White PS4 version for me, too. If, by chance, it comes out on PC, too someday, I'll get it there, as well provided it lives up to my expectations.
PenguinDust's forum posts
Dragon Age Origins was meant to be played on the PC. You can get the GOTY edition with all the DLC super cheap if you're patient. Right now I am into Divinity Original Sin and it's a lot of fun if also rather slow moving. The game play is great, but unforgiving especially early on. After you finish the tutorial, expect to be running around the city for many hours until you've gained enough levels and gear to venture forth. I'm showing 14 hours in on Steam (I think more overall) and I've only just begun to get the hang of the basics. Still, I'm having a blast unlike any other in a while.
Another good one is Diablo 3/Reaper of Souls. It's been fixed and it's much more enjoyable for fast paced, never-a-dull-moment action.
Finally, while I haven't played as much as I would like, I did have some fun with Call of Juarez: Gunslinger. It's an arcade FPS, but the way it plays with the story is entertaining. Graphics look pretty decent, too.
I guess I chose whatever difficulty is the most fun. Normally, I go with whatever is the default difficulty and then raise or lower depending on the challenge-to-frustration level. For example, Diablo 3 I raised to "Hard" because there was no sense of danger, no threat to the gameplay at the default level. Adversely, I am currently playing Divinity Original Sin and I am strongly considering bumping it down to "Easy" because I can't progress through the game any further. I die every time I leave the town. This happened when I had my first runs of Dragon Age Origins, too but eventually I learned what to do and so I can now play that on "Medium" with ease. Sometimes, I need to start out on training wheels until I get the hang of it. Good game design should have that built in, but sometimes it just offers the player the option of playing the game at a more forgiving setting. I admit, it hurts my gamer-pride but you gotta do what you gotta do to move forward.
Picked it up this morning after catching the QL late last night. Spent most of the day playing it, and am really enjoying it. I feel it might be a little too difficult even on "normal" than it needs to be. But, maybe I am under-geared and under-leveled for some tasks. I can't really tell since every time I leave the starter town I am killed off by something.
If you liked Weekend Confirmed, you should check out First For Gamers with John and Garnett and DLC. The former is John Davison and Garnett Lee's podcast and the latter is Jeff Cannata's podcast. He is joined by Christian Spicer.
I always take a moment to recommend Orange Lounge Radio, a video game podcast that's been around for 12 years. It's pretty traditional in format, but the hosts are often entertaining as they discuss the week's news.
And if you want to try something outside of video games, check out Good Job, Brain!. It's a fun trivia podcast with four lively hosts.
UPDATE: Oh, you know what I've been into lately? GT Time, the Game Trailers podcast. It's hosted by Kyle Bosman of the Final Bosman segments on the website. The rest of the crew are unremarkable, but his awkward nerd passion makes it enjoyable.
I hope Vinny ends up in some sort of audio content, because unlike videos I always have time for that.
This. I listen to podcasts at work and while videos are great, I don't have as much time for them as I would like. I've never missed a Bombcast, but rarely catch the AM show in its entirety. I know the AM show has an audio upload, too but...well, remember when Vinny took the lead chair at the Bombcast and he added all these effects and had Patrick swearing up and down that Microsoft wouldn't cut the Kinect? That's the type of shenanigans I'd like to hear again. He was great when he moderated the Gamespot podcast, too. Listen to a few of those old ones if you can find them.
Oh, and I think Drew is doing a great job now that he's a regular on Bombcast Original.
Goblet of Fire was my favorite of the books, so I voted for it. I honestly don't remember much about any of them specifically. Just blurry general images like Haggar, a giant spider, a girl in a mirror, some sort of potion lady, an ugly cat, etc...
I read this morning that the actor who played one of the villains in the last few movies died yesterday (July 11).
Darkwatch, Armed and Dangerous, Hunter: The Reckoning, Otogi: Myth of Demons, The Suffering and Psi-Ops: The Mindgate Conspiracy...all good games that never made it past their generation.
Probably not too much. Games will still revolve around shooting scores and scores of guys coming at you. What I'd really like to see are smarter enemies. Baddies who aren't ashamed to just drop everything and run. Others who coordinate with each other to pin you down or flush you out. Finally, I'd like to see the return of story in shooters. Precious few take the time these days to tell a story. Most shooters these days are a series of Michael Bay set pieces. They look great but often leave me unsatisfied by the experience. Why do you as a player character have to be this faceless blank? Bioshock Infinite did a good job of creating a character for us to inhabit through the game. Battlefield Bad Company 2 added entertaining characters who followed you through the game. As much as I love Halo, Master Chief spends way too much time alone.