Polsci

Polsci

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  • Oct. 27, 2008 - 9:18 a.m.
    Polsci is now Friends with Yeah_write
  • Sept. 25, 2008 - 5:20 p.m.
    Polsci added a review of Forza Motorsport 2
    It's All About The Cars...
    In the Forza world it is all about the cars. In this sequel to a very solid racing sim, Turn 10 improves on the formula they surprisingly nailed from the get go. This time however, there is the strong pull of achievement points, leveling up and playing CARPG that pull you through the 50 some odd hours it takes to get through the career mode.

    There are hundreds of cars ranging from slow production cars to the fastest elite racers in the world from all parts of the globe. Cars are either won or purchased by racing through career ...

  • Sept. 25, 2008 - 5:17 p.m.
    Polsci added a review of Condemned 2: Bloodshot
    Serial killers, alcohol demons and a conspiracy.
    It was a happy day when the news broke that Monolith was making a sequel to their visceral and atmospheric first person brawler Condemned. The first game was an experiment in how to take a FPS fought with your fists to the next level. It was tried before in games like Riddick and Breakdown, but the focus in Condemned was almost totally on your ability to punch and pick up weapons in the environment to bash dudes over the head with. It was an effective and thrilling ride, culminating in a very memorable boss fight against Sin.

    This sequel ...

  • Sept. 25, 2008 - 5:12 p.m.
    Polsci added a review of Eternal Sonata
    A charming and colorful JRPG with a very different story
    Eternal Sonata defies description in many ways although it very much follows in the traditional footsteps of Japanese RPGs. Alot of credit goes to Tri-Crescendo for crafting a game around a story that many people would think could be incredibly boring, but instead brims with color, emotion and spirituality.

    The story centers around the famous classical composer Frederic Chopin as he lays dying, still young but struck with some ailment. In his mind Chopin has created a dream world that he inhabits during this period of sickness. This dream world is inhabited by characters, each with a background and ...

  • Aug. 13, 2008 - 1:44 p.m.
    Polsci added a review of Conan
    "Hither came Conan, the Cimmerian..."
    THQ has done an admirable job the past few years of producing games that may not be AAA titles, but that are fairly solid and fun to play. I was still a bit skepitical, however, of Nihilistic developing the game after their dismal Marvel Nemesis, so I wasn't so sure what to expect from Conan.

    My hopes were high that Conan would turn out to be a quality game due to me being a Conan fan since the early 1980s when I bought every Conan comic book under the sun. Luckily for me, Nihilistic delivered a flawed but ...

  • Aug. 8, 2008 - 5:19 p.m.
    Polsci added a review of Bully: Scholarship Edition
    A glitchy port of a fun game.
    One thing is for certain - applying the sandbox environment Rockstar is famous for to a boarding school concept filled with school bullies, jocks, nerds, cheerleaders, greasers and townies is a great idea and for the most part, it works wonderfully. There is alot to see and do on the campus of Bullworth and the surrounding towns, and the game will keep you entertained and busy for the 25-30 hours it will take you to reach the end.

    You play through the game as Jimmy Hopkins, a smart-mouthed but enlightened 15 year old who has been expelled from a ...

  • Aug. 1, 2008 - 7:37 p.m.
    Polsci is now friends with Cooldude224
  • Aug. 1, 2008 - 7:37 p.m.
    Polsci is now friends with Atillite
  • July 25, 2008 - 8:36 p.m.
    Polsci added a review of DiRT
    Hang on, let me clear the mud out of my eyes...
    Codemasters has been making quality rally racing games for years and having been a fan of Colin McRae Rally 3 in particular, I was looking forward to their latest installment in the series. I can't say I'm a fan of the sport since I don't follow it at all, but I love rally racing games because they throw something at you that other racing games like PGR, Test Drive, Need for Speed and GT don't... dirt, mud, gravel, snow, beat up tarmac and the kind of courses you don't see normally. It makes it all alot of fun.

    DiRt ...

  • July 24, 2008 - 1:58 p.m.
    Polsci is now friends with Tiggerboy
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Reviewed by polsci
Sept. 25, 2008
It's All About The Cars...


In the Forza world it is all about the cars. In this sequel to a very solid racing sim, Turn 10 improves on the formula they surprisingly nailed from the get go. This time however, there is the strong pull of achievement points, leveling up and playing CARPG that pull you through the 50 some odd hours it takes to get through the career mode.

There are hundreds of cars ranging from slow production cars to the fastest elite racers in the world from all parts of the globe. Cars are either won or purchased by racing through career events. There is also an auction house through Xbox Live for seliing and buying cars from other Forza gamers around the world. There are gamers who spend alot of time designing, customising and fine tuning some sweet looking cars.

Since Forza is a sim racer there is a great deal of attention paid to car customization. It is the CARPG component to the game since it resembles the weapon and skill upgrading in RPG games. Just about everything that makes up the car can be upgraded from the engine block, cams and exhaust to springs, dampers and fuel systems. You can also fully customize the look of the car by changing color schemes, adding decals, changing rims and aero packages.

My only major complaint about Forza 2 is it's lack of track variety. Since the career mode takes about 48-55 hours for most players to complete, you will be racing the same tracks over and over again. This does get tedious and boring after awhile. The one plus in all of this is that because you are so familiar with the tracks, you really notice the differences in the way the various cars perform. How much you need to brake heading into a turn, how hard you crank on the gas coming out of the turns, and how heavy (or light) the car sits on the track all depend on the car and how hot your tires are. However, a few more tracks would have been very welcome.

My other complaint is a small one, but one that would make a big difference - and that is immersion. Several design choices make it hard to feel that you are participating in anything more than simple laps around a track. Your pit crew is non-existent. Pit your car and you hear the sounds of the crew working but you see absolutely no one. Besides your monetary earnings from winning there is nothing that makes me feel like you're on the racing circuit. I'm not asking for TOCA Race Car Driver story, but something more that just watching credits and stats going higher.

Unlocking cars and stat tracking does do a good job of keeping you motivated though. Each race will add to your bank, add to your overall rank and level up your car. Each rank unlocks new cars for purchase and every 5th rank gifts you a new car from your home country. Completing brackets of races in different categories in career mode also gifts you cars. These are usually cars needed to race in other brackets, so don't sell them.

Of course there are also plenty of achievements to earn, just don't buy this game expecting to quickly farm points. It will take you at least 20 hours of driving just to collect 100-200 points.

On the web I would suggest you visit forzamotorsport.net and check out the stats page after you've linked your account to the site. You can also upload photos and see what's in the auction (but you can't bid from there). The forums are good and if you have any questions you will likely find the answers there.

It is very easy for me to recommend Forza 2 to racing game fans, there is alot there to fall in love with. Overall the game is rock solid and a step forward in the series. Hopefully we will see a sequel that fleshes out the experience further since the game's potential is tremendous.



Reviewed by polsci
Sept. 25, 2008
Serial killers, alcohol demons and a conspiracy.


It was a happy day when the news broke that Monolith was making a sequel to their visceral and atmospheric first person brawler Condemned. The first game was an experiment in how to take a FPS fought with your fists to the next level. It was tried before in games like Riddick and Breakdown, but the focus in Condemned was almost totally on your ability to punch and pick up weapons in the environment to bash dudes over the head with. It was an effective and thrilling ride, culminating in a very memorable boss fight against Sin.

This sequel picks up a couple of years after the original game and alot has changed. For one, the main character Ethan changed. Gone is the voice of Heroes star Greg Gunberg and the clean cut, but troubled, SCU agent from before. In his place is a noticeably gruffer voice and raging alcoholic mess of a man who is barely keeping himself together. Ethan's now a former SCU agent being dragged back into a story that involves him in ways he doesn't understand.

Also changed is Ethan's main SCU contact, Rosa. In the original Rosa was a short, chubby african-american woman with glasses. In the sequel she's obviously hired a personal trainer and beauty consultant because Rosa is now a hottie. At first I thought changes like these were going to throw me off, but as it turns out, the changes work just fine. The voice acting and the characters fit the story.

What hasn't changed is the brutally violent and extremely satisfying combat. Whether you are fighting with your fists or choosing amongst a variety of weapons strewn about the environment, one thing is certain, you will feel as if you are beating someone to a pulp (minus the bruised knuckles).

It is in the hand to hand combat that Condemned really shines and in this sequel the combat is dialed up a notch through the introduction of a combo system. Build up your meter in your upper right hand corner and then double tap either the left or right trigger buttons and you will launch into a timed button press combo. There are 6 different combos and each one is cool to watch and deals a significant amount of damage to your foe, many times completely taking them out.

One change that isn't quite so welcome is the new emphasis on guns. In the original the emphasis was clearly on fisticuffs, as guns and ammo were very scarce throughout the game. Not so in this sequel. You will find more guns and some levels are entirely gun dependent. It doesn't ruin the game by any stretch, but it doesn't feel any different from any other shooter on the market when you've got a gun in your hand. The hand to hand combat is what sets Condemned apart - when you're shooting your way through levels it takes away from the game's uniqueness.

Embedded in the game is a number of adventure game and survival horror elements. Crime scene investigations are the most fun, usually involving your tech toys to locate clues and unravel more of the story in a CSI kind of way. The story is pretty out there, but it's interesting and engaging.

I did not play around with the multiplayer, so I can't offer any feedback there. However, I spent a good deal of time in the Bloodshot Fight Club option. This is basically an arena option where you can set the number of enemies coming at you, what weapons (if any) are in the environment and a whole host of other options and scenarios. If you're looking to blow off steam for 15 minutes and just pummel dudes, this is the place to do it. It's a great addition to the game.

The single player game should take you 8 to 10 hours to complete and it is broken up into 11 levels total. Once you complete the game you will be rewarded with the option of being able to play through the entire game with guns. Gold medal the last level and you will get unlimited ammo for those guns. Given my criticisms above, I don't know that it's all that compelling to go through the game in that manner, but it's cool to have that option.

While there will be plenty of gamers who will avoid Condemned 2 because of the graphic content, the brutal violence and the inherent fright factor - those who enjoy these types of games will find that this game is one of the best on the block. Survival horror fans take note - this one should be part of your collection.



Reviewed by polsci
Sept. 25, 2008
A charming and colorful JRPG with a very different story


Eternal Sonata defies description in many ways although it very much follows in the traditional footsteps of Japanese RPGs. Alot of credit goes to Tri-Crescendo for crafting a game around a story that many people would think could be incredibly boring, but instead brims with color, emotion and spirituality.

The story centers around the famous classical composer Frederic Chopin as he lays dying, still young but struck with some ailment. In his mind Chopin has created a dream world that he inhabits during this period of sickness. This dream world is inhabited by characters, each with a background and story of their own, who Chopin joins up with on a variety of quests that metaphorically deal with Chopin's illness. I will leave the story details at that since it all gets incredibly deep and existential (but confusing at times) and is a story way more mature then the colorful box art would suggest.

The fact that the bulk of the story takes place in a dream world means that the creative directors could really let their minds go, and the resulting worlds you trek through are absolutely gorgeous to look at. Everything is bright and colorful with lots of detail. Coupling these landscapes with the excellent soundtrack (the majority of which is Chopin's music) provides moments where you find yourself just chilling out, checking out the scenery and relaxing to the music.

Combat, however, is not relaxing and it is one of the components to the game in which it really shines. Unlike many traditional JRPGs, there are NO random encounters. You will see each and every monster before you fight them and how you approach the enemy will dictate the turn sequence (yes, it is turn-based combat). Approach from behind and you get the jump on them, sometimes being able to beat them before they even get to take a shot at you. If you don't want to fight them you can maneuver around them and keep on going, skipping them completely. In the beginning it's best to fight each and every one so you can level up faster, but once you have leveled up enough you can start skipping more fights.

The cast of characters to fight with is fairly large - 10 in all - including Chopin himself. The mix is between melee and ranged fighters, some with the ability to heal. Each character has some magic ability with access to a number of spells or special powers. As you level up you gain new powers. Each power is either a light or dark power and it depends on whether you are standing in a lit or dark area as to which power you can use. Unleashing these powers during combat usually leads to some colorful explosion of some sort on the screen and they are essential to getting through the game.

Tactically this game uses a system that evolves as you play. In the beginning it acts more like a traditional turn-based RPG in that you can take as much time as you want to decide how to begin your attack and then a meter will run down the time you have to attack within once you start. As you progress you unlock new party levels which will change the tactical rules. By the end your meter will begin running out as soon as your turn starts so you'd better act quick.

There is also a system called "echoes" in which each strike builds up an echo meter in the lower right corner. At any point you can unleash your magical attack and the higher the echo multiplier is at the time the attack will be that much stronger. As you unlock the higher party levels you will be able to create harmony chains which allow you to carry over the echo meter to the next character to chain attacks.

So that's the good stuff - fun combat, gorgeous visuals, solid RPG structure and a different and interesting story. What's the bad? If you read other reviews you will see one common complaint and that is regarding the game's pacing. It is sssllloooowwww... This is to be expected, it is a JRPG after all, which can mean long drawn out cut scenes and long pauses in between characters talking to each other. It is enough to drive you nuts sometimes, or put you to sleep.

You can skip these cut scenes but with a story this out there, you'll be really lost if you skip. At different points in the game you will be treated to a photo interludes of European cities while subtitles tell you the real story of Chopin's life while his music plays in the background. It's a nice touch and something you don't see everyday (if you have the patience to sit through them).

To those achievement junkies out there, Eternal Sonata will disappoint. My first playthrough took about 27 hours and I ended with 14 of 22 achievements for 170 points. If you want the rest it will take an entire 2nd playthrough and defeating the two bosses in the Mysterious Union tower, which will require you to level grind in order to be powerful enough to take them down. It's a good game, but I wasn't about to spend another 2 weeks with it just to get the points. Maybe one day I'll go back to it.

If you give Eternal Sonata a chance you will find it is definitely one of the better JRPGs to hit the 360, which is really saying something considering all the big name JRPG makers that have released games on the console this past year. The difference is the story (which is unlike any other you're likely to play for some time to come), the solid design mechanics including the stellar combat, and the eye candy you're given to stare at. It's a well made game that many will look back on and point to as an example of a JRPG done differently and right.



Reviewed by polsci
Aug. 13, 2008
"Hither came Conan, the Cimmerian..."


THQ has done an admirable job the past few years of producing games that may not be AAA titles, but that are fairly solid and fun to play. I was still a bit skepitical, however, of Nihilistic developing the game after their dismal Marvel Nemesis, so I wasn't so sure what to expect from Conan.

My hopes were high that Conan would turn out to be a quality game due to me being a Conan fan since the early 1980s when I bought every Conan comic book under the sun. Luckily for me, Nihilistic delivered a flawed but highly entertaining game that was true to the spirit of the original Robert E. Howard stories.

The God of War comparisons are inevitable with Conan. Both share a badass protagonist, skilled with weapons (and the ladies), in a fantasy world setting. Each game features gory, visceral combat in all it's limb separating glory. Also shared is the button pressing cut scenes, camera angle and a similar red orb collection system that allows you to learn new moves.

Where the two games deviate is speed. God of War has a fluidity about it that Conan does not have. There are moments when Conan rivals Kratos in unleashing combos, but controlling Kratos is a fairly effortless affair whereas Conan isn't as smooth. In some ways, this actually makes Conan harder than God of War. You will need to be more patient.

The moves themselves are well done. Conan has a stable of attacks depending on which weapon you are carrying (one handed, with or without shield, two handed, and dual wield). Red orbs are spent learning new moves and each move can be mastered by using it numerous times. Personally, I went for dual wielding axes most of the time.

The enemies you fight are also well designed, especially the bigger ones. It's not hard to discern their fight patterns - usually it just means waiting for their attack animation to end and nailing them at a weak moment. The variety in the enemies was pretty good, but the game could have used just a few more.

Graphically Conan is not going to win any awards, but the game does look pretty good. To put it kindly, the game does look a little rough around the edges, but doesn't detract from the experience and the overall design of the game fits the Conan style.

One annoying aspect was the music - mainly just the menu music which blares from your screen and will wake the dead. The in-game music isn't very noticeable, which you can view as good or bad.

The voice acting was actually very good. Ron Perlman (he of Hellboy fame) voices Conan and lends the right brand of machismo and sexism Conan is famous for. Conan was never a poet or a gentleman after all. Unfortunately, the story that the actors have to relate wasn't all that compelling. That being said however, Conan's original tales were epic in scale but really were just about slaying fools, hooking up with scantily clad women and forging a legacy that would eventually see Conan become King. On the first two points the game does fine, but in the grand scheme of Conan's world, this story was a blip.

Most of the bosses in the game are not that difficult to beat. Each boss fight is broken down into stages, with most having 4-5 stages to clear before beating them. Notably, if you die during a boss fight you are respawned at the beginning of the stage you were killed on - you are NOT returned to the very beginning of the boss fight. This makes trial and error possible without feeling that you're totally wasting your time.

If you read what others have to say about the game you will come across major complaints about the final boss. This boss has 7 stages and can be very frustrating for some gamers to beat. If you take a straight ahead approach to attacking this boss you will be flinging your controller out of the nearest window and into oncoming traffic. The trick is to be patient, wait for his underground attack and then hit him. When he enters his tentacle phase, run around the dais, time your jumps to avoid his tentacles and when he retracts the tentacles take that opportunity to turn the cogs that will bring about his end. I died a number of times fighting the final boss but as with the other bosses, you are re-spawned at the beginning of the stage you died on, so stick with it and you will get him.

Another serious complaint is that there is a glitch in the 2nd to last level that prevents some gamers from going any farther. You will need to make a jump and no matter how hard you try you won't be able to make it. I can CONFIRM this glitch as it happened to me too. If you reload a previous save (not the one closest to the jump, the one before that, which will require you re-fighting about 6 minutes of the game) the glitch will not be there and you can continue on. I would recommend browsing a walkthrough of the game to know where this glitch is.

Overall, Conan is a fun game and definitely worth playing. I was tempted to give it an extra .5 on my rating due to being a big Conan fan and happy that I could finally play as my favorite sword slinger, but really it is a solid 7.5. Since the game hasn't sold particularly well, it doesn't look as if there will be a sequel, but if there is I'll be there to continue the adventure.



Reviewed by polsci
Aug. 8, 2008
A glitchy port of a fun game.


One thing is for certain - applying the sandbox environment Rockstar is famous for to a boarding school concept filled with school bullies, jocks, nerds, cheerleaders, greasers and townies is a great idea and for the most part, it works wonderfully. There is alot to see and do on the campus of Bullworth and the surrounding towns, and the game will keep you entertained and busy for the 25-30 hours it will take you to reach the end.

You play through the game as Jimmy Hopkins, a smart-mouthed but enlightened 15 year old who has been expelled from a number of schools and is unceremoniously dumped on the Bullworth campus by his mother and her 8th husband as they head off for their honeymoon. It's up to you from that point forward to make the best of the situation, befriend your classmates or defend yourself from them, attend or cut classes and ultimately rise to the top of the school food chain.

To make your mark on the school your main objective wil be to complete missions spread out over the game world. If you've played a number of sandbox games in the past, many of these will be familiar to you - fetch quests, timed missions, pranks, undermining rivals, and a whole lot of fighting. None of these missions are particularly difficult and I had no problem getting through the majority of them on the first attempt. For this reason, Bully is a more relaxing game than others in the genre. You won't find yourself getting terribly stressed out.

In addition to the core missions there are many, many other things to do in the game to keep you occupied - bike races, go kart races, carnival games, paper routes, cutting grass, egging cars, giving wedgies, playing a variety of video games, boxing, kissing girls (or boys if you prefer)... and alot of these have achievements attached to them.

Key to making your way through school is actually attending classes - chemistry, english, math, music, shop, biology, and geography. All of the classes are fun and fairly easy. It may take you a few tries to get through some of them (math in particular) and the final biology class seems to be nearly impossible to pull off in the time they give you. When you complete 5 classes of each discipline you'll be rewarded with some funky clothing or a perk within the game. For instance, shop classes give you access to better and better bikes, and geography classes will reveal locations for secret items on your map.

What really adds to the overall experience is Rockstar's well known approach to humor - the game is very funny and will have you chuckling at what is said and done in cut scenes, as well as in the game world itself. In addition, you will appreciate the well done combat mechanics - Jimmy can brawl and you will be asked to defend yourself many times throughout the game.

Unfortunately we also need to focus on what Bully does not do well... the glitchy nature of the game is an aspect that has gotten alot of attention since it's release. The duty of porting the game from the PS2 to the 360 was handled by Mad Doc Software and the port job is a bit of a mess (even after the March update). It's obvious that the focus was just getting it to run on the 360, not in making it run better.

It's tough to tell you what areas the glitches occur in because they can hit at any time and effect just about anything in the game world. That said, I did not fail a single core mission due to a glitch - in fact the game did not freeze on me at all. Most of the glitches are cosmetic (NPC skitzouts being most common) but some effect the camera and controls. At one point the camera was stuck in one position above Jimmy's head and I couldn't control him, but then some random NPC walked up and knocked me off my bike and the camera reverted to normal again.

The worst glitch however, happened to me at the end of the game - achievements just stopped coming. I did not get the achievement for completing the game and the Endless Summer bonus missions never unlocked. I didn't get the achievement for 250 clothing items, even though I had 307. I reloaded an earlier save and re-bought the clothing items, but got the same result. I'm not a hardcore achievement junkie, but I lost out on 160 points in the end. Upon finishing the game I felt a bit like I had gotten punched in the face and it was a disappointing way to finish a game I had enjoyed.

Playing games isn't all about achievements however, it's about the experiences you have with the game itself. In this regard Bully succeeds as an enjoyable and funny game that won't stress you out. It's too bad the port could not have been handled better and some of these issues couldn't have been ironed out before it hit shelves. I would have scored Bully an 8.5, but I gave it a half point deduction for the glitches and another half point for the punch to the snout it gave me at the end, but don't let that stop you from buying the game if you're interested in it, you will be entertained.



Reviewed by polsci
July 25, 2008
Hang on, let me clear the mud out of my eyes...


Codemasters has been making quality rally racing games for years and having been a fan of Colin McRae Rally 3 in particular, I was looking forward to their latest installment in the series. I can't say I'm a fan of the sport since I don't follow it at all, but I love rally racing games because they throw something at you that other racing games like PGR, Test Drive, Need for Speed and GT don't... dirt, mud, gravel, snow, beat up tarmac and the kind of courses you don't see normally. It makes it all alot of fun.

DiRt itself is a major step forward for Codemasters. Gone are the days of "pivoting". In the older games there seemed to be a central point on the car - sort of a pivot point. It almost felt as though the geography was coming towards you and the car was rolling across it - just like those old car games where the scenery was on a conveyor belt and your car was static, you were just steering over a painted surface. Not any more. Now the cars control as they should and the racing feels more real.

In fact, this is DiRT's strongest point... in hill climbs and while descending you really feel the height and the control it takes to keep yourself on the road. This makes the racing more intense and less random - slip up and you're out of control... focus and you'll be amazed at how well you're racing. Of course all the vehicles control differently and you have a choice of racing anything from souped up pickup trucks, to dune buggys, Big Rigs, normal rally cars of all different sorts, to these strange huge box shaped trucks that can easily roll over if you're not careful. The amount of variety is great.

You'll spend most of your time in career mode advancing through 11 levels of a pyramid. You will rewarded by different achievements as you progress and I was able to unlock 725 points by playing through career mode alone. There are also a Championship and a Rally World mode where you can get a few more points.

The difficulty is Easy. At the outset of each race you can choose between various difficulty options and never are you forced to race the harder options to get achievements - you can get all of them just by racing on medium. You will get more money the higher the difficulty which can make buying cars alot easier, along with the various graphics packs you can get for each car (some of those are very cool).

Finally, DiRT makes two important contributions to the video game world. The first is the graphics. As you may have heard, this game looks sweeeettt. Try not to stare at the countryside as it goes by though, or you'll end up smacking into a tree - best to watch as someone else plays.

The second is one of the best menu systems I've seen in a game (along with some of the best menu music). Hopefully others will pick up on this, although nobody seemed to steal the awesome menu system in Riddick, so maybe they won't. In any event, the menu is slick, interesting and very well done.

All in all, Codemasters did a superior job in giving us DiRT. Next time I'd like to see some more variety in the tracks (in particular the closed course dirt tracks) but that is the only complaint I could really think of. If you like racing you should definitely pick this one up.




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