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Three months and what do we have to show for it?

Not. Much. WoW keeps eating up most of my gaming time. I got my Red and Violet Proto Drakes in October. Go me. Beat Fallout 3 INTO THE GROUND, and I've spent the last month playing a new character on the evil end of the spectrum. I actually had to go out of my way a few times to be BAD because I inadvertently seemed to do good things that brought me back to Neutral. The freedom to steal whatever I want, and to kill wandering Wasterlanders for their lovely weapons and delicious chems is AWESOME, though. Better them than me. Beat Dead Space, and I very much enjoyed it. It wasn't incredibly creepy to me, because I could see every scare coming from a mile away. You get used to this. It's not because I'm some how a master of horror, but you remember situations. Room set ups, item placements. You play enough horror games, and you start to -feel- when the game designers are shepherding you towards something BAD. Take Chapter 2, for instance, which takes place entirely in the medical section of the ship. (Not really a spoiler, it's chapter fucking two.) You walk into a fairly large room towards the beginning of the chapter. It is empty. That is a bad sign, if you've played lots of survival horror. You KNOW that's bad, because if something isn't there tormenting you right now, it just means it is out of sight. And lo and behold, as you advance into the two floor office space, the whole room goes into Quarantine. Oops. Still an incredibly satisfying game. It wasn't terrifying, but it leaves you with a sense of 'wrongness' that I thought fit the game very well.

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