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PandaBear

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PandaBear

1484

Forum Posts

238

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9

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Reviews: 5

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#1  Edited By PandaBear
@BubbleBobble said:
@Liquidus: Fair Enough
@Loose said:
@BubbleBobble said:

@Loose said:



                   

@BubbleBobble

said:


@Loose

said:



                    

@BubbleBobble

said:


@Liquidus

said:

               

@BubbleBobble

said:
 
@Loose said:
                    I feel like the RE series is like some independent rock band that hit it big with a great a record and all the "hardcore" fans of the early games are like hipster elitists using the whole "I liked them before they sold out" mentality and disavowing what is generally considered the seminal material because it's "too accessible" or whatever.       
Whenever you change a franchise drastically, you risk alienating your original fans. It happened with Mortal Kombat when MK4 came out, & Sonic when he went 3D. 
But that didn't happen with RE4, I know many people who were fans of the RE before RE4 and still enjoyed their time with RE4 and even so, RE4 was actually a fantastic game. Modern third person action games owe a lot to RE4 something that can't be said about either MK4 or Sonic Adventure. These were good changes for the series. Just because it differed from the series doesn't inherently make it bad. RE4 is had a terrific atmosphere and the horror element was definitely present. Sure, they up'd the action and downplayed the survival horror elements but why should that be held against it? It's not like it became guns blazing like a CoD or what have you. The way Loose described it was pretty well imo.
There were many attributes that seperates RE4 from its original fans. One, that you could buy items from a merchant. This is almost Taboo for this to occur in a survival horror game. There were some instances in "Sweet Home" & previous RE's where you traded stuff, but collecting treasure chests is going a little too far.  Conservation didn't exist in RE4, & I think that was more damaging than the "over the shoulder" stance.  RE4 is a good standalone game, but as a "Resident Evil" game, it lacks.
The problem with the whole "it's not Resident Evil enough" assertion is that it plays into that whole "hipster elitism" thing that I mentioned earlier. There's a much more significant barrier of entry for the early RE games than RE4 and that's largely because the developers realized that they had to drastically improve the gameplay in order to ensure a quality experience for as many players as possible. The group that was "alienated" by the changes in RE4 were those who wanted that barrier of entry in order to keep the uncool kids out of their sandbox.   It doesn't make sense for a developer to pander to a niche audience that loves even the most functionally retarded aspects of their games, at least not from a creative standpoint. Any individual involved in a creative medium should strive to make the most compelling experience possible, which the creators behind RE4 did. The game was consequently a landmark achievement in overall game design, they were rightfully praised for their accomplishments and its surpassed its predecessors in terms of impact/influence on the medium.
Imagine if Starcraft turned into an FPS (which it almost did) That is kind of what I feel about RE4. But there is some elitism in it because the community has split. Most people who love RE4 did not like the previous RE's. They say that they had "broken controls" & was "boring".  This is the general consensus I've been recieving, & this is also elitism. However if you like both the old RE games + RE4, that's rare, yet I'll try to be more optimistic about the future of RE. The thing is, the community surrounding a video game is almost as important as the video game itself, well that's how I feel.  But I'm a little biased I admit, because most of the community I grew up with has left, while new RE fans take their place. It's nothing personal, but like other franchises like Spyro & Crash Bandicoot, it would be hard for me to see Resident Evil die.
But Resident Evil was not changed that drastically. As @Liquidus pointed out in a separate post, RE4 maintained many of the tropes and root concepts that defined other games in the series but the creators chose to move the gameplay in a direction that was both more creatively challenging and rewarding. You can accuse fans of the more "modern" RE games of being elitist, but ultimately the problem with the old-school RE purists is that they're discouraging creative progression from a game developer. The idea that we should stifle the creativity in order to appease a niche audience is absurd as it is ultimately detrimental to the developer's success and hurts the evolution of the medium as a whole.

Building upon roots is different than changing them. While RE4 & RE5 were somewhat faithful to the characters, what made Resident Evil so good in the first place was it's unique gameplay mechanics, atmosphere & bizarre story. When Newcomers say that this stuff was broken, it doesn't make me think too highly of them. 
 
Take the Megaman Franchise for example, another Capcom one. There is a reason why Mega Man 1, 2, & 3 are looked at as classics, & Megaman X6, & X7 aren't. 1, 2, & 3 were hardly looked as classics when Megaman X came out. Everyone was heavily looking foward to Mega Man in 16-Bit, (MM7 too), yet as time went on, there was just too much addons & stuff to the game that it wasn't fun anymore.  
    So Capcom made Mega Man 9, going back to its roots and it was successfull. Why did they do this? Because the new ones weren't selling. 
  
Hell Sonic generations is even going old-skool again. RE4 & RE5 may not be at that point in time yet, since they are younger than Mega Man, but history tends to repeat itself. Straying too far from a formula is not always a good thing. You're right that RE4 & RE5 haven't strayed as much as they could stray in the future.
You keep making comparisons to franchises that were changed in ways that failed to meaningfully benefit them. The Megaman and Sonic developers made gameplay transitions that were ultimately met with either apathy or disdain from veteran players, newcomers and critics alike. The developers of RE were smart enough to realize that the style of gameplay and, more specifically, the controls of the traditional RE experience wouldn't necessarily hold up in a then-modern gaming environment and took the franchise in a direction that has been met with significant praise from the vast majority that have experienced it. RE4 is a landmark achievement in game design/development and has become one of the definitive games of its generation of consoles, perhaps even a definitive game of the 3D generation.  I also don't think returning to an "old-skool" format is necessarily of creative benefit to a franchise, or more specifically, the progression of game development as a whole. Retreading traditional territory for a series of games can potentially deliver an enjoyable experience for purists and some newcomers but it does little for the creative development for the medium; frankly I'd rather that developers/publishers focus on new IPs when old ones fail to evolve in any meaningful way.  The early RE games would also be particularly difficult to recreate as they were primarily defined by their atmosphere and batshit crazy story. The primary criticisms for those games, even when they were new, largely centered around the core gameplay or janky controls. Megaman and Sonic were games that were largely defined by and praised for their simply-yet-refined 2D gameplay which makes them easy experiences to recreate compellingly, whereas most early 3D games like RE don't offer compelling gameplay experiences when compared to 3D games that are currently available.
Just to add to this extensive post a little - I love the Resident Evil series, but frankly when it jumped to the GameCube it began to flounder. This is coming from someone who thinks Resident Evil 0 is awesome and one of the best in the series. I remember when Resident Evil came out, but more importantly when Resident Evil 2 hit. That was huge at the time! It was during that whole PlayStation craze of my early teens. Not to sound like an elitist prick but that was a real turning point for games in general and if you're old enough to remember that then you'd see what I mean. 
 
MY POINT IS -- Resident Evil was once a juggernaut, this massive franchise that was unlike anything else. And then it started to die off ... to the point where it was almost irrelevant. Resident Evil 4 brought the series back. It took what made the game good, modernised what held it back and created one of the most influential games of the last decade. That over the shoulder camera angle alone was extremely innovative at the time. For the first time in a long time Resident Evil meant something again. And Resident Evil 5 was proof that Capcom weren't like other Japanese developers at the time - they took a successful franchise and added to it in a meaningful way. Yes, in many ways it's a iteration on previous success, but the co-op mode was a real gamble for that series. If you personally don't like Resident Evil 5 that's fine, but I love it. It's easily one of my all time favourite games. And the fact that it moved the series forward a little, and I believe re-invigorated co-op gaming as much as Gears of War did, says a lot about it. 
 
So you want old-school Resident Evil? Fine. It's still there. Go back to it again and again. But the reality is not enough people wanted it bad enough to buy a GameCube and buy a ton of the remakes. I'm sure they were successful, but RE4 and 5 successful? I seriously doubt it. It's the same with most old school games. You want old X-Com back? Go play it. But don't expect developers to gamble millions of dollars and people's jobs on your desire to play isometrical strategy games when nobody buys them any more. Innovation in a franchise drives creativity, repetition kills franchises. Final Fantasy XIII may have been a success in many ways, but it wasn't what Final Fantasy VII was back in the day. And it won't be again if they don't take some risks next time around. 
 
On a side note, I should point out I do like the current slate of remakes, so titles like Metal Gear Solid HD Collection will be a day one purchase for me. But if Metal Gear Solid 6 is the same game as 4, count me out. That's not a slam against 4, it's just that series needs new life. You can see already that won't be the case though with Kojima admitting he wanted Peace Walker, a great game and a big step forward for the series,  to be called Metal Gear Solid 5. He know the series needs to evolve or die. That;s the same with all franchises in all mediums. Evolve or die.
 
Wow, what a rant.
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PandaBear

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#2  Edited By PandaBear
@kurtdyoung said:

This should be on Screened.

This. Agreed.
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PandaBear

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Reviews: 5

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#3  Edited By PandaBear
@RiotBananas said:
@cancerdancer
@GunslingerPanda said:
" I just dislike his mannerisms and his smug attitude. Wish him luck though. "
@mazik765 said:
"  personally his voice makes my ears scream for dear, sweet mercy. "
QFT. Snarky nerd attitude gets on my fucking nerves. No problem with him reviewing stuff, but I usually pass on quick looks he's in because he makes stupid ass sarcastic jokes the whole time.
This.
Agreed in a sense. He's just so negative and snarky. I'm not saint either I suppose, but at E3 he was a little cranky and overly negative. But that said, the guys as a team even each other out, and his reviews seem very honest.
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PandaBear

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#4  Edited By PandaBear
@tlj101010 said:
@patrickklepek said:

@Protonguy said:

Tested already does some ios picks. Didn't think Giantbomb was covering them. Was kind of happy it didn't.

I'm not going to pretend iOS isn't a totally legitimate, successful gaming platform. To ignore it is to ignore a huge influence on the future of games as a whole.

A deck of cards is a totally legitimate, successful gaming platform, but you guys aren't covering the latest and greatest variations in Bridge, Cribbage or Pinochle. I know things are slow in the summer, but there have got to be better things to cover than games with a 30 minute life-span.
*begins slow clap* ....bravo tlj101010 .... bravo. You know you speed run guys can beat Portal in 10 minutes right... and card games? Really? Talk about trolling.
 
I'm with Patrick on this, iOS is a gaming platform, ignoring it would be foolish and make Giant Bomb less comprehensive. I play heaps of games on my iPhone. I just hope they give coverage to Android though, just to even things out. Also, yes Tested do this, but they do more than gaming apps, so I don't see this as redundant as much as complementary. Both great sites.
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PandaBear

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#5  Edited By PandaBear
@Shuborno said:

@PandaBear said:

3D Rez HD packed in would be cool. I don't have a 3D TV, but maybe in the future... ah well. I've been playing it on 360 and it is great, but seriously, they could make some small changes to make it better. Get rid of the locked levels! I hate the fact that I have died at the end of the Beauty stage about five times, get no stars for my effort and have to do the same level again! And when I did earn enough stars for the next level I can't unlock it until I beat beauty. It's so Japanese - artificial locking of content. I just wanna play the later levels! Lock the final stage, that's ok, but the level progression is really bad. Fix this for PS3! Ah well, no more complaining. It's a great game anyway.

I'm not sure I buy that it's "artificial" locking. I mean, in most games you beat the earlier/easier levels to play the later/harder ones (from Mario to Call of Duty). ;)

I'd say it's artificial because you beat the first stage, then the second ... but then have to do the first again and maybe the second again if you want to progress. It's the same with later stages. You can earn enough stars to unlock a new stage, but unless you beat the one before it you can't play it. So scrap the star system and let me play the game start to finish. It'd be like if Call of Duty let you beat the first mission, then the second mission, then told you to go back to the start and do it better or you can't progress. Honestly, like Jeff said on the podcast, the first time you have to back track in that game is the first time you put that controller down and play something else until you can be bothered to return. Bad design in an otherwise great game.
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PandaBear

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#6  Edited By PandaBear

3D Rez HD packed in would be cool. I don't have a 3D TV, but maybe in the future... ah well. I've been playing it on 360 and it is great, but seriously, they could make some small changes to make it better. 
 
Get rid of the locked levels! I hate the fact that I have died at the end of the Beauty stage about five times, get no stars for my effort and have to do the same level again! And when I did earn enough stars for the next level I can't unlock it until I beat beauty. It's so Japanese - artificial locking of content. I just wanna play the later levels! Lock the final stage, that's ok, but the level progression is really bad. Fix this for PS3! 
 
Ah well, no more complaining. It's a great game anyway.

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PandaBear

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#7  Edited By PandaBear

Is the fact that I'm in Australia a big deal for video speed? It's nigh on impossible to click play and watch a video straight away. Streaming or progressive, even on low, is very slow. To the point where I'm going to YouTube more and more ... I love the site, but it's so slow.

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PandaBear

1484

Forum Posts

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Reviews: 5

User Lists: 0

#8  Edited By PandaBear
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PandaBear

1484

Forum Posts

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Wiki Points

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Reviews: 5

User Lists: 0

#9  Edited By PandaBear

I don't know if this thread will get any traction at all, but I wanted to say thank you to the Giant Bomb team, and not just Brad, Ryan, Vinny and Jeff, but also Alex, Patrick, Drew, the Tested boys, the guests and everybody, for the great E3 coverage!

Thank you guys for the long podcasts, the video content and the constant updates!

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PandaBear

1484

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#10  Edited By PandaBear

@2HeadedNinja said:

@CosmicQueso said:

@2HeadedNinja said:

@iAmJohn said:

Still not a fan of the whole "Giant Bomb pretending NPDs are something worth talking about" thing.

jup, agreed. That stuff is just fanboy fuel.

Or, like, really important things for the industry to know.

Those charts are pointless. For starters: Thats only US (and there are other countries besides the US out there), only consoles (yeah, I know, PC is dead) and do not include digital sales.

So thats just a fraction of the actual sales.

[edit:] A typo ... and: I'm pretty sure Witcher 2 has sold about 400 to 500k units until now. So if the top game is 900k shouldnt that be in there somewhere?

It's the best publicly available sales information there is. You're right, Walmart isn't included nor is online sales, but I don't know about PC, I always thought it was. Could be wrong on that last point.

And yes it's culturally biased, but it's a good indicator of what games are selling the US, which is, if I'm not mistaken, a f**king huge market for video games. Digital retailers like Steam will never reveal their numbers, nor do they have to, but NPD is the best indicator of what boxed games are selling.

I think it's newsworthy, and I'm sure a lot of other people here do too.