PerryVandell's forum posts

#1 Edited by PerryVandell (2109 posts) -

It's not necessary to max out all your characters' stats if you're playing on Normal/Casual (not even on Hard, really). Most of the characters fit well with their assigned class roles, but second seals just give you added options. For example, you might want an extra myrmidon rather than a thief, or something like that.

However, not all the characters are cut out for the other classes available to them, so I'd check the Fire Emblem wiki (http://fireemblem.wikia.com/wiki/List_of_characters_in_Fire_Emblem:_Awakening) if you're interested in straying from a character's usual promotion path.

Personally, I never used second seals except for Panne and maybe one other character. Most classes have their uses, and I never felt the need to double down on second seals except to bring a promoted level 20 character back down to 1 (they keep their stats, but you can continue to level them that way.)

Basically, I leveled my characters to level 20, promoted them, leveled them back up to 20, and used a second seal on them to "re-promote" them back into their class at level one. I'm not saying that's the "right" way, but that's how I did it, and my characters were more than capable of talking on the final boss. Hope that helps!

Edit: If you do check out the character Wiki, be mindful of spoilers. Skip the "profile" sections. The "overall" and "re-classing" sections have the spoiler-free information you're looking for.

#2 Posted by PerryVandell (2109 posts) -

Mailbox, and they ditched the waiting period a while ago.

#3 Edited by PerryVandell (2109 posts) -

Thank you, Joey.

#4 Posted by PerryVandell (2109 posts) -

Another case of stupid people doing stupid things. Move along, folks.

#5 Posted by PerryVandell (2109 posts) -

If you're referring to the part where Joel gets impaled with a piece of rebar, then my answer is "not at all"

TLOU's story is a proud achievement in storytelling and the whole rebar scene was just a small piece of that beautifully grim puzzle. The scenes of Lara getting horribly dismembered didn't have as much effect considering she always just walked it off and went on her little way. If anything, Naughty Dog demonstrated how to effectively wound a main character without it feeling like a cop out. I don't mean to shit on Tomb Raider as it's a fine game, but I doubt the game left anyone at Naughty Dog shivering in their boots.

#6 Edited by PerryVandell (2109 posts) -

No. Tomb Raider was a decent reboot that I had quite a bit of fun with, but it's not even close to the same level as BioShock Infinite or The Last of Us (which are my GOTY contenders as of now). Gameplay was strong but the story was mediocre at best. I didn't give a shit about the characters because I was never given a reason to. They just bitched and whined while I scoured the island looking for a way off. The reboot was a success in terms of what a new Tomb Raider game could have been, but the story and overall pace of the game really held it back.

#7 Edited by PerryVandell (2109 posts) -

Bad guy stabs you with dog. You pull it off and throw dog at bad guy's eye.

#8 Edited by PerryVandell (2109 posts) -
#9 Edited by PerryVandell (2109 posts) -
#10 Posted by PerryVandell (2109 posts) -

You will continue to add units thorughout the game -- but at a cost. Most, if not all of the early units end up having better stats than the later ones. That's not to say it's impossible to get by with the later units, but you are sort of shooting yourself in the foot.

Also, if you've lost 4-5 units in a single battle, reset. The time you save by continuing without them isn't worth it.