I have a love-hate relationship with the proliferation of auto saves in modern games. Most of the time they are fine, but in just about every case I'd prefer to have the option to make manual saves - or at the very least have multiple auto save slots, not a singular save that is constantly overwritten.
My most recent frustrations with this system occurred in MGS 5. There were two incidents that I'll talk about: the first happened in the mission where you're destroying tanks and other various military vehicles in order to aid a rebel group. (Sorry, I don't remember the mission name or number - I haven't played MGS 5 in a long ass time)
This mission is timed, and you basically get paid for each vehicle you destroy. You're only required to destroy a few in order to pass the mission, but you'll get bonuses if you can do all of them - a feat made quite difficult due to the mission being timed. Believe it or not, I was on my way to destroying every single vehicle on my first try at the mission. I was firing some rockets at the very last tank, and I decided to take a risk by running directly towards it in order to get a better shot. Unfortunately, I got killed, but I figured "ah, no problem. There was probably a checkpoint right after I destroyed the last vehicle." I was wrong. Image my surprise as I was placed back at the very beginning of the mission.
I tried and tried but I've never gotten as close to destroying all the vehicles as I did on that first try.
My second incident is a bit of a spoiler, so I'll be vague. I did a mission that resulted in someone I liked and used a lot permanently leaving, never to return ever again no matter what. This caused me to flat out quit the game. There are two possible solutions for this issue, the first is having manual save slots or multiple auto save slots, and the second is WARNING THE PLAYER BEFORE THE GODDAMN MISSION.
Sorry, I'm still bitter about that. I still think more games need to give us both options for saving.
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