I'm really curious to know how many Giant Bomb users have never even played games like Maniac Mansion, Day of The Tentacle, or Fate of Atlantis. Give the age of these titles, I bet it's a huge percentage and that is just so unfortunate.
Well, considering Maniac Mansion was released when I was two-years-old...
The reason for the anti-glitch sentiment is because it gives a false impression of what it means to be skilled at the game.
This guy may be good at glitching doors or zipping walls or whatever, but these are just glitched tasks using the assets contained on the cart or disc, they do not complete the mandatory content sanctioned by the developers to call it a run. It's disrespectful to those skilled at completing the tasks mandated by the game's rules to say OoT was beaten in 18 minutes, because it implies a false sense of skill at OoT. I'm sure he is skilled at OoT. But the video is not OoT. It's some other game with arbitrary rules using the cartridge assets.
I am not the best Ironsword player if I stick in a game genie and start at Inner Ice Fire Mountain and beat the game in 3 minutes. Both are cheating, one is putting in a game genie, one is using exploits. Maybe I'm actually good at Ironsword, but that's neither here nor there when we discuss Ironsword.
Oh, I don't think that's a fair comparison at all. These are exploits within the game's design, not cheat codes thrust onto the game by an outside device. Those are very, very different.
This sounds pretty silly but this is PROBABLY the most amount of Smash content I've ever seen on GiantBomb at once, and will sadly probably the most amount of Smash content we'll see at GiantBomb :(
Hey! Mr. Klepek! You're a fairly young, open-minded guy who likes stepping out of his comfort zone and learning more about gaming communities from a variety of angles, aren't ya? Why not explore the competitive Smash community? There's a fantastically well put-together documentary on them on youtube called "The Smash Brothers" to get you started. Even if you don't play Smash, watching the 7 individuals examined in this series express themselves both on the screen and in their personal lives is super-fascinating.
Yeah, I definitely want to do more on Smash, but I'll probably wait until we're closer to the game's release.
I don't really understand the anti-glitch sentiment. It's a specific type of speedrun, not the only way to speedrun. Anyway, hope to illuminate thoughts on stuff like that when I meet with Cosmo next week, and maybe I can convince him to do a speedrun live for us. :)
That's a great idea. Maybe I'll look into that as my Chrome extension project instead of the other idea I discussed earlier.
Part of the point of saying that the discussion doesn't need to be right there in the Bombcast thread is that it's on the internet, not in a physical space. You have an audience of very internet-savvy people who view a great many different parts of even your own website. Fracturing things off a URL away is only in the slightest of ways going to affect peoples' ability to seek out that content if they want to, provided, as @rorie pointed out, that the moderators have the tools to easily do so.
Part of what we need to do in the future is set a tone for the comments when the content--podcast, article, whatever--goes live. That didn't happen with the Bombcast this week. Had we nipped a certain style of commentary in the bud, we wouldn't have eliminated where the thread ended up going, but we would have been able to let people know what wasn't going to be tolerated. (Or taken to PM, where more useful, thoughtful conversations can happen.) Instead, a set of criticisms lead to another set, and locking the thread was the only way to cool it down. Rorie and the other mods are aware of this, and part of the burden is one us to make sure we're active and consistent.
@patrickklepek: I understand what you're saying, but I feel like having these complex discussions in only somewhat-related threads like the Bombcast or Dan/Jason hiring threads leads to both sides getting called out and then afterwards feeling hurt and like they don't want to talk. Having a space where people aren't upset at them simply because they're in the way of other discussions might just be beneficial to both parties, and right now the alternative to that is bogged down moderation and a locked Bombcast thread. Who does the current situation help in terms of discussion?
Some of that is heightened by the way our comments are displayed. If we had something like Shacknews, for example, in which comments within a topic were threaded, so that people could have individual discussions about a part of the podcast, it wouldn't derail the entire thread. We don't have that kind of technology, though, so what ends up happening is that only a few bad apples end up spoiling the whole bunch--the topic eats itself. Giant Bomb isn't unique in that aspect. That's a problem in all sorts of places on the Internet with comments.
You're right that this hasn't lead to particularly fruitful discussion, but saying "hey, go have that discussion over there" seems dismissive.