@drdarkstryfe said:
The lack of transparency in this industry has finally started to catch up. It is hard to want to invest, and take seriously, an entertainment industry that hides its development costs so much.
The biggest disconnect between the average game consumer, and those that make and publish the titles, is the knowledge of how much contracted labor, how much outsourcing, and how much in licensing fees go into the development of a game. People see a name like Infinity Ward attached to Call of Duty and think that every bit of the game is done by them.
This makes me really interested in the documentary that is being done alongside the development of Double Fine's Kickstarted adventure title. When it is all said and done, will we get a really nice look at everything that entails in game development?
The video game industry has a seriously lack of transparency with its financials. We all champion the cheap sales available on Steam, but does Steam make people money? Probably, but since Valve is a private company, they don't have to disclose any numbers whatsoever, and that data essentially becomes proprietary. Good for Valve, but not good for consumers necessarily. The publishers have bullied organizations like The NPD Group into showing less and less retail sales data to the public, not to mention NPD Group wanting to make money for that data, and we're left with little to analyze on a month-to-month basis. Compare that to the movie industry, which discloses its box office returns every damn week. We'd have a much better idea of what the industry was really like if the numbers were on the table, rather than waiting for people to spin it for us.
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