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Added by pissedoffthewitch on May 3, 2009

Taking heavy inspiration from the Max Payne franchise, and a sequel to john Woo's "Hardboiled" (not to mention he also collaborated on the game), you'd think you could take one glance at Stranglehold, and know exactly what it's all about... wait you can. Stranglehold knows exactly what it is, and except for a few twists on the gameplay, doesn't bother to try and be different.

    Chow Yun Fat provides both his voice, and likeness to the game in order to reprise his role as inspector Tequila, the tough on criminals, kind of cop.  Rather than shoot first, ask questions later, he doesn't even bother with the questions. A shooter can't be a good shooter unless all the destruction your causing looks pretty, right? There is allot of destructable environments, almost anything you can see, you can blow it to hell. As far the character modeling and the destructable environments go, that's about all that looks nice. You'll shoot the same enemy models over and over again, go through levels that rarely change things up. Even the blood splatters look kinda tacked on, looking more like you shout someone in the face with a paintball gun, instead of a shot-gun.

    Choosing you weapons of mass destruction will be easy, mainly because there aren't that many, and what are there, aren't very special. You'll find your shot-gun, assault riffle, two handed gun, and grenades half-way through the campaign. What Stanglehold does interesting using the environment to your benefit with ease. Hop onto a cart and blast foes, run up a rail and blast foes, hang from a chandelier and blast foes, but like the entire game, it plays out it's welcome half-way through.

    As for the Multi-player and story? Don't bother, the developer's obviously didn'tand finding a match in multi-player is point, no one is ever paying and it's pretty obvious why. There are only bare-bones in it, death match and team deathmatch are the only one I recall because those are the only ones i've played, but I hardly got to play, because when you do find a match, I highly doubt it will play smoothly.

    Stranglehold is able to put a small twist on what could have just been a  tedious game, but it's able to make itself just above mediocre, atleast in the single player department, but it faces that innevitable choke-point where the game stops being fun and starts becoming boring. You'll see everything there is to see within the first hour or so, after that... you get the point.

Deserving of the Bargain Bin statues?: Yes, but even at $20, I wanted my money back.

Who should play this?: People with an itchy trigger finger.

Average Critic score: 7.9


Added by pissedoffthewitch on May 2, 2009

So I chose the "Sacrifice" ending, kinda annoyed 'bout my family being killed off but not as much as my dog, but I figure i'll just get the DLC and get him back. It bugs me though that I didn't pick the "Love" ending because I hear Rose's letter was really heart wrenching, ( Can anyone post all of what she said?). It does suck that you don't get to see Rose, that would have been totally worth it, but maybe you find out about her in the DLC? They do say you tie up loose ends from the story, after all.
Related to: Fable II


Added by pissedoffthewitch on May 2, 2009

    After the rocky start of the first episode, HAWP, seems to make a huge turn around with this episode based on The Legend of Zelda: Ocarina of Time. Partly what made this episode allot better was that Anthony, steps out of the way, and is absent for most of the episode, and just let's Ashly go nuts and acts like her quirky self in front of the camera.

((((Spoilers))))

   After the introduction, we see Ashly playing Epona's song on the Ocarina and the way she sing it and adds her own lyrics to the song is hilarious. Most of the episode is Ashly making weird sounds and a completely random and unnecessary rapping that pops up half way through the episode could have been left out. Another hallmark in the series is a short, couple of second, end of the credits video and this episode has one of the longest. It's Ashly and Anthony re-enacting a scene from Iron Man, that was kind of meh.

    Over all, the episode was a major improvement over the first one, although not the greatest episode either, it still showed that the two were starting to pick up momentum and became allot more inspired in this episode.

Score: 8.4


Added by pissedoffthewitch on May 2, 2009

    HAWP (Hey Ashly, what playing?) is a web-series featuring Ashly Burch and her brother Anthony. It has reached a degree of success by being featured on he Gametrailers web-site and the duo produce around two episodes per month. It's been a little over a year since they've gotten started and this is one of many reviews of their show, so I decided to start with their very first HAWP, but judging by their first episode, they didn't exactly hit the ground running.

(((( Spoilers))))

    Each episode consists of the two being inspired to do a episode based on or inspired about a game and their very first one: Ikaruga. In the first episode we are introduced to the intro that will be a staple in their series that they rarely break from. Having Anthony walk up behind Ashly, who's sitting on a chair playing a game, and asking her what she's playing. After asking Ashly, the two talk about the game a bit, until Ashly, randomly squirts Anthony with a squirt gun full of milk. Anthony's reaction is priceless and he plays it off perfectly, but it's not like we haven't seen this kind of thing before. Anthony, goes to change his shirt, only to be greeted by Ashly who squirts him, with yet another squirt gun, and when Anthony asks: "What is that? Choclate milk?" Ashly replies: "Some of it." and the camera shows a quick shot of her in black camo.

    The Episode wasn't particularly great, it just didn't show off enough of what Ashly and Anthony Burch are capable of creatively. So the series may have gotten off to a rocky start, but the duo would go on to create some memorable episodes, this one just won't be one of them.

Score: 5.3
 
Related to: Ikaruga


Added by pissedoffthewitch on April 23, 2009

    Lionhead is set to unveil a brand new IP that they have been working on, now my first thought races back to 2003/04 when Peter Molyneux was doing an interview for G4TV, promoting Fable: Lost Chapters, and he was asked what his next project was an he said something along the lines of: "A game where you can relieve moments from your past." So, maybe that game is finally showing it's head or it died before it even got a head start? Or I'm just pissing in the wind. lol
Related to: Fable II