@FluxWaveZ said:
@RecSpec: Unburying a dog was something that was way too predictable upon seeing the grave for the first time, especially right next to a dog house. I thought that it'd turn into a zombie dog scenario, but it was obvious enough that the unburying was going to happen, even though I didn't know why at first and only discovered their reason for it when finding the dog entrance on that door. It felt contrived.
What also felt unnecessary was the kid's burial scene. It was so emotionally charged even though the characters have been through much worse than putting some random kid out of his misery. It's sad, but dwelling upon such a scene, especially when deaths of characters that you actually knew didn't get that much time in the spotlight, was weird.
I'm really disappointed that they didn't give Chuck a proper send off and instead focused on some random kid. That's probably my only big nitpick alongside the awful FPS sequences.
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