You shouldn't really fortify unless it has a really really low chance of detection, or unless you've already been detected. Also another hacking tip that I figured out only like 80% into the game that may or may not be applicable to that particular terminal - You can hack the red persons terminal and it gives you all of the bonuses that you would've gotten if you hacked all of the storage terminals, and it automatically makes the hack successful.
@stoydell: Yeah, i believe adding the defenses to the blue nodes increases the "trace time" and you can only add the defense to any node as long as the trace (red line) hasn't passed that node yet. This is where Fortify comes in handy because you can hack one node while setting up your defenses on the other nodes at the same time.
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I think the whole pnumbra series would be great as well. They're pretty short (i think) and even if they did all three of the games I think the length would be about the same as the DP endurance run.
The things that you could pull off in diablo 2 just wouldn't be quick and accurate enough for a dualstick set up. You need really really fast mouse movements to teleport efficiently and avoid dieing when you teleport into a crowd of enemies. Sometimes as soon you teleport you want to cast a quick spell like meteor or holy hammers and quickly get out of that area, all while keeping tabs on your hp ready to pop a potion. If diablo 3 is not as quick as diablo 2 than it could possibly be pulled off, however a lot of the appeal of the game would be lost for me.
They are making it easier to get into. If you've played dota you should know that having stat-tracking and match making based on your performance is infinity times better than DotA 1 already was, and that's just one of the things they're adding to make it more accessible.
@Jokers_Wild said:@Galiant: Stripping away mechanics (especially popular ones) isn't necessarily an improvement.
League of Legends was more fun to play for me than the original DotA (which I never really got into) because they changed just enough for it to become much easier to get into and therefore more enjoyable to me. I was hoping DOTA2 would similarly change enough to make it more accessible to a broader audience, rather than going the route they seem to have taken of catering to the people that say things like "we don't want new players to play our game". I literally got such a comment in a forum thread just a moment ago for stating that I didn't like the "denial" mechanic.
That said, we haven't seen everything, and maybe the rest of DOTA2 has modes or rankings or whatever that fixes my issues. I'm really looking forward to seeing what Valve will do with DOTA2.
There's a Q&A posted on the dota 2 website that answers some of the questions about how valve is going to make the game easier for people to get into. Match making, bot play.... Hell I'll even post some quotes here:
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.
Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future
And also bonus Gabe Newell DotA stats:
Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.
From and interview on PCgamer.
“I’ve played Dota 2 for about 800 hours. The cool thing about Dota 2 is that it’s probably the game that we’ve made that we’re most obsessed with playing. As a games developer, you tend to get pretty tired of the thing that you’re developing, because you had to experience all the flaws and the difficulties all along. You sort of reach the point where you’re like ‘Let’s just be done with this.’ Dota 2? Every day, after we’re done working on the game, everyone goes home and plays it till 2 or 3 in the morning.”