President_Barackbar

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#1 Edited by President_Barackbar (3198 posts) - 2 minutes, 53 seconds ago

I'm getting really tired of this comparison. Many people have gone over why equating Steam and the possible XBONE infrastructure are an apples and oranges comparison. One is an OPEN platform, and one is a CLOSED platform. Until you can understand what that means for prices of games, we can't have this discussion. Steam prices games LOW to attract people to the service. A closed platform with no competition has no incentive to offer discounted games.

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#2 Posted by President_Barackbar (3198 posts) - 1 hour, 28 minutes ago

@milkman said:

I get that a lot of companies are struggling and people are losing their jobs and that really is awful. But here's the harsh reality. As a consumer, that's not my problem. I may personally feel bad when a studio closes down or there are big layoffs at company X but I don't have any obligation to these people. There are major issues in the video game industry. Major issues that will need to change soon if this industry is going to survive. But pointing the finger at consumers and saying "okay, YOU change" isn't going to work. Figure it the fuck out on your own, video games. I'm not going to do your job for you.

Absolutely, I completely agree with you there. Its not my job to figure out how to make money in games, I'm just the dude that buys them.

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#3 Edited by President_Barackbar (3198 posts) - 7 hours, 7 minutes ago

@liquidprince:

Eh, I hope you're right. We'll never know at this point.

I wasn't going to buy one before and I won't now either, but I WAS interested in seeing if they could shake up the stale console model for retail, trade in, pricing and coding. Now that you're still free to pass around games and trade them back in for $10, it's obvious console game prices are not going to drop, we won't see Steam-like sales and the coding will continue to be held back from innovation. Guess I'll be sticking with PC for another generation.

Now you're just being fatalistic. Like Patrick mentioned before, its not my job to prop up the shitty business model of AAA games. I don't understand why you are lamenting the fact that game prices aren't going to go down and there won't be Steam like sales on consoles because there was no proof whatsoever that these things were going to happen on the XBONE. You are assuming an awful lot, and I really don't think striking a blow for consumer rights is going to set back gaming innovation. You are talking like some of the MS people from before the policy changes about how those horrible greedy consumers are trying to stifle their hallowed mission to make even more technologically advanced games.

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#4 Edited by President_Barackbar (3198 posts) - 7 hours, 23 minutes ago

@dexterkid:

Maybe, but at one point in time "motorized carriages" and "talking pictures" were the stuff of fantasy, too. We'll never get there if people keep turning their nose up at it because

A) They don't think it's possible

or

B) Doing so requires moving beyond the established comfort zone they're living in as far as how game purchasing and retail works.

Now that they've split the capability of the machine into two camps (connected vs not connected), developers will gravitate toward developing for the non-connected to maximize their potential profits. It's a business at the end if the day.

You've been drinking the marketing Kool-Aid a little too much. You are assuming that all their claims about offloading to the cloud were not only 100% true, but also that developers had already been making games with it in mind. I don't think they would be so quick to strip that stuff out of the console if dev teams were already making games that were heavily reliant on offloading to the cloud. I'm willing to bet that their talk about offloading to the cloud was a lot like EA saying SimCity needed the cloud: just a way to justify the always online connection and nothing else.

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#5 Posted by President_Barackbar (3198 posts) - 1 day, 12 hours ago

I just don't understand why anyone thought a new Killer Instinct was a good idea.

Or why anyone thought the original was a good idea.

I'm with you man. The most shocking thing to me about the KI backlash was that there are actually legit fans of KI.

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#6 Edited by President_Barackbar (3198 posts) - 3 days, 11 hours ago

I think its funny how oblivious anyone at Microsoft seems to act about any of this DRM stuff, to the point where they sound like they have no clue why anyone would be upset over their policies. When asked a really good question like this, the fact that Major Nelson immediately went "HEY DIDN'T YOU SEE THE COOL GAMES? GAMES!!!!" tells me that marketing people really thought people were dumb enough to be distracted away from the DRM. I also like the fact that they continue to tell us how much we are going to love what their restrictive policies do for gaming without telling us what those benefits are.

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#7 Posted by President_Barackbar (3198 posts) - 3 days, 23 hours ago

Turn based, I'm not good enough at micro management for RTS.

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#8 Posted by President_Barackbar (3198 posts) - 4 days, 9 hours ago

@nezza said:

I'm staggered by just how much crap consumers in North America seem to let companies get away with in comparison to the UK. There would be an outcry if some of these practices were attempted here.

I'm even more surprised that the reaction to this is that it is somewhat normal or OK in any way.

We don't tend to "let" these things happen. Businesses over in the US draw a lot of water, consumers don't draw shit. The US is primarily a society for the support of businesses.

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#9 Posted by President_Barackbar (3198 posts) - 4 days, 11 hours ago

I play on NA as PresBarackbar. While Dota seems more popular here due to Brad, its overwhelmingly popular over on Gamespot where they have a bunch of video content featuring pro LoL players and stuff.

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#10 Edited by President_Barackbar (3198 posts) - 7 days, 9 hours ago

I like owning discs, and my internet isn't nearly robust enough to handle downloading full games.

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