Dark Void » Don't waste your time
The demo of this game is about as bad as the God of War 3 demo on the District 9 Blu-ray. The free-flight demo of Dark Void is hard to control, even with the "lock-on" feature which just makes movement more disorienting by locking only your camera, leaving you to try to guess where you're guy is pointing. And using blue crosshairs when half your screen is filled with blue sky is a GREAT idea. I can't believe more developers don't use blue...
Then you land and you get to try out the generic third person combat. I play a lot of games and I even had problem trying to target enemies with the over-sensitive controls. I couldn't imagine being a new gamer and trying to play this game. Also, if you accidently hit triangle while on the ground you fly straight into a wall and instantly die.
There was no context for the demo either. You just get thrown into the jetpack section without really knowing whats going on.
Looks like the developer forgot the number one rule for a demo: get the player to WANT to buy your game. If your demo is buggy, and demonstrates all the flaws in your game, DON'T put one out. A demo for the sake of having a demo is not worth turning away potential buyers.

