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potatomash3r

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potatomash3r

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My line of thought was to buy this with a PS4, but with both infamous and Watch dogs not being the great games I expected them to be I decided not to buy shit and just wait.

So reviews did impact my decision, specifically giantbomb reviews.

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potatomash3r

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BOTH!

Got dark souls day one and it was awesome trying to figure out shit, also people sucked at PvP when it started and it was more fun to run around human and get invaded compared to the now where people just get ridiculous items with low soul level and just bully people trying to get past a boss. One month probably wont make PvP abysmal at low levels, I think it took dark souls 6 months or so before people actually started to get good at the game.

Then i'll jump to PC assuming that its optimized and moddable.

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potatomash3r

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As long as they add more hats, I'M IN!

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I played 2-3 hours of it and got my character to level 9 before I got too bored to continue. The comments so far have been nothing but praise and maybe that happens late game but I was too lazy to find out and now that the beta is over I probably never will find out. From the tiny bit that I played; the combat seemed generic and boring, there was nothing new there. The questing was the worst it consisted of mostly - fetch this, talk to this character, deliver this, kill x amount of this and the public quest or fate as they called it were just kill x amount of creatures.

The game could be amazing if I went deeper, but I didn't have time to dredge through boring shit to get to the good stuff.

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#5  Edited By potatomash3r

Just finished the game and it feels short to me, I wish there was another act or 2. The story, narrative and characters were all awesome and the writing was great and engaging.

Player choice seemed pretty lack luster and combat isn't as complex as I'd like it to be but overall it was alright. A great game but I wish there was more to it, but for 20 bucks I guess its justifiable.

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It really is a great game. In the demo alone I sunk in several hours just so I could beat the first boss.

Out on the 27th of June, can't wait!

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#7  Edited By potatomash3r

Ni no Kuni, its been in there for over a month and I've only played 4 hours of it. So boring.

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My first playthrough was on hard, and I thought the combat was fantastic.

The enemies had just enough damage to blow through your shield in a few shots and this made cover, skylines and traps an important aspect of the game. Watching Jeff play it on the quick look on normal it felt like watching some weird COD knock off where you could just run in a room shoot the shit out of everything with iron sight and sometimes throw in a vigor just for shits and giggles. Playing on hard, made taking cover essential and running around from cover to cover helped tremendously. Running around like a little shit is part of the game and is especially true when battling a handy-man, this is perpetuated by the presence of skylines which if I'm not mistaken is in every handy-man battle including the one with Chen - it was a hook but given the minimum distance needed for latching onto it, the increased mobility was still there. I think the game is varied and interesting enough if you play it like that by using the various vigors and experimenting with what works on which enemies, that being said I can understand how there would be a 100% efficient combo either with spamming crows, electricity or whatever.

I thought the two weapon limit was odd at first, frustrating later, and justified at the end. In the beginning it didn't matter because the weapon choices were few and ammo was abundant. Later on in the game when the fights became prolonged, running out of ammo during a fight was commonplace and it got frustrating. Weapon and ammo management is an aspect I didn't expect. Running around with an empty gun and picking up whatever weapon was on the floor made it more interesting because it felt desperate and natural. Natural in a way that a a man can only carry two guns and picking up a gun on the floor mid-fight was a very realistic thing to do. Thinking about it, at the end of it all. I think having more than two guns at one time could have made the game too easy while lessening the impact upgrades can have.

The ONE thing I hate about the combat is that death is not permanent. The respawning ruins the game and provides no form of consequence for dying except losing a bit of dosh. To me dying and respawning just meant that I could brute force my way through certain sections. I wish there was no respawn, because each arena fight would then be a sort of puzzle and dying just meant you could approach it differently with ammo and salts intact.

I've seen some reviews and read some comments and the combat seems to be the weakest part of the game. I'm sure there are things that could be nitpicked and downright criticised that I've missed. But often, I ask the question: Compared to what? I can't recall a game that had such fulfilling combat since HL2. Its not perfect, but its the best combat I've experienced in an FPS so far.

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#9  Edited By potatomash3r

The city space is too small. The beta doesn't really have much, most of the structures and features are locked out for now. Other than that, it was fun for 45 minutes because after that you run out of things to do.

The music and the sounds of the game are just fantastic. So far, it looks great! The only thing I didn't like was how every structure had to literally hug a road to be built.

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#10  Edited By potatomash3r

Videos stopped loading for me since my premium membership ended as well.

And I agree, I think its related to the advertising stuff because that's the only thing that has changed since I stopped being a premium member.