something else instead.

People should not complain about a game just because it does not fit what they think it should be.


I will not be buying anymore games until after Christmas (Why buy something you might get for free?), so I should have plenty of time to frequent my blog more.  That about does it for my current thoughts...  I hope everyone had a great Halloween.  Happy gaming!
3 Comments

Where Boys Fear To Tread

For the past few days, I've been playing some of my older games.  One benefit of playing older games is that you can see how far (and sometimes not so far) games have come.  Anyways, it's nice to keep quality in proper perspective.

Within the past couple of hours, I finished Trespasser, a game that game me nightmares years ago.  The game isn't necessarily scary, although it does seem like that was the intention before the game was rushed out the door, but rather nightmarishly bad to me before (enough so to give one nightmares of it).  After playing through the game now, it isn't as bad as I remember.  Make no mistake it is still bad, but I can see some light in its darkness.

Trespasser was definitely ahead of its time.  There is no HUD at all in the game.  Your character announces the amount of ammo in weapons when you wield them and your health is cleverly disguised as a tattoo on your left breast that becomes colored in with red as you are injured.  You also heal over time, much like recharging health in modern games.  There are several physics-based puzzles in the game as well.  However, these puzzles don't vary much and are more difficult than they should be because of the poor control system.

Seeing all of the good ideas and really bad executions of Trespasser makes me appreciate other games I own.  It allows me to look past their flaws to find what I really enjoy about them.  If this game wasn't so rushed and had a decent control scheme, I believe it would have been much more enjoyable to the masses and the players that are now stuck with the game.  Look for a full review soon.

7 Comments

Third Time is a Charm

!
!

Ah, yes.  The red ring of death.  Known by many, experienced by....well, many.  Last night I had another encounter with this delightful image.  This will be my third time sending a 360 in for hardware failure.  After the first time, I got the same console back.  The second time, I was sent a different 360.  This time, I'm hoping for a different 360 again.  My second one plagued me with disc read errors, which I never had a problem with before.  If I took a tally of my disc read errors, I'd be approximately between forty and fifty.  I'd also like a newer 360 so it will run cooler (I have an original model I think).  I'm not too upset, I just want another one.  Thankfully, my brother is letting me use his console until I get one back.  Happy gaming, all.
4 Comments

Zero Calorie Soda, Ye Be Warned

Lately, I've been drinking copious amounts of zero calorie soda.  They don't taste bad at all and they don't kill you nearly as fast as regular soda.  However, I give you this dire warning:

Zero calorie soda tastes horrible within minutes of opening!  If you don't drink it quickly, then you will surely end up with a very nasty beverage!




That is all.

4 Comments

Product Review: LG Shine

LG Shine


I got a brand new phone for my birthday, the LG Shine.  The Shine is a slider phone with a 2 megapixel camera and music playing abilities.  A slot for an optional micro SD card is also built into the phone.  All around the phone is very aesthetically pleasing.  The front display of the phone does act as a functional mirror when the display is dimmed.  However, the commercial is very misleading as to how much is looks like an actual mirror.

LG Shine
LG Shine
The reflective display also causes my main complaint of the phone, which is the visibility of the content on screen.  It is impossible to see the display in sunlight and very difficult in even a well-lit room.  Other complaints include poor menu navigation, small and oversensitive controls, and design choices.  Menus are difficult to find at first because there are so many to browse through.  There’s also more than one way to get to the same menu, so it can be confusing and seemingly overcomplicated.  Also, when the phone is closed, you are very limited with your navigation options since the back button is inside.  The keys are flat, which looks nice but isn’t the best choice for function, and the main navigation stick is undersized and much too sensitive.  Having the back button inside the phone was a poor design choice, as was making the micro SD card so hard to remove and replace.  I also feel that the phone gets dirty quickly and the port covers on the side feel fragile.

Not all is bad though.  As mentioned, the phone is sleek looking and will gain you style points from your friends and acquaintances.  The music functionality works well and has decent navigation options.  Information on the micro SD card is also easily accessed with one button, located on the side of the phone next to the camera button.  The favorite menus button, called “Options,” is on the outside of the phone and allows you to place custom navigation paths (up to 12 slots worth) so you can make it much easier to find the functions you use most on your phone.  The camera has excellent quality and the phone can hold a lot of information with a micro SD card.  The signal is great and voice quality is excellent.  The mirror is also kind of cool.

I recommend this phone for music lovers that want a stylish phone and a good camera without carrying a separate music device and camera wherever they go.

+ Style

+ Music

+ Camera

+ Call Quality

+ Storage

- Navigation

- Controls

- Visibility

- Design Complications

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