I think 99% of you completely misunderstood what Rohrer was saying here...
Well, he is telling people that they should buy games at full price so they can appreciate them more...
Partly, but he's also saying that he doesn't want his game to be an impulse purchase from someone who never played it. Dude wants his game to be more. He wants people who buy his game to buy it because they really want it, not because fuck it, it's cheap. There's nothing wrong with that.
^^ This is what attracted me to the argument in the first place.
This discussion seems really strange to me. People seem to be taking this really, really personally. Do people think that he is saying that players who buy games on steam sale are bad people? That's not how I read this at all.
I expected people to have strong opinions on this, but nowhere in Rohrer's discussion (here or on his website) does he say the people who engage in sales culture are bad people. He's only pointing out what he perceives as negative consequences. The fact that some folks are taking this so personally is really surprising to me.
"There’s a rush among game developers," he told me. "All of my friends that I know that are multimillionaires, they made more than half of their money in these Steam sales. Over the past couple of years, I’ve just been hearing all these stories from people. 'Oh, yeah, the sales are where you’re going to make your money, man! I did a midweek madness, and that doubled my money right there!” [laughs] 'I was deal of the day a few weeks later--and again! I doubled!' And they just act like this is the way it is and this is amazing. If you stop and ask one of them, 'you realize that most of those people who bought it, when it was midweek madness or whatever, don’t actually play it?' And they just shrug. 'Who cares, as long as I get their money, right?'"
This entire section felt incredibly surreal when reading it, to the point that I'm actually doubting its veracity.
You can listen to it yourself on the Interview Dumptruck, thankfully!
I really like your work on Giant Bomb and appreciate your viewpoint, but stories like this one or the booth babes article you did a long while back genuinely make me ask a few questions:
1. Is Patrick only writing this article because he knows it will result in a ton of mixed/angry comments that will drive up page views, or does he have a genuine interest in the subject matter he is covering?
2. Is he purposely using the words of other people to convey an opinion he has without directly stating it himself so that he can hide behind a "journalist" badge rather than a "blogger" badge?
To be clear, I'm not accusing you of baiting, it's just that the subjects discussed in some of these articles feel like total bait material. I guess that's the point though right? You would rather talk about something that will inspire discussion (of all variety) rather than write top ten most wanted lists and other boring garbage? Makes sense.
My point is, I'm a member who really likes what you contribute to the site and the work you do, but even I raise an eyebrow at some of the things you write about. I suspect that means you've done a good job. :)
Of course not. Jason Rohrer is a well respected game designer who's made some excellent games in the past. I don't agree with everything Jason has to say, but the counterintuitive notion that game sales (could) create create unforeseen negative consequences is absolutely a conversation with having. If I wanted to publish articles just to generate comments, there are way easier ways to do that than spending an hour researching Jason's topic, two hours transcribing our interview, an hour writing our interview, half an hour edited the article design, and finally half an hour editing the podcast version of the interview. :)
If it takes me an hour to begin enjoying and understanding your indie video game then you've made some really poor design choices (usually in favor of aesthetic).
Would anyone play a board game where no one was having any fun for the first hour. No, obviously.
To a certain extent the low price of indie games in general has devalued video games as a whole for me personally and I in no way think that's a bad thing.
If I'm going to pay sixty dollars for your "AAA" title, then it better damn well be a great game or else fuck you cause I spent ten dollars on Hotline Miami and that game phenomenal.
I wouldn't agree with that at all. I didn't enjoy Spelunky in my first hour because it's not meant to be enjoyed--it's meant to be studied through failure. The game doesn't communicate that in its tutorial, nor does it beat you over the head with it at any other point. It's for you to discover. The reason I put the game down on XBLA was because I didn't get what the game was about.