I'm gone for two weeks and you guys decide to give the podcast an anti-book agenda?
it's always kinda been there.
Anyone saying who cares is someone that apparently likes to get hoodwinked into buying a console that is more expensive yet can't play games the same way as the competition. Either that or the port job for the Xbox One isn't all that good.
Listen to the episode here: http://misc.nyx.me/podcastgen/?p=episode&name=2014-01-21_final2.mp3
Games are finally coming out this year! @phatmac actually played one of them which is Broken Age. @reddenblack entered the world of Dota 2, @nyxfe returns from AGDQ 2014 with tales of old school gaming, @arclightborealis trained his soul by playing a ton of fighting games this week, and @believer258 takes a trip to the Russian metros with Metro: Last Light. We also reveal dark secrets such as almost half of the crew admitting that they hate books! Things go crazy with celebrity GPS voice requests, butt talk, Nintendo doom talk, and awful mic buzzing!
Founder of IndieStatik, Josh Mattingly sent many dirty messages to a unknown female game dev over facebook. He has since apologized on his blog and blames his horrible messages on alcohol. It's a terrible situation for the game journalist industry. Here's the full conversation from facebook. Here's the uncensored version here.
Here's Josh's full apology from his blog:
There has been a recent situation that I regretfully put myself into involving a woman who I consider a friend in the industry. I want to take a moment to sincerely apologize for the way I acted and the words that were exchanged. I am mortified by my behavior as it was not only completely inappropriate, but it was fueled by alcohol and depression. My younger brother committed suicide last year and ever since then I haven't been myself. A tragedy like that is something I hope no one has to endure. Even though I'm aware that alcoholism runs in my family, I have been using it to cope with the pain that I feel every day. It's compounded my depression and clearly clouded my common sense and dignity.
Contrary to what I drunkenly typed, I have nothing but respect for this person. She has always been a positive ray of sunshine and I got very carried away in a conversation that I never should have started. Just because someone is nice to me doesn't mean I can act inappropriately or say whatever I want to them. Especially since I have been such an advocate of women in games and treating everyone with the same level of respect and decency. I was a complete hypocrite and I am more mad at myself than anyone else will ever be with me. Since the other night, I have taken the steps to get into therapy to deal with the loss of my brother as well as regular AA meetings to deal with my self destruction.
I want to be perfectly clear, I'm not using my brother as a scapegoat to give me cart blanche or excuse my behavior. I know that women in the industry have to deal with these sorts of things every day and I hate myself for adding to it. What I did was completely wrong and something that I, myself, take responsibility for. I only bring up my own depression and loss to try to find the root of my poor choices.
Once again, I am terribly sorry. All I've ever wanted to be is a positive influence and I let my metal health and alcohol abuse get the best of me.
(Note: I'm a backer for Broken Age and it's currently one of the only ways to actually play the game. My money supported Broken Age so I'm obviously biased. Nevertheless, this review is for non-backers who are interested in purchasing Broken Age.)
Broken Age is both a huge risk for Double Fine and a return to form for them. Broken Age's origin is a popular one of initially a small revival of the old school adventure game genre with a small asking price of 400k. This was back when Kickstarter wasn't the monolithic giant that it is now. The project raised much more than that and went as high as 3.4 million dollars. The development of Broken Age can be called rocky at best with expectations being much higher than the Broken Age team ever dreamed of. As a backer I've had the privilege of seeing behind the curtain of game development and have seen the best and worst from the dev team. I had high hopes for Broken Age and the documentary gave me a higher investment for the project than any video game that I've ever looked forward to. Hell, any thing that has your name in the credits is hopefully something that you're proud of being involved with. So call me a fan boy or anything like that, but I won't back down from my stance on Broken Age. After much anticipation I must say that I really enjoyed my time with Broken Age.
Broken Age is a beautiful game. No doubt about it.
The best thing that can be said for Broken Age is how great it looks. Every single environment has the look of it being hand painted and treated with care. You can notice it from looking around by how many things have smiley faces or from how everything seems to fit together perfectly. It was a joy to walk around every new area to see how bizarre yet familiar every environment looks. It's accompanied by a wonderful score that fits each new area. My personal favorite came from Shay's part as it reflects the space ship theme. All of it can fall apart if the actual game play and story don't mesh together well. That isn't the case for Broken Age.
Broken Age's story is one of two characters that are each in different time periods and different situations that are worlds apart from each other. They both can seemingly never meet each other yet both have similar situations. Broken Age is a story of personal triumph from oppressive adults. Whether it be Shay's computer mother or Vella's grandmother both are set out to accomplish self-sacrifice for a goal that is of high importance. They both must decided if they should rebel against their elders in order to break tradition. You'll be able to aid both of them in any order you want to. I went with Shay's story first as I was more excited by space. Without spoiling anything I found the story and dialogue of Broken Age to be charming, funny, and nostalgic. This is the first adventure game that Tim Schafer has made in a long time. Grim Fandango was the last big adventure game that he's worked on as a writer. You could easily notice that he wrote Broken Age by how funny it is. The dialogue tree in particular made me laugh several times. It also has a lot of humor from using your inventory on any thing or one in the environment in order to get some kind of reaction. I haven't played a traditional adventure game since Tim Schafer left Lucas Arts so it was truly a nostalgic trip back to the days when adventure games were big on PC. That said, Broken Age isn't just a trip down memory lane. It's a story of breaking away from the past and paving a new future.
Double Fine promised a return to old school adventure games and it's a promise that was kept. Broken Age play like you typical adventure game with both a mouse cursor and an inventory. In Broken Age you'll have to solve many small puzzles in order to continue forward with the story. Some of these solutions make sense but others are as ridiculous as you'd expect from old adventure game logic. Luckily, it doesn't suffer from pixel hunting problems and brutally difficult puzzle logic. However, I wish that the game offered a button to let you know what kind of items are in the environment as most of the items that you'll put into your inventory don't stand out as well as I'd like.
I also found most of the situations to be fairly easy to solve. I would've liked some more complex puzzles to be in the game. There's also a arm grabbing mini-game in Shay's section that is harder than it should be for something that is necessary to solve in order to beat the game. It's at times far too easy and mostly overly difficult for such a simple mini-game that isn't all that fun. It's also a game that deserves the Beta moniker as the game crashed multiple times for me. It also had numerous bugs such as text being unreadable and characters getting stuck in the environment. These bugs and crashes are an unfortunate part of the early release for us backers but hopefully it shouldn't be a problem once the game is released to the public.
It was probably impossible to fulfill the high expectations that many felt after the huge success of the Double Fine Kickstarter. However, as a backer I'm glad to say that my expectations were met for Broken Age. It certainly isn't the greatest adventure game ever but it's still a well worth your time and money. Broken Age is a highly polished journey that has memorable voices from Jack Black, Jennifer Hale, and even Elijah Wood. These voices were treated right and aren't simply cameos. Everything surrounding Broken Age is filled with the love and care that you'd expect a Double Fine game to have. That's the same with Broken Age but it's also amplified higher than ever before. A lot if riding on Broken Age and I felt that they succeed in making a great adventure game that can hang with the best of the genre. This could all go to shit if the second Act in Broken Age sucks but I'm confident that it won't after playing the first Act. It isn't perfect of course. I still feel that the mechanics and puzzles in the game were far too easy to solve or simply obtuse enough for me to be confused for longer than I'd like. Hopefully the second act has better puzzles to solve. The story and everything is strong enough that it overshadows the puzzles but it still hurts the overall package. I can't wait to finish the story of Broken Age as a backer and a fan of old school adventure games.
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