A female Link rescuing a male prince of Hyrule. I know it'll never happen but it could be a cool twist... even just a Zelda game where you play as Zelda would be cool really. Still, this is one boat that Nintendo will not be rocking any time soon.
I remember Lorne Lanning once saying how Peter Jackson, who was meant to be working on a Halo game at the time, getting into games has more to do with him wanting to keep his team working and less to do with loving games in general. Del Toro is a brilliant director and I'm sure he could contribute quite a lot to Silent Hill game, but working on an interactive narrative is a big jump and the only credit to his name is a cancelled game from years ago. Kojima knows how to make great games but is an appalling story-teller so maybe he'll balance the team out. But most likely Kojima Productions also needs to stay busy after The Phantom Pain wraps up and Konami must think the Silent Hill franchise is in need of renewal.
I'd consider Silent Hill 2 one of my all-time favourite games, as is Metal Gear Solid 2 and 3, so I want to love this. But I'm going to stay cautiously optimistic rather than getting overly invested just yet. I hope it's amazing... but I also hope these two can play to each other's strengths... and for fucksake please keep Kojima away from the goddamn script! Let he make the game, but no dialogue...
Also, a side note, the marketing of MGSV in the early days with that fake developer Moby Dick Studios was unbelievably stupid and lead to absolutely nothing. It fooled nobody, it added nothing to the game and it didn't even tie back into the eventual reveal in any meaningful way.
What sort of a budget do you think Machine Head were given exactly? Fuck the graphics... they created an interesting world and managed to pull off making the main character relatable, give him personality and a sense of weight in the world. This isn't a triple-A game in a long running franchise... it's the quasi-sequel to the piece of shit that was Raven's last entry.
Honestly I loved the P.T. teaser but I fear for the whole game.
Neither Guillermo del Toro nor Hideo Kojima are particularly skilful at handling subtlety or character depth, and even with as much fucked up shit that goes on in Silent Hill (particularly 2 which I think is probably the best one), the handling of emotional / psychological topics is surprisingly mature and smart, which pushed the games beyond other similar experiences in he genre.
the team seems to have the suspense building down ( probably the scariest first hour I've experienced in any game ), but I just hope they can deliver in the narrative depth area.
Really? I always think of 2 as the least scary, most tame entry in the series. I think there's a scene toward the very end of 3 that I couldn't even believe I was seeing. ( Mouth aborting a god in the middle of a church ).
I think 2 was the first entry into the series for a lot of people, and maybe that's why it's held in such high regard. I was completely disappointed by it. It did away with the cult, there was only one area that was scary, and the story felt so boiler plate to me at the time.
Narrative depth doesn't matter a whole lot to me when it comes to horror. The most effective horror I've encountered is the kind where you finish the piece (game, book, movie) and have no idea what just happened. You know there's a logic to it, but it's alien to you.
You seem to have a great idea of why people like 2 the most and why you don't. People love the narrative depth of its story, sets it above normal horror tropes of which stuff like the cult story are full of. You obviously don't. No need to speculate that its peoples first game in the series (i started from 1) or some nostalgia glasses thing, not everyone judges them all based on which was the scariest (probably 3 IMO).
I am a bit confused how you think 2 had a boilerplate story though, it is extremely unique to this day and the most unique in the series.
Boilerplate story? Jezz... I can't think of another story, game or movie, that's like it. It's a town with no monsters other than the ones you bring with you.I mean the others in the series (after 3) became obsessed with out-doing themselves but I think the symbolism faded away.
Silent Hill 2 is a classic for a number of reasons - graphically at the time is was amazing, the puzzles were for the most part well though out, the world was well realised... I could go on. But it's story is one of the few video game narratives that I still look back on fondly... I should point out I'm 30 now, so don't give me this "It was your first Silent Hill/horror game" nonsense.
Who cares if it's less scary? I mean I'd argue that 3 is the scariest... but 2 gave every character weight and a reason for being. I mean if you understood 100% of the story of 2 by the ending you were ahead of me I'll say that much.