project343's forum posts

#1 Posted by project343 (2873 posts) -

Martyr Logarias, Ebrietas and the final boss (Gerhman) are all more difficult than Rom. Just poke at the spiders and dodge when he uses spells. When the spiders are dead, beat the shit out of him. Repeat.

On my first playthrough, I skipped the spiders entirely. I just beat the shit out of him while keeping the spiders on the other side of his body; he basically body-blocked them from me. I wouldn't recommend this strategy though. The positioning of the spiders and his use of spells is too unpredictable for this to work every time.

#2 Posted by project343 (2873 posts) -

Not right now, but I'll definitely be picking this up at some point. I've been on such a Soulsian binge lately. I went through Dark Souls, most of Demon's Souls, Lords of the Fallen, and Bloodborne within a couple months. That said, Souls games are exhausting, and a dumb ARPG romp through Borderlands and Diablo 3 sounds like the perfect palette cleanser before revisiting Dark Souls 2.

#3 Posted by project343 (2873 posts) -

I feel like their self-healing and stupidly large health bars make them artificially difficult in the laziest ways possible. They aren't fun, they don't add much, and I'd much rather bring back the phantoms from previous games.

#4 Posted by project343 (2873 posts) -

@zevvion said:

Mercy Blade disagreed. A Call Beyond one-shot-kill-disagrees. Though there is barely any magic in the game at all, so I don't have much of an argument beyond that.

Mercy Blade also has a B is scaling--same situation. If we're talking pure numbers, Ludwig's is much better for arcane users; obviously no one can dispute moveset preference.

A Call Beyond is way too unreliable, and the cost far outweighs the damage. More than that, the 40-point arcane requirement and being tucked away in one of the later portions of the game mimics a lot of the issues with arcane builds: they're only really viable at the end-game. At the very least, you can spend your 8 bullets and get a cool looking lightshow. Bedazzle the enemies with particle effects.

#5 Posted by project343 (2873 posts) -

@project343: Have you done any experimentation with the Burial Blade? I fucking love the feel of this weapon, and it's half physical/arcane. I don't really want to resort to Ludwig's as I already went through the whole game with it!

Burial Blade has a B scaling at +10. It's certainly an option, but Ludwig's is the only ideal weapon available for arcane users. And since spells themselves are underwhelming, you're stuck playing the game as a spellsword.

#6 Edited by project343 (2873 posts) -

@a_cute_squirtle said:

@project343: How did I miss the fire gem you're talking about? I'm already at the Nightmare Frontier...

It's from just after you drop down the Healing Church Workshop. After you deal with your first Snatcher, you head right instead of left (left is toward the elevator into Grand Cathedral). There's a squid dude there, and he's hunched over the gem.

#7 Posted by project343 (2873 posts) -

Isn't this some weird inverse of a PSA?

Ya. The hunter is starting to wake up from the dream, and the nightmares have less of an effect on him. Working as intentional.

#8 Posted by project343 (2873 posts) -

No.

Why? Because Bloodborne is not designed for mage/spellsword characters in terms of item placement. The game is extremely linear in terms of progression, and arcane build-relevant items are locked away in the later third of the experience. The first elemental bloodgem that you can acquire is after Bloodstarved Beast (by the first tentacle head dude). Arcane is mostly useless up until that point, and then you're stuck with fire-based damage exclusively until the latest Nightmare portions of the game. The only truly worthwhile spell in the game is Augur of Ebrietas--located on the second floor of Lecture Building.

So lets break that down:

  • Arcane #1: Fire Gem - After third boss
  • Arcane #2: Bolt Gem - Nightmare Frontier (requires farming some of the highest level mobs)
  • Arcane #3: Augur of Ebrietas - Lecture Building 2nd Floor (route into final area)
  • Arcane #4: Arcane Gem - Mergo's Loft Middle (final area)
    • *Note: elemental gem with the best scaling potential with base weapons
  • Arcane #5: Blood Rock - Mergo's Loft Middle (final area)
    • *Note: essential for Arcane build as it moves Ludwig from a B to an A scaling in arcane

So 4/5 of the essential arcane build items are locked away in the final stretch. The only items that really amplify damage in an arcane build (barring Ludwig's and its blood shard upgrades). The only item that can be fast-tracked is the bolt gem, and that's a sidegrade that prevents fire-resistant mobs from fucking you over. Honestly, I'm sitting in post-Wet Nurse territory and my damage is comparable to my physical run, but most of that damage came to me in this final stretch. I was poking stuff before Mergo's Loft.

Bloodborne may be a great game, but it's a horrible RPG.

#9 Posted by project343 (2873 posts) -

Thanks a lot guys, you have all been very helpful. Since it's £33 on Amazon I think I'll give it a go. It seems like a fantastic value and since I'm right at the end of Bloodborne I would really like another game in this style.

ONE OF US. ONE OF US. :D

#10 Edited by project343 (2873 posts) -

Yes, you should totally give it a shot. It has a lot of the same sensibilities. Bloodborne is a more polished, better start to finish game that wraps itself up neatly, and doesn't give you much to come back to. Dark Souls 2, by contrast, has highs and lows, is infinitely longer, has more compelling RPG elements, and could easily keep you busy for hundreds of hours with how great the Covenants and build variety are.

Both games punish you for dying in different ways. Bloodborne has finite health potions that you need to farm; Dark Souls 2 lowers your health bar with each death (up to a point), but refills your health potion stash at every death and checkpoint.

Dark Souls 2 is also much less linear. You have options on where to go, what to do, what to find. If you want to build a Cleric, for instance, you know that you need to go rescue to the Miracle seller ASAP. This works together with the RPG elements being better in Dark Souls 2. You find items and gear hidden everywhere. Items that initially seem useless, but have incredible value later on; items that are practically essential in particular builds. Bloodborne, by contrast, is nothing but filler blood gems and dews--stuff that has very little impact on the game (obviously some gems are totally valuable, but they're few and far between).

Bloodborne is a better game, but Dark Souls 2 is a better Souls.