>Spelunky, more puzzle game than action game,
I really hate this line. I get what people get at when they use it. But it completely undermines the many many many hours of time it takes to get the hang of the action part, and much less master it like Rex does. Bananasaurus Rex is in his right to say utter the line. But the rest of us, who still get hit by arrow traps, or on occasions get killed in the mines, should just shut up about it. Watching Patrick (or myself) play, it's clear that Spelunky still very much is a challenging platformer, and not quite a "puzzle game" yet, or at least not more so than an action game.
That's why the game is so weird. I'll explain more of what I'm talking about in my forthcoming essay about the game, but the first dozen or so hours you spend with Spelunky is about coming to grips with its action/platforming elements. After that, it's completely a puzzle game. 100%.