project343's forum posts

#1 Posted by project343 (2858 posts) -

@soulcake: All the information you could possibly want is available right here. Insight is your humanity equivalent; more info available right here.

Notable funstuffs:

  • You can set a password to have the matchmaking direct your friends toward you.
  • Summoning allies brings Chime Maidens into the world; Chime Maidens summon invaders to kill you and your compatriots.
#2 Posted by project343 (2858 posts) -

@dispossession said:

I haven't played any of the Souls games, so Bloodborne will be taking my Souls-like virginity. I've been working through Lords of the Fallen and it's alright. I'm not sure how close it is to Souls, but I hear the comparison a lot.

Lords of the Fallen takes inspiration from Souls, but is still missing so much of the series' charm. I just finished it today, and I had a good time, but not nearly the same revelatory feeling that I had playing each of the Souls games (Demon, Dark, and II).

Things that separate the two:

  • The game is a fair bit easier than the Souls games.
  • The combat is significantly more fatty, unreliable, and imprecise.
  • The bosses are more about gimmicky mechanics and large health bars rather than animation reads.
  • The narrative is presented very directly to you, and it's fucking bad. Exposition on top of exposition.
  • Along those same lines, Souls games respect their players as human beings who can experiment, prod, explore and extrapolate. There are few tutorials, no hints, virtually no exposition. It's the player's job to figure out the gameplay, the items, the world; it isn't the designer's job to neatly present everything, then triple-check that the player knows what's going on.
  • The game has very few secrets and oddities. Souls games are all about secrets and discovery; finding a seemingly useless item underneath a specific pile of boxes that unlocks a single door at the other end of the game. Lots of murmurings, players left in the dark, hushed hints on message boards, the community coming together to solve these oddities. It feels like a communal uncovering in the same way that FEZ did.
  • Level design and linearity. Souls games are generally about a freeform exploration of a single, massive map (less so in DS2). There are hidden pathways everywhere, and shortcuts to open up back to other parts of the world left, right and center. Lords might as well be a straight line with a couple pockets of loot on the side every now and then.
  • The world. The world of Lords doesn't pull you forward. It has one visual look, it's beautiful but dull (it looks like an Unreal tech demo). Souls games have bizarre, interesting worlds that constantly make you raise your eyebrow. You want to know more, and that feeds into an exploration of the landscape.
  • Multiplayer. Seriously, it's a huge part of Souls. The PVE coop community, the PVP community, the messages left by others (both troll and hint messages), the bloodstains that let you watch how others die, and seeing the images of players walking around. It feels like you're working through this world together, and it gives you reason to keep going: gearing up for PVP (or PVE).

At the end of the day, Lords is a good ride that tries to channel Souls, but misses too much about what makes those games special.

#3 Posted by project343 (2858 posts) -


  • God it's pretty. Best looking game I've ever played.
  • Facial animation and sheer artistry of everything is top-notch.
  • The art direction and concept is... neat.
  • An experience that rarely feels padded.


  • The most throw-away third-person shooter gameplay; completely underexploited arsenal potential; the most out-of-place Red Dead targeting mechanic; melee combat that is more likely to get you killed than anything.
  • Copy-paste encounters. There are two types of werewolf encounters: the boring assaults in warehouses, and the QTE-ridden knife-fights. Both are copy and pasted throughout the game, and neither is compelling enough to warrant the copy-paste.
  • It is a single-tone narrative experience that rarely eases the player into its world; it's always grim self-seriousness, unlikeable characters, and throw-away plot conceits. It felt like the game was actively trying to make me not care about the narrative, despite being an extremely narrative-focused experience. A little more lighthearted banter would have gone a long way.
  • The value proposition is not great, but that's an argument done to death.

It's such a weird game. They clearly put an ungodly amount of time and money in the audiovisual experience of The Order, but why not spend some of that on hiring more game designers? So many of the mechanics are severely underdeveloped. They almost feel placeholder. Refining some of the core mechanics, adding a larger arsenal of Tesla weapons, adding some more layers of nuance to the cover gameplay... it all could have gone a long way.

#4 Posted by project343 (2858 posts) -

This should be a God of War Collection (1, 2, 3, Ascension, and the PSP games). Seriously. Why not include the full batch of games? They've already been HD-ed and everything.

#5 Posted by project343 (2858 posts) -

He's starting to look like a skinny Gaben.

#6 Posted by project343 (2858 posts) -

This is my favourite game of 2015 so far. An absolute treat. BUD is such an adorable, clumsy character. More than that though, the procedural and physics-y nature of the platforming makes for a completely different 3D platforming experience. It isn't about precisely executing on designed challenges, but is much more about playfully engaging with a toybox-like space. It just feels so fresh despite existing in a genre that had been run into the ground a couple generations ago.

#7 Posted by project343 (2858 posts) -

I'm predicting during the GOTY deliberation podcasts, worst trend goes to "Unfinished Games"

Never forget November 2014.

#8 Edited by project343 (2858 posts) -

I hate everything about it. Well, aside from the concept (Sci-fi Civ sounds lovely).

  • Aesthetically, the game looks like garbage. It's bland, it lacks polish, it feels cheap.
  • The UI needs a ton of work, and relies way too heavily on iconography.
  • The tech web is a neat idea, but feels far too aimless and unintuitive.
  • The non-combat route is shallow and unengaging; the lack of (meaningful) culture and religious input hurts this aspect the most.
  • Stations feel like a half-baked idea.
  • The lack of historical grounding hurts the game in so many ways. It makes everything less intuitive (predicting AI, having a reference point for nations, having a reference point for technology, etc.). It also impacts a lot of Civ's "historical fan fiction" charm; the idea of a modern military formed under the leadership of Genghis Khan...
  • Sponsors are nowhere near as interesting (or plentiful) as their Civilization counterparts.

What do I like? Iunno, the espionage stuff is cool, the early game is slightly more interesting, and I think miasma is a cool mechanic. I'm not a hardcore fan of the genre, but this game was a pretty huge disappointment. Playing it makes me want to turn it off and play a better Civ game.

#9 Posted by project343 (2858 posts) -

Halo is all about the combat sandbox, in both multiplayer and against the great campaign AI.

#10 Edited by project343 (2858 posts) -

I own all next-gen consoles (WiiU, PS4, Xbox One). So far, the Xbox One has done the least to justify the purchase. The PS4 is sort of the better platform for multiplatform gaming (better UI, better performance/resolution, higher value service, better controller); it also has a much snappier Netflix app. That said, the Xbox One has a couple pros. The recent addition of DLNA support is lovely, and the rest of the arsenal of multimedia features are comprehensive and (generally) excellent. While there is very little worth owning on the Xbox One right now (Forza Horizon and D4 being the only notable exclusives), there is a fair bit of promise in the future.

You could probably list just as many exclusive titles worth owning on the PS4, so you'll have to decide for yourself if the contents of this list are worth the price of admission. The PS4 is the leaner, but better next-gen gaming experience; the Xbox One, by contrast, is a bloated experience that has yet to really justify itself to gamers specifically.

If I were to recommend two consoles this generation, I would recommend the WiiU and PS4. Both have done a much better job justifying the price. WiiU, in particular, has the best catalogue of exclusive content.