Praab_NZ's forum posts

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#1 Edited by Praab_NZ (281 posts) -

Here are some good relatively popular and not generic metal bands and their 'best' albums, I think.

By best I really mean most likely to be enjoyable for a general metal appreciating type, in no particular order:

  1. Opeth - Deliverance, Damnation, Ghost Reveries, Watershed, Heritage, Pale Communion, (Honourable mention: Blackwater Park - its a 'classic' album of theirs)
  2. Coheed and Cambria - Good Apollo I'm a Burning star IV Volume One, The Aftermath: Descent
  3. Devin Townsend - Addicted, Epicloud, Ziltoid the Omniscient (If you enjoy ridiculous comedy), Deconstruction (Divisive complexity and an assault on the ears, some 'great' comedy).
  4. Scar Symmetry - Pitch Black Progress, Holographic Universe
  5. Solution .45 - Aeons Past (Similar to Scar Symmetry, both have growled+clean vocals, share one of the best vocalists in existence)
  6. Soilwork - The Living Infinite, Natural Born Chaos (Production kind of sucks on the old albums, Living Infinite is definitely their 'best' album in a technical sense. Death metal growls + clean vocals)
  7. Audrey Horne - Audrey Horne (Interesting vocalist, hit or miss in terms on per album basis for me)
  8. Fair to Midland - Arrows & Anchors, Fables from a Mayfly (Great vocalist, unique style)
  9. Blind Guardian - At The Edge of Time (Good old power metal a la Dragonforce but better)
  10. Kamelot - Epica
  11. OSI - Blood, Fire Make Thunder (Sometimes clearly not metal, but another interesting band)
  12. Dream Theater - Black Clouds and Silver Linings, Train of Thought, Octavarium, A Dramatic Turn of Events, Systematic Chaos
  13. Symphony X - Paradise Lost
  14. Mastodon - The Hunter

That was just off the top of my head. Here's a somewhat typical Devin Townsend song to make this page run even slower:

Loading Video...

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#2 Posted by Praab_NZ (281 posts) -

I find it interesting that some people find violence to be acceptable to portray against adults in games but not children. There are some vile things expressed in games that if were to happen in real life we would recoil from, the point is that it's not real and we are all aware of that.

If you think about playing a game in which you kill hundreds of people singlehandedly, the value of their innocence or lack therof is somewhat diluted. The classic case being: Are you as the player character, worse than your opponent if to do something noble you had to murder several people who may or may not have been 'bad'?

Maybe faceless grunt #888 was 1 day from retirement after winning a bravery award from saving a litter of kittens and was thinking of his dear grand-ma-ma whilst slumped irreverently behind a chest-high wall, until he was brutally detonated by some wandering misanthrope on the hunt for Nazi gold. Was his imaginary life more or less valuable than an imaginary small child's? Who cares!!! Neither of them were real!!

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#3 Posted by Praab_NZ (281 posts) -

@gamer_152: the question I would pose to you then is whether or not kickstarter should stop pointless or frivolous ones. Why or why not?

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#4 Edited by Praab_NZ (281 posts) -

Yeah.... the story was executed in an interesting way through the use of these mechanics, the story itself it wasn't exactly original, but in my personal experience it was too short for me to bond with the characters enough - not just in terms of hours, but in the way they told the story and hit the beats.
It seemed like they travelled quite far but in reality they didn't really face many hardships together that weren't tossed aside instantly, they were thrust into these deadly and disturbing environments but never seemed to be emotionally affected by them and you continued on to the next event.

I as the player did not get enough time or reason to reflect on the nasty things that were happening, and the brothers didn't seem to be that bothered with murdering trolls or maiming giant corpses which I found odd.
However I think I suffered from overhype by certain members of the gaming press and that is really my issue for buying into that, I think I can get why this story has resonance for people but - like others have said it was too heavy handed for me and there wasn't enough subtlety in the character building to make me care as much as the game wanted me to.

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#5 Posted by Praab_NZ (281 posts) -

@TyCobb said:

@RollingZeppelin said:

@Praab_NZ said:

@RollingZeppelin: That's the one thing i really dislike about python, the indentation is quite hassling if you aren't used to it.

I don't mind it, you can highlight many rows of text and tab once to indent them all. Plus it makes the program look really clean.

I love the indentation aspect of python. It's no different than having to use brackets. If anything it makes you format your code properly. There is no reason I should have to look at C# or Java code and see a line of code at the same tab level as the method brackets; that is just disgusting. Also any decent IDE will automatically put you on the correct indentation level (PyCharm is an awesome Python IDE)

Yeah no doubt, but Python is somewhat more difficult to read when you dont have the bracketing system, yeah its less convoluted but its often hard to tell with nested operations exactly what is going on.

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#6 Posted by Praab_NZ (281 posts) -

@RollingZeppelin: Thats true, but a language like Java or C can have the same tidy look without a need for consistent indentation. I just auto format all my stuff in a program like eclipse though anyway so they are roughly the same haha.

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#7 Posted by Praab_NZ (281 posts) -

@RollingZeppelin: That's the one thing i really dislike about python, the indentation is quite hassling if you aren't used to it.

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#8 Posted by Praab_NZ (281 posts) -

@jhardcopy said:

You could set up a dictionary, which maps from keys to values (like words to definitions in a book-style dictionary).


a = dict({1:"January", 2:"February", 3:"March"...........12:"December"})

You can do lookups on the dictionary of the form a[n], i.e. b = a[3], which will set b to "March"

More info:

Still a problem of numbers out of range, even using the 'in' and 'not in' requires an if test to change the output.

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#9 Posted by Praab_NZ (281 posts) -


A switch statement is basically just another, cleaner way of doing if/else if, when you have a decent number of things to check.

If you guys haven't learned switch statements, or arrays, and your professor wants you to do this without an if statement, then its probably a python specific thing (and I'm not at all familiar with python, sorry :( ).

Python doesnt have a switch like Java or C# unfortunately.

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#10 Posted by Praab_NZ (281 posts) -

I dunno why people are saying this isn't their fault when it clearly is. They had control and some warning but they messed up.

5 seconds might not be a long time to prepare hosts to speak and so on but its enough time to switch to any other feed even one that isn't ready.