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pap

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Gaming season is upon us. The weather just needs to catch up.

We British have a strange relationship with the weather.  While we're typically free of the extremes of say, Tornado Alley, our climate is variable enough to permeate most aspects of our existence.  The news bulletins spit out a report every hour, with increasingly impressive graphics showing the sun over Southampton, showers over Somerset and the proverbial cats and dogs pissing all over Manchester.  
 
As a gamer, I love bad weather.  It justifies the hermit-like existence I have grown to love.  Clement August days?  I can do without them.  All it means is that the sun is streaming through the windows of my domicile while an inner voice guilt trips me about not spending more time outside.  Winter I can handle.  There's little more satisfying than exploring every nook of a fantastically realised virtual world while the real one is being battered by the elements.  The season happens to coincide with a massive influx of new and exciting titles, so all should be cool.  Except it's not.  Fallout New Vegas was released last week, and it has been gorgeous outside. 
 
I haven't had a great deal of time to spend in Obsidian's return to the Fallout universe.  Fallout 3 happened to coincide with an extended period of working away from home - which provided the perfect excuse to run riot in the Capital Wasteland.  This time out, I'm back as leader of the family clan, have massive time commitments inside and out of work.  I've barely reached Primm on a saved game I'm satisfied with.  I'm sure I can concoct some excuses to vacate the family so I can travel further afield, but it'll be difficult to explain the pristine state of the house when they return home and discover that it wasn't really on fire. 
 
On the portable front, I've been playing Game Dev Story for the iPhone OS.  At the time of writing, there's no real Retina display support, meaning everything looks a bit blurry.  It's definitely compelling while it lasts, but having finished the game, I feel like I've seen and done everything it has to offer.  Still, for £2.39, it's pretty good value.  I'll offer the following advice for anyone embarking on their own Game Dev Story. 
 

  • Don't be afraid to restart.  Trial and error is your friend.
  • Hire and fire until you get the right people.  There are some game-breaking stat-monsters out there.  Seek them out and use them.
  • Always bang out a couple of contracts after every game release.  Not only does it make you money, but you'll also score research points - essential for levelling up your staff.
 
Finally, I'd be remiss if I didn't mention the immense World of Warcraft patch that landed in recent weeks.  We're now at patch 4.0.1 - the changes are massive.  Talent points have changed completely, forcing a character to pick a speciality within its class.  The new user interface is at a point where the only addons I care about are those that help me play better.  The days of overriding poor user interface elements with superior user-generated alternatives seem to be at an end.   
  
 It's also worth pointing out for long-time stay-aways how much better the game has got.  Groups are easier to find, characters can no longer ninja inappropriate gear  ( "Warrior - why are you needing that cloth chest?!!" ) and you can get decent gear by running heroics - whether you win the dice roll or not.  Players who return for Cataclysm are in for a hell of a treat. 
 
So, gaming season is well and truly on.  All we need now is a bit of bad weather.
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