As long as they add more hats, I'M IN!
potatomash3r's forum posts
I played 2-3 hours of it and got my character to level 9 before I got too bored to continue. The comments so far have been nothing but praise and maybe that happens late game but I was too lazy to find out and now that the beta is over I probably never will find out. From the tiny bit that I played; the combat seemed generic and boring, there was nothing new there. The questing was the worst it consisted of mostly - fetch this, talk to this character, deliver this, kill x amount of this and the public quest or fate as they called it were just kill x amount of creatures.
The game could be amazing if I went deeper, but I didn't have time to dredge through boring shit to get to the good stuff.
Just finished the game and it feels short to me, I wish there was another act or 2. The story, narrative and characters were all awesome and the writing was great and engaging.
Player choice seemed pretty lack luster and combat isn't as complex as I'd like it to be but overall it was alright. A great game but I wish there was more to it, but for 20 bucks I guess its justifiable.
My first playthrough was on hard, and I thought the combat was fantastic.
The enemies had just enough damage to blow through your shield in a few shots and this made cover, skylines and traps an important aspect of the game. Watching Jeff play it on the quick look on normal it felt like watching some weird COD knock off where you could just run in a room shoot the shit out of everything with iron sight and sometimes throw in a vigor just for shits and giggles. Playing on hard, made taking cover essential and running around from cover to cover helped tremendously. Running around like a little shit is part of the game and is especially true when battling a handy-man, this is perpetuated by the presence of skylines which if I'm not mistaken is in every handy-man battle including the one with Chen - it was a hook but given the minimum distance needed for latching onto it, the increased mobility was still there. I think the game is varied and interesting enough if you play it like that by using the various vigors and experimenting with what works on which enemies, that being said I can understand how there would be a 100% efficient combo either with spamming crows, electricity or whatever.
I thought the two weapon limit was odd at first, frustrating later, and justified at the end. In the beginning it didn't matter because the weapon choices were few and ammo was abundant. Later on in the game when the fights became prolonged, running out of ammo during a fight was commonplace and it got frustrating. Weapon and ammo management is an aspect I didn't expect. Running around with an empty gun and picking up whatever weapon was on the floor made it more interesting because it felt desperate and natural. Natural in a way that a a man can only carry two guns and picking up a gun on the floor mid-fight was a very realistic thing to do. Thinking about it, at the end of it all. I think having more than two guns at one time could have made the game too easy while lessening the impact upgrades can have.
The ONE thing I hate about the combat is that death is not permanent. The respawning ruins the game and provides no form of consequence for dying except losing a bit of dosh. To me dying and respawning just meant that I could brute force my way through certain sections. I wish there was no respawn, because each arena fight would then be a sort of puzzle and dying just meant you could approach it differently with ammo and salts intact.
I've seen some reviews and read some comments and the combat seems to be the weakest part of the game. I'm sure there are things that could be nitpicked and downright criticised that I've missed. But often, I ask the question: Compared to what? I can't recall a game that had such fulfilling combat since HL2. Its not perfect, but its the best combat I've experienced in an FPS so far.
The city space is too small. The beta doesn't really have much, most of the structures and features are locked out for now. Other than that, it was fun for 45 minutes because after that you run out of things to do.
The music and the sounds of the game are just fantastic. So far, it looks great! The only thing I didn't like was how every structure had to literally hug a road to be built.
Videos stopped loading for me since my premium membership ended as well.
And I agree, I think its related to the advertising stuff because that's the only thing that has changed since I stopped being a premium member.
At the end of episode 3 I realized that none of my decisions had any real impact on the story. It felt like a game on rails and that ruined it for me. The writing was good, but the gameplay was non-existent. At some point in episode 4 i just couldn't muster enough interest in the characters or story to continue especially when I knew my decisions didn't mean jack shit. Overrated? Yes.
Here is my 2cents:
- Improve the multiplayer connection in the game, as it is now - PvP is a hit and miss (mostly miss) with horrendous lag.
- I hope covenants are more involved with one another, like having small skirmishes between dark moon blade and dark wraiths.
- More NPC invasions would be awesome.
- Remove backstabbing or at least make it much harder to do in PvP - its cheap and too easy execute.
- Better ranged weapons - I hope they increase the targeting range, because aiming down sight is impractical in a fight.
- No more shitty bosses i.e. Dragon God and Bed of Chaos.
- I hope they do more with the various armor and damage types and remove the shitty embers that were useless i.e. Magic and Occult.
- I really love the combat in the souls series, so having some sort of Arena would be great.
- I would like the game to be more difficult without forcing the player to raise it artificially with the Calamity Ring or playing the game with base Soul Level. They could introduce more optional bosses or areas or something.
- PC release first day!
For everything else - its perfect.
I hope they keep everything intact and just improve on DS. Clearly this game is a direct sequel to Dark souls, I'm really interested in the story now - would it be in a new country? Would the events of Lordran mean anything? It really piques my interest and I'm really excited for this game. I hope it turns out great!