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padrino

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Razer Onza Review

There is a lot of negative feedback on youtube about this new controller but most of the negativity is due to the fact that the reviewers expected it to work much like the standard controller.  The shape of the triggers bothers them, the shorter throw buttons bother them, etc.  I will say that it takes a bit to get used to, but some people (like myself) will really like the differences that this controller has to offer. Also, many of the reviews are for the premium version with the variable tension and a lot of people don't like that feature because it makes the sticks (at higher stiffness settings) more spongy. Since I was not interested in that feature anyway,  I ended up getting the less expensive basic version which is pretty much the same except the sticks are not adjustable and there is no backlight on the buttons. I would have liked to have the back-lit buttons but it turns out, I like the standard sticks just fine.

Why I like it....  

Re-mappable Bumpers: I have mapped the stick-click to the extra bumper. I have always hated using the thumb stick click for most functions in games. Its just unconformable to me. With the onza. You can also map A/B/X/Y to either button as well as start/select and bumpers. Although it would have been better if you could also map the d-pad and not be Left/Right side limited (you can only map left stick click to the left side for example) it does open up a number of possibilities. And for game that let you chose different mappings you can fix quite a few of those games where you just don't like the one button. That is of course if you like the idea of two-bumpers. Takes a bit getting used to but I do like it better than using the click-stick buttons so that is a definite plus. 

Stick Movement: I like the feel of the sticks better on this controller. It feels a bit smoother and less jerky then the Xbox sticks. The tension seems a bit lighter but it still has a definite spring back to center that feels right. I even used the FPS Freeks on the sticks to extend them and they still had a nice feel. 

Fast Action Buttons: These are quite different from the standard controller. They have a very short throw and fast but light click response.  Not at all mush like the 360s. However, I though the Xbox 360 buttons were pressure sensitive (the original Xbox were) which is why they were mushy but apparently this is not the case.  That explains why I can't think of a game since MGS2 on the original Xbox that used pressure sensitivity anyway. So, I found with these buttons I was navigating quicker and able to hit the buttons much faster with less fatigue. 

The 4-Button D-Pad: The D-Pad is ok for many game that use it for weapon select or just use 4 directions but if a game does use it as an 8-way pad its a bit rough. However, most shooters only use it for weapon select and even games that use it with 8 selections (like oblivion) I could not use all 8 directions with the standard pad either. So, I pretty much prefer the Onza d-pad. But I am sure for some games (fighting games) it may not be good. But I don't play those so for me, the d-pad is also a plus. The d-pad buttons are also in a true up/down direction unlike the standard controller which points sort of toe-in. The idea is that when you move you thumb its moving in an arch so up should be a bit to the left but I prefer a 100% straight up/down direction relative to the controller and not the arch of my thumb.

Things that could be better... 

Why not wireless?: I don't mind the wire too much but its a shame that MS seems to not license out the wireless tech to 3rd party control makes (or its too expensive). Its nice to have to have batteries for at least on controller but its hard to get used to after using wireless for 5 years.

Full button remap: There are a number of odd limits on the L/R side buttons must map only to the same side. It would be better if you could map them anywhere. Being able to map all 4 bumpers would also be nice. Being able to map the d-pad too. Basically fully re-mappable 4 bumpers would be just one step better. 

Triggers: These are not as comfortable as the standard triggers. I like the lighter throw on the triggers and I like that they extend out a bit more but because the extended part is thin and just a tab, it makes the trigger feel cheap and a bit uncomfortable. Basically, the trigger should feel like a single well-rounded trigger, not a trigger with a nub on the end. But this is by no means a deal-breaker. The triggers are good, just not as good as they could be.

Rumble: Rumble feel was not as good as standard controller.  Better rumble with maybe a bit heavier weights would give it a better feel.

Enclosure: The plastic feels a bit cheap on the basic model. Maybe just a bit too thin and light. 

Conclusion 

I really like the base model. For 39$ its a very nice 3rd party controller with some extra features.  If you don't like the extra bumbers you could just map the standard bumpers to both and you would still have a very nice controller. Its generally has a lighter pressure feel  and is more responsive on all fronts (buttons, triggers, and sticks) and the dpad is certainly no worse. From what I hear, most people don't adjust the tension up on the pro-version so you may want to just go with the base model. Also, if you like to use the FPS Freeks definitely go with the base model because they don't fit well on the pro model.  I really like this 3rd party stick and I highly recommend it to anyone looking for a controller with a lighter more responsive feel than the original. 
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