It's that crashing symbol sound I don't like.
The songs are so varied but every one of them is punctuated by that goddamn clanging sound. Also I played the demo and once again, like the last game, there's basically no RPG elements. I mean yes there's levels and stuff... but so what? I actually quite like the art style, but why not make it so the boss battles actually have SOME stratergy.
Why no make it so you can create a custom selection that flows into each other too? I dunno... the game just feels half-done to me.
I want to like it, but just can't get past those issues.
It's a rhythm game. If you're expecting something akin to a full-fledged RPG, you're looking in the wrong place.
Not full-fledged, but SOMETHING. Anything more than tap the circle, swipe the circle, hold and slide inside the circle. And all the while these iconic songs are playing with a symbol just slams away. I mean they couldn't come up with a unique sound for each stage or a handful at least? Imagine if it was multi-tracked and you controlled the violins in one song and the vocals in another.
It just seems like a lazy rhythm-action game compared to Guitar Hero for example. I mean Square-Enix own the songs and the masters, surely they could do more than this.