I really enjoyed the Weapon Master mode in Soul Calibur 1. Best singleplayer fighting game experience if you ask me. It felt like a fairly organic way of learning the game and unlocking new content at a steady trickle, and it had a badass map. So yeah, I wish more fighting games had something like that.
Also, would really like a 'hotjoin fight' option ala Street Fighter 4 in Killer Instinct...
Overall I like it. It's nice, but not the same revelation that the DS4 was compared to the DS3.
Judging from the click noises the dpad makes, it seems to be 'true' 8-directional digital input now rather than the analog swivel solution of the 360 version. I haven't opened up the One controller though, so please correct me if I'm wrong.
I fucking love the triggers, moreso than the DS4 triggers even.
The only real bummer is the bumpers, as many other have pointed out, they are a blatant downgrade from the 360 controller.
Oh dear, I now feel like the post has been made to be more... grander than it actually is :P And it's not specifically just tank controls but rather the way the old Resident Evil games played in general. It's post #17 over yonder anywhoo.
gee sorry, I guess I wanted to be a bit witty (regarding it being kind of long for a post) when I wrote my comment about it... Didn't mean to misinform anyone! :P
Heeey... I'm a big RE fan, so although I don't often read the wiki I'm sure to have read some of your contributions. I think you've done a lot of good work, and I would just like to thank you for that.
As an aside, I read your short essay on Tank Controls somewhere in the forums recently and it brought a tear to my eye! ;D Man I miss that gameplay...