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PistolPackinPoet

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GOTY 2012

I haven't done a personal top ten game of the year list since 2009. Lately, its been tough trying to manage time for school work and video gaming. Because my interest in console gaming has dwindled through the years, I've manage to save money for a pretty decent gaming desktop. So most of the games on this list I played on the PC. I wish I could fit ten games on this list, but like I said, trying to focus on graduating limited my gaming time. But enough about me, here's my opinion on the Best Games I've Played in 2012

List items

  • Now many of you may call foul for me calling this the game of the year, but it was released in 2012. There that's my argument against your cries.

    Okay, Persona 4 Golden gets my nod of game of the year. There are misconceptions with many thinking that Persona 4 Golden is just a "port". That is completely false. The greatest Japanese Role Playing Game I Played just got even better. The added content makes the experience of replaying Persona 4 again almost as good or even better than playing the original. You got online features that can help guide you throughout your adventure. In tough situations, it can also give you a bit of healing to strive towards the next floor of the dungeon. They give you more opportunities to obtain the rare SP items that you can only find in random treasure chests. Not only that, the added social links give more to explore in the persona 4 universe. Although most of the added features are straight out fanservice, it adds to the experience of playing the game. Reliving the experience of trying to figure out the mysteries with your anime friends is pretty worthwhile to jump into again. And there is more canon material that fits into the game. I bought a Vita just to play this game. And its worth every penny. My words here are not enough to express my love for this game. So do yourself a favor, and play Persona 4: Golden.

    It's almost cheating, but Persona 4 Golden is my Game of the Year of 2012

  • The Walking Dead is the pinnacle of interactive storytelling. Although one may argue that The Walking Dead is hardly a game, the emotional investment in the storyline, the characters, and the hardships has driven this on the top of my list. Very few games captured the emotional trauma of the characters you play as and The Walking Dead brings more to that. The hard decisions you make as you play the game probably doesn't have a drastic effect in the end story, but the fact that they give you these hard decisions just shows how Telltale knows how to implement the mixture of tension and trauma in each scene. Although TWD dilutes the essence of old school adventure games, the interactive storytelling is worth the 2012 second place Game of the Year.

  • Being an Asian American myself, I was skeptical about having a game be based in Hong Kong without extreme stereotyping. What I got, however, was a great sandbox game that balances the things I love about the Grand Theft Auto franchise. While the tone is very much in line with a Grand Theft Auto game, the sandbox action is not hindered by extreme realistic physics. This game isn't as dark and serious as Grand Theft Auto IV, which is a good thing. Sleeping Dogs reminds me of the boom of the crime genre in Hong Kong. You can tell that Infernal Affairs influences the story as the main character tries to balance being an undercover cop within the depths of the Triads. The combat in the game takes sometime to get used to, but it makes each enemy seem like a threat. Although I was growing weary of third person sandbox games, the polish and the excitement I get from Sleeping Dogs makes this a very enjoyable game

  • While I never played the original XCOM series, this game has given me great enjoyment. I love strategy games, but can never find the right one where the gameplay becomes second nature. The streamlined gameplay while your officers take the field feels great. Each kill is worthwhile and each death in your barracks is tragic. I loved watching my rookies rank up to earn nicknames and reach the Colonel status. Micromanaging did not seem like a chore since the efforts of handling the engineering team and the scientist staff added extra gratification once you proceed further into the game. However, the story, which is one of the main things I love about video games, seems to be a bit lacking. This is one of the few games that I beat from beginning to credits and there was no lasting impression on me. The endgame is extremely lacking and it makes the gratification from each successful mission beforehand a wash. That being said, the gameplay is great and I would love to try the game on a higher difficulty with ironman mode.

  • Pardon my French, but FUCK THIS GAME. My name is PistolPackinPoet, and I have an abusive relationship with Spelunky. I usually don't find much enjoyment in modern platforming, but the difficulty of the missions in Spelunky always makes me come back for more. Just watching my death toll rise up as my little adventurer tries to reach the exit for the next level gives me great frustration. But, having to survive the level with barely enough health while scavenging enemies and gems for money makes the game, dare I say, fun. Don't let the cute art fool you though, this game will make you pull your hair out when things go wrong.

  • Ahh sport games. I wish there were more sports games that enhances what's already great about the game other than just roster updates. The changes in NBA 2K13 enhances the experience of playing virtual basketball. Now I understand that people called NBA2K12 the greatest sports game of all time (I'm looking at you Kotaku) but NBA 2k13 fixes the minors that I had with NBA2K12. The gameplay is actually more smoother and more realistic than its predecessor. The character models of the players actually look like the players. But, I don't really like the changes to the mycareer mode and I really don't like the fact that your myplayer is created on the spot when you turn on the game. Although it took a while to really adjust my shot in playing, I'm having a blast grinding experience points for my player to succeed. However, they made the experience points in mycareer an absolute currency for everything. But it just makes me wanna play every single game on the schedule. So 2K Sports succeeded in having me want to try to play my very best for these points.

  • I love Vaas' character. Although he is a great character, I could never see the downfall of him. I'm gonna be honest, I couldn't really care for the story. Sure I progressed throughout the game, but that's only because I want to do more batshit crazy insane things in the world. Now, the meat of the game is just having fun with the world that Ubisoft has created. While I think the graphics are overrrated, it's just plain fun trying to capture outposts, finding relics and hunting animals. Far Cry 3 is a pleasant surprise that I did not expect to enjoy. That's awesome and it's deserving one of the top spots of my games of the year.

  • Hotline Miami gives the feel of being a sleazy, and grimy serial killer. But that's not because of the actions that the game makes you do, its because of the music and the art direction. Setting and atmosphere is something that games lack nowadays. I think it is an important factor when playing games in order to feel like you are the character you are controlling. So yeah I feel like a hot mess whenever I play this game because of the trance you are in whenever you listen to the music and try to murder these bodyguards. And whenever I play this game, I feel like I'm tripping on some hallucinogens. But, that's not really a bad thing. It's something I never really felt in playing a video game before. And this new experience deserves recognition as one of the top games I've played in 2012.

  • I promised that I would never touch or enjoy another First Person Shooter game set in the Middle East. The Call of Duty franchise really soured my experiences with first person shooters that take place in a reality that parallel our world. But Spec Ops: The Line is different. Although the gameplay is nothing new, the storytelling in this game is stellar. Unlike the campaigns in Call of Duty, you actually feel the expressed disgust in soldier you are controlling and the consequences of your decisions are greatly shown. Your comrades in battle first seem like the same characters you disregard in CoD. The deconstruction of the First Person Shooters such as Battlefield 3 and Call of Duty is well done in Spec Ops: The Line. The combination of the setting, the atmosphere, the art direction, and the storyline really creates a different experience. The type of trauma that these soldiers have to go through while in war are the reasons why many veterans have Post Traumatic Stress Disorders. Although there nothing groundbreaking with the gameplay the storytelling is great. I just wish I enjoyed more, but due to my experiences with previous FPS before this, I couldn't get the fully enjoy this game. I think there should be more games like Spec Ops: The Line to make your experience with war games different. And the effort that 2K Games and the rest of the developers had with this game should be recognized.

  • I'm going to be real with you guys on this one. I love Persona 4 (as you can see in my Best of 2009 list) but I hate fighting games. With the exception of Mortal Kombat, I always find myself button mashing, trying everything to beat the living hell out of my opponent. That being said, my sentiments are the same with Persona 4 Arena. While the game serves as fanservice, the times where I have to pick up the controller and fiercely button mash puts a damper on my experiences with the game. But, being canon material in the Persona 4 universe, I could bear with it. Just seeing the main protagonist hanging out with his friends continuing to figure out this mystery was pretty fun... to read. I really wish that this game was just a visual novel like the majority of the game's story mode without the fighting portion. If The Walking Dead can pull of interactive storytelling with streamlined gameplay, so can Persona 4 Arena.