I cannot, for my wallets sake, get DoA5U. I have to buy all the DLC for games that I get, and DoA5U has an outrageously expensive DLC catalog. It's seriously almost $200 at this point. I already bought all of the character customization packs for Virtua Fighter 5: Final Showdown on both 360 and PS3, and I only play Vanessa!
I played DoA5 for a bit, and it didn't do anything to change my opinion on the series. It's still the single best game in the genre for getting into fighting games (mostly 3D but a lot transfers to 2D too). It teaches you all of the basics of spacing, ring control, balancing offence and defense, and so forth in a low impact setting. However, if you already have a grasp on thus concepts, there's not much in DoA for you (besides cheesecake if that's your thing). It's still fun to play, but not to be taken real seriously.
That being said, I'm terrified that they are going to add Vanessa, because if they do, I'll have to get it just so I can play as Vanessa in a game people area actually still playing. I'm still super sad about how fast Final Showdown died.
When I started I was completely ignoring the DLC, then I saw other people with cool costumes online...and bought all of the costumes for Rachel. I'm done though since I'm not gonna play anyone else.
Final Showdown is still my 3D game of choice though. It might be more difficult but I generally do better in that game, maybe because I don't psyche myself out thinking about Holds. But I'd be pretty conflicted if they put Vanessa in DOA5U too.
I'm glad Black Flag was so good, because AC3 darn near killed my interest in the entire franchise. Just the simple things like making the menus not terrible made Black Flag much more enjoyable overall.
@petiew: Not every tutorial is gonna be as in-depth as Tekken Tag Tournament 2 or Killer Instinct. In fact, having tutorials that deep kind of didn't happen until very recently. But Soul Calibur 2 doesn't even teach you every basic gameplay element so...it's bad. You don't need to teach me which attacks are unblockable, but maybe just tell me that unblockable attacks are a thing and show me a visual example?
I don't ever expect a game's tutorials to teach you about matchups or team synergy (where applicable). That would just take up too much development time.
I like Grand Theft Auto V, but it's probably the worst game I've played all year. Really boring, and they haven't evolved the gameplay systems much from the PS2 games. Open world games like Sleeping Dogs blow it out of the water in terms of basic playability and "common sense" upgrades to make the game less of a pain (re: GPS painting the turns in the world so you don't have to stare at the minimap, clicking RS to select missions and set an automatic GPS trail)
Beyond: Two Souls is also terrible. Not in a "disappointment" way, it's just not very fun to play. I know the story is the focus but that's bad too.
I feel like Volition's design philosophy is like, "is the player having fun right now? No? MAKE IT FUN." It's like they played the game themselves so they could make 100% sure it's always entertaining you.