Hating the controls in KZ2 seems pretty fastidious, it gives the game a distinctive feeling and more to the point, affects the gameplay in a very deliberate and pronounced manner.
Its just a different game from COD4 or Halo. Frankly, It suits the slower pace of the game in general. Again, its a stylistic choice, if you dont like it, then just literally dont play it - theres never going to be a better fast, arcadey shooter than COD4 - so just keep playing COD4. I still am.
The point is dont come out bitching about it with useless sentiments like 'the controls sucked ass' - its akin to pronouncing that Mario would be better if he looked like sonic, or ratchet. Maybe he would, but then he wouldnt be Mario
.
Better or worse, its a distinctive and deliberate feature of KZ2 - and KZ2 only.
The only conclusion I can reach from all this childish nonsense is that developers should get the message that us, the gaming public, want all our games to be totally iterative, recycling features of the best ones and under no circumstances deviate from established conventions, making no stylistic, artistic or distinctive choices - because 'oh no, some of them wont be as accesible as the ones we already know and like'.
Rant.
Log in to comment