PerryVandell's forum posts

#1 Posted by PerryVandell (2201 posts) -

Try to have a particular build in mind when deciding which stats to level up. Do you want a hulking brute who swings a giant club with reckless abandon? Pump points into strength, endurance, and vitality. Do you want a quick katana-wielding ninja? Dexterity is your best bet. Imagine the character you want to play as, and check out the kind of equipment you want to wear. Not all weapons and armor follow the same rules, but generally, heavy blunt stuff requires strength, light sharp weapons require dexterity, though both can be enchanted so they buff with your magic/faith stats (that's for if you're a magician who wants a decent weapon). Lances will be dexterity-based, but heavy lances are a mix of strength and dexterity.

If you're confused about stats and soft/hard caps look them up on the Dark Souls wikia page For example, you get dramatic boosts in health and stamina until you hit 20 in endurance and vigor. Past 20, which is the soft cap, health and stamina go up but as much. Past 40, the hard cap, the stat increases are too low to warrant pouring more points into. This isn't the same for all stats, so don't feel guilty about looking them up online. I mean, you can tell when there's a cap if you note how much your stats increase per level, but I can't imagine many people doing that.

As for battle technique, be conservative. If there's a sizable chunk of your health bar missing, do yourself a favor and hold back on attacking a boss or tough enemy until you heal. Unless you can kill that enemy in one or two shots, chances are you'll get hit and quite possibly die. Sometimes stupid chances will pay off, but more often than not, Dark Souls will punish you for taking them. Also, don't horde souls. If you have a large number (tens of thousands) ask yourself if that's something you're willing to part with. If you can level up multiple times, do yourself a favor and head back to Majula before taking on that boss/new area. It might take longer, but you'll be better prepared to face the challenges that lie in wait — with the added benefit of fewer souls to lose.

I could go on and on, but there are already guides out there detailing what you need to get yourself started. Otherwise, take a deep breath, be patient and don't fight with your back facing an area you haven't cleared of enemies yet. Good hunting.

#2 Edited by PerryVandell (2201 posts) -

No matter the article's content, that's a horrible headline. It feels tawdry and manipulative. If the author flat out said "This is the worst game I've ever played and here's why," then I might give it a read. He would at least be taking a hard stance on something rather than shuffling between hyperbole. I would disagree with him (and suggest a few truly terrible games he could play), but would chalk it up to difference of opinion and leave it at that. But articles asking whether something is the "worst" or "best" just baits people into heated arguments. If the author doesn't know what his own opinion is, then he shouldn't write a lengthy column about it.

#3 Edited by PerryVandell (2201 posts) -

I live in Phoenix, AZ. I can't give you an exact figure for what I pay for internet as it's included in my rent. My Internet used to be "I'M MIXING COCAINE WITH BATH SALTS" fast when I lived in a dorm, but alas, those days seem to be behind me (I'm talking about 40 MB/s Steam download speeds. Yes, that's bytes, not bits). Google expressed interest in bringing fiber to Phoenix (and a handful of other cities), but nothing's concrete yet. I suppose it doesn't matter much given that I don't plan on staying here past graduation.

#4 Edited by PerryVandell (2201 posts) -

It's not necessary to max out all your characters' stats if you're playing on Normal/Casual (not even on Hard, really). Most of the characters fit well with their assigned class roles, but second seals just give you added options. For example, you might want an extra myrmidon rather than a thief, or something like that.

However, not all the characters are cut out for the other classes available to them, so I'd check the Fire Emblem wiki ( if you're interested in straying from a character's usual promotion path.

Personally, I never used second seals except for Panne and maybe one other character. Most classes have their uses, and I never felt the need to double down on second seals except to bring a promoted level 20 character back down to 1 (they keep their stats, but you can continue to level them that way.)

Basically, I leveled my characters to level 20, promoted them, leveled them back up to 20, and used a second seal on them to "re-promote" them back into their class at level one. I'm not saying that's the "right" way, but that's how I did it, and my characters were more than capable of talking on the final boss. Hope that helps!

Edit: If you do check out the character Wiki, be mindful of spoilers. Skip the "profile" sections. The "overall" and "re-classing" sections have the spoiler-free information you're looking for.

#5 Posted by PerryVandell (2201 posts) -

Mailbox, and they ditched the waiting period a while ago.

#6 Edited by PerryVandell (2201 posts) -

Thank you, Joey.

#7 Posted by PerryVandell (2201 posts) -

Another case of stupid people doing stupid things. Move along, folks.

#8 Posted by PerryVandell (2201 posts) -

If you're referring to the part where Joel gets impaled with a piece of rebar, then my answer is "not at all"

TLOU's story is a proud achievement in storytelling and the whole rebar scene was just a small piece of that beautifully grim puzzle. The scenes of Lara getting horribly dismembered didn't have as much effect considering she always just walked it off and went on her little way. If anything, Naughty Dog demonstrated how to effectively wound a main character without it feeling like a cop out. I don't mean to shit on Tomb Raider as it's a fine game, but I doubt the game left anyone at Naughty Dog shivering in their boots.

#9 Edited by PerryVandell (2201 posts) -

No. Tomb Raider was a decent reboot that I had quite a bit of fun with, but it's not even close to the same level as BioShock Infinite or The Last of Us (which are my GOTY contenders as of now). Gameplay was strong but the story was mediocre at best. I didn't give a shit about the characters because I was never given a reason to. They just bitched and whined while I scoured the island looking for a way off. The reboot was a success in terms of what a new Tomb Raider game could have been, but the story and overall pace of the game really held it back.

#10 Edited by PerryVandell (2201 posts) -

Bad guy stabs you with dog. You pull it off and throw dog at bad guy's eye.