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pachydermic

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pachydermic

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#1  Edited By pachydermic

How will we access it? Well it just automatically redirect us? Or will there be a link somewhere on the page?

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pachydermic

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#2  Edited By pachydermic

@ck1nd: It's a hard game. I've gotten pretty frustrated at points - some of it seems a bit unfair and you end up redoing a lot of easy stuff over and over again before you can get to the hard part and figure that out. It's unforgiving. The way that you die kinda discourages exploration, which is a shame.

On the other hand, it's really rewarding to finish a section, even if it does feel unfair at points. Games these days are pretty easy - they're definitely trying to recall some of those brutal NES games in a modern way. It's not as hard as those games, though (thank god).

The graphical style and music are really awesome. Totally a fan of that aspect. Even my girlfriend likes to watch me play it.

Does anyone know how to convert the "asset" files into audio files? Can you use Unity to do that?

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pachydermic

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#3  Edited By pachydermic

Only about an hour in, and really liking it so far. It's pretty challenging, which I think has been turning some people off - there's definitely a few tricky spots, especially if you're going for secrets or extra stars. The music and look of the game are pretty awesome.

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pachydermic

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#4  Edited By pachydermic

@predator: Thanks for posting that. RMS is a big name and should definitely be heard... but I think I have to disagree with him here.

How can steam help Linux? Hopefully by gathering some attention from developers and the industry in general... then we'll see more games released for Linux and a more stable platform to do that on. My big hope is that Linux gets better driver support for video cards in the long-run. It's true that the software is very, very far from free. But I think it's kinda crazy to hope that everything which comes out on Linux will be totally free and open source - software is hard to make, and people need good incentives to make good software!

Anyways, this is pretty exciting. I bet they saw how much money people were willing to spend for games on Linux during all the Humble Indie Bundles. This will probably make Valve a good bit of coin.

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pachydermic

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#5  Edited By pachydermic

@nintendoeats said:

@sephirm87 said:

@nintendoeats said:

Somebody try and tell me that capitalism serves the people.

what does this have to do with anything in the article?

People like game made by person A. In socialism, person A keeps making games. in capitalism, person A makes games once some people in suits who don't care about said games say it's ok.

Obviously that is the simplified version.

lol

http://en.wikipedia.org/wiki/Tetris#History

Note that Alexey went on to make more games - this time with corporations and not socialist governments.

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#6  Edited By pachydermic

Being a single player game is what gives TES the ability to be as deep and immersive as it is... not only are they taking this away, they're trading this depth and immersion for the same played out MMO formula that everyone knows is destined to fail anyways. This is just really disappointing and looks like a stupid and wasteful move by executives who don't really understand what makes a good game - they see the success of something like WoW and want to get a piece of that pie without thinking about what makes some of their own games successful. Well, guess what, Blizzard fucking owns the MMO. You won't beat them - at least not this soon. And definitely not by using the very formula that THEY popularized and made mainstream.

This is just dumbfounding. Hopefully it won't impact what Todd Howard and the rest of BGS are doing. I'll just wait for Fallout 4 or the next proper Elder Scrolls game... let's hope those are single player or coop at most.

Edit: Afterthought:

“We always look into multiplayer, put lots of ideas on the whiteboard, and it always loses,” the director told IGN. -Todd Howard

-Source:

http://www.vg247.com/2011/04/01/howard-bethesdas-heart-is-with-single-player/

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