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Paulbunion

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Fable 3 musings. *SPOILERS*

I know fable 3 came out a while ago, and I'm sure that a lot of people remember the kerfluffle near the end of the main story where you jump from half a year from the invasion to the day before the invasion. Thankfully since I only purchased the game late last year, I avoided that last pitfall before I came to it. I promise that I am being honest in that the foreknowledge didn't change the way I would have played the game anyway.

In more explicit terms, I tend to play the hero, rather than the villein/tyrant in games with morality systems. I also tend towards completionism when the game allows, which forces me to take my time before I commit to a "no-turning-back" scenario. Given the choices that Fable 3 had you make near the end, walking a virtuous path was practically impossible if you were playing strait through the story without stopping to build up a war chest before you needed it. For a design choice I have to give it to Pete for being backhandedly clever.

Firstly there are consequences for your action/inaction. Its not just the binary choices that affected the way the story went, but something as innocent as the in-game economy that had a direct impact on how it all played out. I'm sure that aside from buying some of the more interesting weaponry or dashing clothes, not many people would have worried about filling their treasure room before they got wind of the invasion. And even so, the game does make it easy to accumulate the needed money if you take the time for your rent checks to come falling in.

Then there are the choices themselves. Some pretty innocent, others rather diabolical. Take the conundrum Lucian presents at the beginning of the game. Choose to save the life of a romantic interest, or the lives of a group of villagers. I like that one especially since both of them forces the player off the fence and make him/her pay admission. Not that I want every choice to be as brutal as that one, but the variety was nice and I'm glad it was included along with the royal decrees later on.

All in all, I understand why the game got some of the bad press that it did, but I still enjoyed it. Could have done with a few more positive expressions though in hindsight.

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Paulbunion

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Edited By Paulbunion

I know fable 3 came out a while ago, and I'm sure that a lot of people remember the kerfluffle near the end of the main story where you jump from half a year from the invasion to the day before the invasion. Thankfully since I only purchased the game late last year, I avoided that last pitfall before I came to it. I promise that I am being honest in that the foreknowledge didn't change the way I would have played the game anyway.

In more explicit terms, I tend to play the hero, rather than the villein/tyrant in games with morality systems. I also tend towards completionism when the game allows, which forces me to take my time before I commit to a "no-turning-back" scenario. Given the choices that Fable 3 had you make near the end, walking a virtuous path was practically impossible if you were playing strait through the story without stopping to build up a war chest before you needed it. For a design choice I have to give it to Pete for being backhandedly clever.

Firstly there are consequences for your action/inaction. Its not just the binary choices that affected the way the story went, but something as innocent as the in-game economy that had a direct impact on how it all played out. I'm sure that aside from buying some of the more interesting weaponry or dashing clothes, not many people would have worried about filling their treasure room before they got wind of the invasion. And even so, the game does make it easy to accumulate the needed money if you take the time for your rent checks to come falling in.

Then there are the choices themselves. Some pretty innocent, others rather diabolical. Take the conundrum Lucian presents at the beginning of the game. Choose to save the life of a romantic interest, or the lives of a group of villagers. I like that one especially since both of them forces the player off the fence and make him/her pay admission. Not that I want every choice to be as brutal as that one, but the variety was nice and I'm glad it was included along with the royal decrees later on.

All in all, I understand why the game got some of the bad press that it did, but I still enjoyed it. Could have done with a few more positive expressions though in hindsight.

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FreakAche

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Edited By FreakAche

Retake Fable 3!

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Jay444111

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Edited By Jay444111

Playing through fable 3 right now myself, and I gotta say, this is WAY better than 2. It actually feels like a good video game!

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Bruce

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Edited By Bruce

I liked Fable 2 a bunch. The ending was dumb, and the story was not the greatest, but it had a lot of charm to it. Rarely do RPGs have charm anymore; even Final Fantasy seemed to lose it somehow.