By Origina1Penguin 0 Comments
For the past few days, I've been playing some of my older games. One benefit of playing older games is that you can see how far (and sometimes not so far) games have come. Anyways, it's nice to keep quality in proper perspective.
Within the past couple of hours, I finished Trespasser, a game that game me nightmares years ago. The game isn't necessarily scary, although it does seem like that was the intention before the game was rushed out the door, but rather nightmarishly bad to me before (enough so to give one nightmares of it). After playing through the game now, it isn't as bad as I remember. Make no mistake it is still bad, but I can see some light in its darkness.
Trespasser was definitely ahead of its time. There is no HUD at all in the game. Your character announces the amount of ammo in weapons when you wield them and your health is cleverly disguised as a tattoo on your left breast that becomes colored in with red as you are injured. You also heal over time, much like recharging health in modern games. There are several physics-based puzzles in the game as well. However, these puzzles don't vary much and are more difficult than they should be because of the poor control system.
Seeing all of the good ideas and really bad executions of Trespasser makes me appreciate other games I own. It allows me to look past their flaws to find what I really enjoy about them. If this game wasn't so rushed and had a decent control scheme, I believe it would have been much more enjoyable to the masses and the players that are now stuck with the game. Look for a full review soon.