Pepsiman's forum posts

#1 Edited by Pepsiman (2766 posts) -

A handful of people have already endorsed Christine Love's work, all of which is emotional and I'm fond of dearly, but I'll chime in with Analogue: A Hate Story and, to a slightly lesser extent, Hate Plus, its sequel. The leading ladies have absolutely gut-wrenching stories that are worth seeing through to the end and the climax of Analogue is so powerful that I still cry every time I go through it despite playing through the game several times. Fantastic achievements in game writing all around with both of them.

Disaster Report and its sequel, Raw Danger, I feel are also really emotional powerful. Some people will argue that they're clunky games bogged down with dated mechanics and held back by the PS2 hardware, but they're so earnest about tackling the subject of surviving natural disasters without making a spectacle out of things that I can't help but love them dearly. Granted, I played them in Japanese and I mention that because the English edition was subject to some very strange localization changes that rob those games of that original identity, something that I can't imagine those games not having since they helped me cope with my memories of the Tohoku earthquake a few years back, but I know the games have their followings overseas still, so if you get the chance and can find them for cheap, it might be worth a shot.

You have a Chie icon, OP, so you might well have already played it, but I also found a lot of the side stories in Shin Megami Tensei IV to be touching. The main plotline is take it or leave it with a lot of people, but if you're one of those people that enjoys talking to NPCs and doing a lot of sidequests to get backstory stuff about the game, SMT4 will reward you in spades. You have to be pretty vigilant and talk to the same NPCs somewhat routinely since many of them ongoing plotlines that develop the further you get into the game, but there are definitely some in there that moved me quite a bit, especially when you get to the end of the game and everything is slowly coming to a head.

A lot of other great suggestions in this thread that I would echo, too, but even so, I'd still strongly suggest checking at least some of the games I've brought up here if you have time. :)

(Edit: Dammit, how could I forget Dangan Ronpa 2? The emotional payoffs at the end of the game will be bigger if you've already played the previous game, but having played it in Japanese, I'm not exaggerating when I say that Dangan Ronpa 2 is one of the best written and most emotional games I've played bar none. It's natural to go into the game expecting some pretty traumatic moments if you're already familiar with the original game, but 2 has such a profoundly lovable and relateable cast that when things go bad, you feel god damn terrible. There were a few scenes that were so hard for me that I actually had to put the game down and cry stuff out for a few minutes because of how intense it gets. I can only hope the English localization does it justice because the original Japanese is just superb and I love it so, so much.)

#2 Posted by Pepsiman (2766 posts) -

Japanese preview information for recent Persona games has been coming in waves, meaning that the closest game to release is the one that gets the lion share of online and magazine coverage. So far, this has been true with both Persona Q and Persona 4 Arena Ultimax; January-ish to June was mostly Persona Q time leading up to that game's June release with a bunch of mini-trailers and preview articles and now since May-ish onward, the console port of Persona 4 Arena Ultimax has been getting that same level of attention. That game comes out late August in Japan, so if Atlus continues that pattern, I would expect that Dancing All Night would be the next game to start getting heavily marketed, possibly starting a few weeks before Ultimax's release.

What happens from there, I'm less sure of. Atlus has traditionally not had much of a TGS presence, most likely because a lot of their games don't demo particularly well in that sort of environment. Catherine was the one major exception in recent years from what I can recall, but most everything else that had a long enough period between announcement and release to overlap with a TGS, I believe, hasn't been there. Persona 5 could be an exception, but I also think that the brand cachet is large enough over there that they can get away with it being a no-show and, if they really are still intent on a winter 2014 release in Japan, unveiling stuff on their own time. Knowing that history, I would honestly peg Dancing All Night to be the more likely TGS appearance if I had to choose only one. And I think for the sheer sake of keeping public attention focused squarely on one game at a time, Atlus is probably not going to promote Persona 5 simultaneously with Dancing All Night, or at least not until the end of the latter game's campaign. I feel like it'd just be really easy for them to deflate the anticipation for Dancing All Night with people who might only have a casual interest in the series if they're being immediately reminded that a sequel is coming up as well.

Hard to say, but that's my bet as the guy who's been subtitling and translating a lot of the preview material related to the series this year thus far. Honestly, I'd also love it if Atlus just kind of released it without much warning and made people figure out for themselves what it was. I know I'm going to buy it one way or another and I miss those days of picking up a game and just having to trust based on the name it's good. But that's just me~

#3 Posted by Pepsiman (2766 posts) -

So this is why Ono San bounced right?

Ono is still with Capcom proper; he just relinquished supervisory duties on Capcom Vancouver. He even just said he's working on an announced PS4 project with Capcom on Twitter today.

#4 Posted by Pepsiman (2766 posts) -

Not unlike @rorie, doing a bunch of Japanese translation work over the years related to games has helped land me some pretty neat freelance gigs. Even got to help conduct an interview a while back with some of the developers behind one of my favorite SNES games! I enjoy any sort of translation work that comes my way, but it's extra special and fulfilling when it's games and it also helps keep the lights on, so games and I are on pretty great terms, too!

#5 Posted by Pepsiman (2766 posts) -

@mysterysheep: Super flattered to hear you got something out of it! Imperfect though it may be, I call Japan home, so I like to do what I can to help make parts of it make sense to other people who don't have that sort of life experience. :)

#6 Posted by Pepsiman (2766 posts) -

For those interested in CERO's take on the issue, I actually did some independent research into various Japanese resources for Patrick and emailed him my findings. It was originally meant to run as part of that Tomodachi Life piece that never came to be, but he suggested that I still go ahead and post it anyway, so you can read up on that here. Obviously my interpretations of my findings are influenced to a degree by my own personal experience living in Japan, so I'm not saying this is the definitive take on a lot of these issues, but hopefully it'll clarify Patrick's statement on there not being evidence of CERO having a bias against content featuring homosexuality.

#7 Posted by Pepsiman (2766 posts) -

@tajasaurus: SMT IV is on Nintendo since they took up publishing duties and similarly, other European release troubles are usually attributed to the fact that Atlus has historically had no European presence and has to go through publishing companies that work in that market to get their games over. Some publishers have been better than others; Zen United was notoriously late at bringing over Persona 4 Arena because of their own internal bureaucratic goofs, for instance, whereas NIS America handled Persona 4 Golden and got that out there a few months after the North American release. Things will hopefully improve now that Atlus is owned by Sega, which definitely has its own European arms, but that probably only affects new games going forward and not rereleases like this or games with existing publishing deals like SMT IV.

I feel you, brother, it's no fun not getting games because of corporate bullshit, but so far as I can tell, Atlus very much so wants PAL money, but just has had a string of bad luck when it comes to partnering with other companies to make it happen.

#8 Edited by Pepsiman (2766 posts) -

That's a Dualshockers article you got that quote from, right? I've read the original Sankei piece and the corresponding Dualshockers article is lacking some serious context in terms of what the overall article is actually discussing, which is not exactly a potential Resident Evil 7 per se. It's mentioned as a possibility for E3 towards the end, yes, but not in the "we heard a guy who said it was gonna be so" sense so much as "we wouldn't be surprised if it was there." The actual article itself is actually a pretty interesting read that discusses the state of Capcom and how a new Resident Evil is potentially going to be their way of getting out of a recent rut of losses with mobile and other non-Monster Hunter ventures. I'm going to translate the last two sections of the piece since they're most pertinent and because I'm really pissed that an outlet like Dualshockers didn't bother to use anything else other than Google. HERE WE GO:

What made Capcom go with the Xbox One over the PS4 for a big retail game?

Capcom's problems aren't limited to its prospects with smartphone games, however. They were also late to start developing a major game for the PlayStation 4, which has been a huge hit so far in Western countries and has a lot of passionate gamers supporting it.

As of this writing, the only thing Capcom has on the table for the PS4 is a downloadable title, Deep Down, with nothing bigger in the pipeline that could satiate fan expectations. What's more, Deep Down, which doesn't have a set release date, is also only going to be a free-to-play game.

Capcom president Haruhiro Tsujimoto asserted that "Free to play games are the norm for smartphones, but there are instances where they've also succeeded on consoles, so we see it as a challenge worth taking." The company has faith that it'll put out a reputable game, but its monetization scheme could ultimately make or break it in the eyes of its fans.

Meanwhile, on the Xbox One, the PS4's rival console made by Microsoft, Capcom has already put out a million-selling hit, but that console won't be coming to Japan until September. This has left Japanese gamers feeling left out in the cold while they're left waiting for a big new console game to play of their own. On top of that, sales of the Xbox One hardware are trailing behind that of the PS4, putting Capcom in a bind; even if it made a tactical error in focusing on developing for the Xbox One, they're too fargone to take it back at this stage.

Could Capcom be planning something for E3 in June?

With Capcom late to the smartphone game development scene and dissatisfaction surrounding its current PS4 output, one could argue that the developer has seen better days. Nevertheless, plans are being put into action to turn the situation around.

On the smartphone front, for instance, Capcom up until now developed them at both its main headquarters in Osaka as well as its branch office in Tokyo. But from this April onwards, those efforts will be consolidated as part of the company's online PC game development team in Tokyo. With monetization of online PC games greatly resembling those of smartphone games, Capcom hopes that the move will yield a lot of synergized efforts going forward.

And then there's the matter of E3. Set for June, the publisher plans to show off a major game of some sort for the PS4. Fans are getting increasingly hyped up for the event, as they take it to mean that a new Resident Evil game is on the horizon. Resident Evil 6, the last game in the series, sold over 5.6 million units and it's expected that a potential 7 would sell equally as well if such a thing were to come out.

For the time being, Capcom has Monster Hunter 4G set to arrive in stores this fall as a revamped version of Monster Hunter 4, but an analyst familiar with the game industry expressed restraint about its potential success, stating "I feel confident in saying that Monster Hunter is going to prove to be less and less of a golden egg compared to its highs for the 2007-2008 fiscal year [This is when the portable iterations of Monster Hunter 2 were running amok on Japanese sales charts]. Obviously they need to make a splash on smartphones, but they also need something else that's big as a traditional game or else Capcom could find itself left behind by speedier Western game developers." To say the least, Capcom is definitely at a crossroads at this stage.

#9 Edited by Pepsiman (2766 posts) -

@darukaru said:

I won't forgive any "Nise Kawaiikochans"!!

Someone else who knows that strip!

For a shoushinsha(1), Vinny-sensei's yon-koma is kekkou(2) jouzu(3), I think. Obviously Vinny-sensei still has a lot to learn from "Shin Kawaiikochan Answer Comics," but I would pay several hundred yencoins for a tankoubon(4) published by him. Maru de(5) shinjirarenai(6) that a gaikokujin(7) could produce such subarashii(8) work so soon after starting to learn!

AWAWAWAWA

T/L NOTES:

(1) "shoushinsha" - beginner
(2) "kekkou" - pretty, somewhat
(3) "jouzu" - good, well-done
(4) "tankoubon" - paperback book
(5) "maru de" - seriously
(6) "shinjirarenai" - can't believe
(7) "gaikokujin" - foreigner
(8) "subarashii" - amazing

#10 Posted by Pepsiman (2766 posts) -

This is a profoundly stunning demonstration of the kishoutenketsu narrative structure (ki- introduction, shou- development, ten- twist, ketsu- conclusion) that goes into Japanese four panel comics. And most excitingly, this one is actually worthwhile and entertaining and not boring as all hell. Please produce more of these so we can buy your comic in paperback form, Caravella-sensei!