And boom goes that second review in one week.

Putting up two reviews in one week probably isn't much of a feat for some of Giant Bomb's more prolific reviewers, but for me, it's still a bit of a surprise. While I'm still pretty talkative about games on here and have made my sometimes controversial opinions known far and wide, during the school year, I'm lucky if I get more than five reviews done each semester. It's really the combination of a lot of things. My studies eat up a lot of time, as languages are wont to do, and on top of that, I write a fair amount of academic stuff to begin with. Sometimes the final product doesn't look like it took a whole lot of energy in retrospect, but when it actually takes a fair number of man hours to write up research papers like this one, I can feel a bit drained when it comes to writing most anything.  It's one of the main reasons why you also don't see a huge amount of blogging out of me when I'm not on break: it's just unfortunately not my main occupation that I can't devote my time and energy, too. Having a lot of passions in life has its pluses and minuses like that.
 
But nevertheless, not only did I write a review for Sega's great SRPG Valkyria Chronicles that I'll plug one more time, but I also managed to churn one out for Trauma Team on the Wii after finishing that one this week as well. The latter game was a bit of a hard game for me to review, mainly because it was difficult for me to accurately portray what went well and why. Describing the fluidity and the well-designed nature of the controls and the impact they have on a game like Trauma Team is a largely abstract matter, one that I can feel instantaneously and enjoy greatly, but nevertheless have trouble replicating with just words. That's actually the main reason why I never wrote a complete review of Second Opinion, the first Wii game I ever actually got. Out of all the games to have come out within those first few months of the Wii's launch, I felt that Second Opinion, by far, was the smartest about taking advantage of the Wii's controls and that contributed greatly to my enjoyment of the game as a whole. It's just that putting those feelings into text, conveying the implications of Atlus' really quite brilliant design decisions for that stuff was an overly hard issue to tackle. With a new game in the series fresh in our minds, however, even in the midst of juggernauts like Super Mario Galaxy 2 and Red Dead Redemption, I thought I would try to actually tackle the problem and definitively show why the game's controls make it so great.
 
Whether I actually succeeded on that front could be debatable, but if any of you got so much as an inkling of what I was trying to say on that front, then I'll be content. Pure abstractness has never been my forte in writing, personally.

4 Comments
4 Comments
Posted by Pepsiman

Putting up two reviews in one week probably isn't much of a feat for some of Giant Bomb's more prolific reviewers, but for me, it's still a bit of a surprise. While I'm still pretty talkative about games on here and have made my sometimes controversial opinions known far and wide, during the school year, I'm lucky if I get more than five reviews done each semester. It's really the combination of a lot of things. My studies eat up a lot of time, as languages are wont to do, and on top of that, I write a fair amount of academic stuff to begin with. Sometimes the final product doesn't look like it took a whole lot of energy in retrospect, but when it actually takes a fair number of man hours to write up research papers like this one, I can feel a bit drained when it comes to writing most anything.  It's one of the main reasons why you also don't see a huge amount of blogging out of me when I'm not on break: it's just unfortunately not my main occupation that I can't devote my time and energy, too. Having a lot of passions in life has its pluses and minuses like that.
 
But nevertheless, not only did I write a review for Sega's great SRPG Valkyria Chronicles that I'll plug one more time, but I also managed to churn one out for Trauma Team on the Wii after finishing that one this week as well. The latter game was a bit of a hard game for me to review, mainly because it was difficult for me to accurately portray what went well and why. Describing the fluidity and the well-designed nature of the controls and the impact they have on a game like Trauma Team is a largely abstract matter, one that I can feel instantaneously and enjoy greatly, but nevertheless have trouble replicating with just words. That's actually the main reason why I never wrote a complete review of Second Opinion, the first Wii game I ever actually got. Out of all the games to have come out within those first few months of the Wii's launch, I felt that Second Opinion, by far, was the smartest about taking advantage of the Wii's controls and that contributed greatly to my enjoyment of the game as a whole. It's just that putting those feelings into text, conveying the implications of Atlus' really quite brilliant design decisions for that stuff was an overly hard issue to tackle. With a new game in the series fresh in our minds, however, even in the midst of juggernauts like Super Mario Galaxy 2 and Red Dead Redemption, I thought I would try to actually tackle the problem and definitively show why the game's controls make it so great.
 
Whether I actually succeeded on that front could be debatable, but if any of you got so much as an inkling of what I was trying to say on that front, then I'll be content. Pure abstractness has never been my forte in writing, personally.

Posted by Fantastical

Just bought Trauma Team with my SMG2 credit! Glad to hear you like it. I've never played any game on in the series, but this one seems really cool. I heard about a scenario in the game, and was really drawn to it.

Posted by Video_Game_King

Wow, you just reminded me that I don't write as many reviews as I should. In fact, I should probably get on that Persona one, as soon as I finish it. On Trauma Team, I've never played it, but I did play Second Opinion. Yea, it's a good game. One I should probably do in another blog. Oh, that reminds me STILL that I need to get on that Wii Sports Resort blog.

Posted by Claude

I think I would like Trauma Team. One day, one day.