It's a question that I've surprisingly been asked before, but I suppose when you churn out writings such as
all of these (sometimes with vast editing help with
trout-wielders), it's something which is within the realm of inevitability.
So what is the answer?
No, essentially. I've developed stuff for the TI-83 Plus calculator, but those were essentially text adventures and don't really count. At all.
But that doesn't mean I haven't done an absolute ton of research into the matter over the years anyway. (Yeah, shoot me for that double negative.) I've always been fascinated by the process of video game development over the years (to the extent where I can talk in great detail about some games' development histories) and as such have strived to learn as much as possible about it all without actually getting into the nitty gritty of it.
Well, that's not necessarily true since I have some game hacking experience, too, and can tell you some interesting stuff like how Paper Mario does its sprites. But let's save that discussion for another day.
As such, I'm just putting this out there for the record: If you're not already a developer, programmer, etc. but have a desire to learn more about how video games are made, you're free to pop me a question here in this blog, in a PM, or in an IM. I'll try my damnedest to reply in such a way that it sounds like I'm at least making an effort to answer in plain English. I'm sure there's enough mind-boggling to be found in developer interviews already and I'd rather not add on to that confusion.
And as for why this particular entry exists? Just cuz.