@sanity: I don't think it's the same day, i think the idea with Max at the lighthouse before the funeral is showing that there's no storm in the fifth day.
I finished it a month ago and still think about it daily. I don't really want to let that world go and i constantly think about replaying it. It's that good.
I picked that ending too and it felt like grieving for a good week afterwards. At least i think that's what it feels like. I don't really know, i've been fortunate enough to not lose anyone super close to me yet.
It's my game of the year too. Game of the last couple years even. Playing it at this moment in time was the perfect storm to be so receptive to its themes. Ashly Burch absolutely kills it as Chloe and Max grows so much as a character throughout the story.
You know that game deals with many extremely serious themes, tough moments everyone goes through at one point or another in their lives but the thing that got to me the most is not the suicide, or the drugs or the bullying but instead this incredible relationship between Max and Chloe and how it made me reflect on how much i've been neglecting and throwing away friendships of my own for the last couple years and since finishing it i've seen to that and saw a friend i hadn't seen in years!
Yes they are. It's not about too much or not enough content. It's about more interesting or important content. They could use that time for better or more original content instead.
Just an example, the fact they won't finish Life is Strange before GOTY talks is a fucking tragedy and for what? The same sorry excuse of not enough time to play it. Cut 3 of those 1h30 long quick looks in half and lo and behold enough time to play another episode is created!
An 1h30 quick look of Vinny playing Just Cause 3 is 2 things. 1) Hilarious and 2) unnecessary when you already have an hour long quick look ex of the game. It being super funny in a vacuum doesn't make it any less unnecessary when better/more important content could have been created instead.
I have been watching competitions in a number of games for so long that i don't really ever think about it anymore. Hearing a caster talk about a player called Skadoodle sounds has normal as just calling him Tyler.
That said as esports continues to grow larger and larger and starts getting huge mainstream audiences outside of Twitch i wouldn't be particularly surprised if they just eventually drop these aliases and just call players by their real names. Nothing would really be lost by doing this either.
I was 13-14 at the time and the speeder chase scene in the forest blew my mind. At the time the Star Wars trilogy was basically still the greatest thing ever and I grew up watching those movies on TV at home but that didn't diminish the impact of this particular scene when I saw it on the big screen.
The line is blurry between what is indie and what is not. Is Bastion indie? It looks like it but then it's published my WB.
If were talking about small, cheap, downloadable and mostly made by a small team then:
Super Meat Boy
Bastion
FTL
Limbo
Hotline Miami
Axiom Verge
Rogue Legacy
World of Goo
Journey is definitely not indie but it's amazing.
I guess those are the standouts to me. I've got so many more, most of them for free as gifts or as part of bundles and i didn't care for most of them. Spelunky, Braid, Guacamelee, Fez, Audiosurf to name a few.
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