Pr1mus's forum posts

#1 Posted by Pr1mus (3978 posts) -

I would spend an absurd amount of time messing around in the tanker again.

I don't want to play the Big Shell ever again. Not because of Raiden. I never had any problem with the switch of character. The Big Shell is just not very interesting of a location and the story itself isn't all that great.

Anyway, Metal Gear Solid 3 is still by far the best in the franchise.

#3 Posted by Pr1mus (3978 posts) -

No thanks!

I'm still very excited by REmake Remaster however. Still waiting on the PC release for that one.

But if these remaster prove successful enough and motivate Capcom to give RE2 and 3 the REmake treatment one day then I still wish Zero great success even though i hated that game...

Maybe the next game in the queue for a remaster is actually RE6. Resident Evil 6: Good Edition.

#4 Posted by Pr1mus (3978 posts) -

Would it behoove me to play through this title before Drew and Dan start this up?

I've played maybe the 1st hour or 2 of this last year but nothing else. Would I be lost and shaking my head like through MGS 2? Or would I be entertained at the ridiculousness as in MGS 1?

MGS3 is a lot easier to follow than MGS2. No need for prior knowledge of the game to really understand what's going on and the game keeps the ridiculous and nonsense to a minimum by Kojima standards. Basically like MGS1 i suppose.

#5 Posted by Pr1mus (3978 posts) -
  1. Alien: Isolation
  2. P.T.

Haven't really seen or played any other standout. I'm sure there are plenty of technically more impressive games out there but that side of the discussion is so boring.

Artistically nothing beats Alien: Isolation.

#6 Posted by Pr1mus (3978 posts) -

Dark Souls 2

#7 Edited by Pr1mus (3978 posts) -

Dark Souls 2 or Civilization: Beyond Earth.

Because you'd think that the sequels to a game that is near the top of my favorite from last generation or one that i played over 800h of and that both appeared to be more of the same would make the list this year.


You'd be wrong though.

#8 Posted by Pr1mus (3978 posts) -

The industry killed consoles for me.

Consoles are just too limited in what they can and cannot do and the notion of buying a game and it just works is no longer applicable to consoles. Games ship a bit more broken every year. If a game is broken on console well that's that. On PC the community will fix the game if the developer can't be bothered to do its job and in worst case scenario you always have the possibility of brute forcing your way to good performance on PC.

And really, 60 fps (or 120, 144 etc) is not negotiable anymore for me. I couldn't care less about graphics, give me something fast, responsive and precise.

And a mouse.

#9 Posted by Pr1mus (3978 posts) -

@hassun: There is some when not using V-Sync but definitely not an overwhelming amount. And i definitely don't like tearing in general but can deal with it if there isn't too much of it.

#10 Edited by Pr1mus (3978 posts) -

Well this is a surprise, what with Japanese developers' reputation in the PC world but this game is turning out to be one of the best PC ports i've seen in a while. It's not without issues but most of them are fairly benign and will either be patched or people will find workarounds. Regardless, my ancient PC which falls short of even the minimum requirements handles it like a champ.

The rig!:

  • i5 760 2.8GHz
  • GTX 460 1GB
  • 8GB RAM
  • Win 7 64 bits

The results!

At 1080p, V-Sync disabled, everything else set to High (most options go from off/low, med, high and extra high) and running in the middle of the base, in the rain and gunning down people and shooting explosive barrels the game without fail stays above 30 fps, most of the time between 40 and 60. If you like the silent approach and keep the explosive action to a minimum a constant 50+ fps is possible.

Screen filtering seems to be one of the most demanding option and lowering it to low while at the same time increasing textures and texture filtering to extra high means an almost constant 60 fps. I don't mind turning it down either since it removes the depth of field which i generally dislikes. It would have been nice to have an individual option for the depth of field itself however. Lighting and Model Quality are also 2 other options which have a significant impact on performance when going above high. Lighting adds a bunch of additional lights at long distance and Model Quality controls the draw distance and level of details on objects, displaying them with more details at longer distance. Basically turning any of those options all the way up to extra high means taking a 10-15 fps hit on my rig. No can do. Well i can turn up one of them, maybe 2 if it's not raining but not all 3.

Now for some of the issues, most notably there is no mouse control in the menus. It makes navigation a bit cumbersome but once you've set all the options to your liking this becomes a non issue. I also have some problems with the mouse sensitivity. Specifically while zoomed in. You can't set the sensitivity separately for your regular aim and while zoomed in (either with a weapon or the binoculars etc.) This means that the further you zoom in the faster the camera moves. I'm used to play with a fairly low sensitivity so this isn't unmanageable but for high sensitivity users it may be a problem. Otherwise keyboard and mouse control work well.

Some people are also reporting crashes on start up. Having a controller plugged in appears to be one of the culprits but at the same time others are playing with a controller without issues. I haven't personally experienced any stability issues.

If you were on the fence about it because of the listed system requirements or general quality of the port well there is nothing to worry about.

Edit: Deleted the in-game screenshots because low res steam screenshots look no where near as clean as the game actually does.