By Out_On_Bail 11 Comments
I know by internet standards this is probably considered old news, but I feel like finally getting some stuff off of my chest. Six days in Fallujah was dropped by Konami because of the contraversy that surrounded it.
I'll start off by mentioning that I was in the Army Infantry for 4 years. The unit I belonged to was A Co. 2-2 INF, arguably the best damn unit in the Army's history. ;)
Anyways, when Fallujah popped off we were stationed about an hour away from there, but rumor started floating around that they were going to call us up for the fight. We were itchy, we couldn't wait for the opportunity to engage into a real battle. Aside from Baritz (spelling) and Baqubah, every other fire fight we had was reacting to an ambush or reacting to an IED. Other then that we waited anxiously for the fight to come to us. So with the rumor floating around that Fallujah was a hotbed still, and that the higher-ups were planning an offensive attack, we prayed they would let us into the fight. After all, that's what we joined the Infantry for. Sure it sounds crazy, but that's a different story. Infantrymen are a different breed of human, they don't run from the fight- they pray for it.
Fallujah was the largest military operation I was ever a part of. This game that was going to be released was about the Marines. As soon as I heard that I was already against it. 1st platoon of A. Co (Army) spearheaded the mission. When the ground invasion began they were the first people to kick down a door and hit the rooftops. There's actually a book written by a friend of mine, SSG Bellavia explaining this, it's not some huge secret. Konami just chose to not mention ALL of the facts.
Well the reason I was against it was because of all the losses that we suffered while in the battle. We lost our Seargant Major due to sniper fire, our Commanding officer from a home raid, his replacement our Executive Officer (whom i'm kicking myself for not remembering how to spell his name) got killed with a rpg through the chest. Vandayburg, a friend of mine also got an RPG in the neck. It's overwhelming to try to think of them all. Too many people were killed those days, and it really bothered me that Konami wanted to publish a video game glorifying anything close to that. I understand that the intentions were to try to get people to understand what real war is like, but nobody will know what its like to lose so much in such little time. When a unit loses it's chain of command, that's so demoralizing it's hard to explain.
What sucks the most is I feel like such a hypocrite. I love COD4/WaW - yet I'm against this because it hit too close to home. I contradict myself with my own gaming preferences. I'm not upset that the game got cancelled, not in the least bit. Too many brave soldiers AND marines died there, and I don't want to glorify any of that.
Now before I started writing all this I had it all prepared in my head, after I started going through some memories it's all somewhat lost to me now. It angers me that the Marines are (typically) going to get all the glory from a fight that we shared. Oh well, it's a cold world - I should get a jacket.
Anyone that's interested, the book written by Bellavia is absolutely amazing and it's easy to read. I highly recommend it. It focuses on his platoon rather than mine, but understandably so. They were in the thick of it, I was just on the roof tops.
War is not pretty, it's unpredictable and unscripted. Even the most trained can fall in battle. Godbless the fallen soldiers and marines, they motivate me to be a better person today.