project343's forum posts

#1 Posted by project343 (2818 posts) -

I bought Starhawk over a year ago IIRC. It was basically dead back then.

#2 Posted by project343 (2818 posts) -

What got me into WoW was seeing an undead Warlock terrorize me and a bunch of other questers in Redridge Mountains (a level 16+ish zone) back in vanilla. He was wearing the coolest armor, and he put Curse of Doom on me. This is an especially slow damage over time curse, and he just sat there watching me die. I panicked, ran around in circles, and eventually accepted my death. I rerolled a Warlock in hopes of being just like him, and that's what hooked me initially.

The Carrot-on-a-Stick:

  • Level 10 - Specializations
  • Level 10 - Battleground: Warsong Gulch, Arathi Basin
  • Level 15 - Talent 1
  • Level 15 - Dungeons
  • Level 20 - Ground Mount
  • Level 30 - Talent 2
  • Level 30 - Dual Spec
  • Level 35 - Battleground: Eye of the Storm
  • Level 45 - Talent 3
  • Level 45 - Battleground: Alterac Valley
  • Level 55 - Death Knight unlocked
  • Level 60 - Talent 4
  • Level 60 - Outland
  • Level 60 - Flying Mount
  • Level 65 - Battleground: Strand of the Ancients
  • Level 70 - Northrend
  • Level 75 - Talent 5
  • Level 75 - Battleground: Isle of Conquest, Battle for Gilneas, Twin Peaks
  • Level 80 - Cataclysm
  • Level 85 - Pandaria
  • Level 90 - Talent 6
  • Level 90 - Pandaria Flying
  • Level 90 - Battleground: Silvershard Mines, Temple of Kotmogu, Deepwind Gorge
  • Level 90 - Raiding!

What this list doesn't include is smaller stuff like moving into new exciting zones, unlocking new LFG dungeons, glyphs, professions, or fundamental class abilities. For me, the driving force when leveling any character is "what ability do I get next?" and "when do I get [blank]?" As you level, your class will evolve and mature into what its designed to be; early goings often feels like being an awkward, growing teenager of sorts--some skills don't work well together, while others feel like they need a follow-up that you don't have. Just take a look at your spellbook. Moving faster is nowhere near as impactful as making your core combat loop more interesting, satisfying, and nuanced.

#3 Posted by project343 (2818 posts) -

@d_w said:

I don't know why Google thinks they can automate this sort of process.

That... that is fucking horrible. What a nightmare. This is a really easy way to shoo your audience toward other services.

#4 Posted by project343 (2818 posts) -

@ares42: If you aren't playing online, you're only getting the worst parts of the experience in my opinion. I'm not sure if you're getting the Journey-like random player encounters without Plus, but that really adds a lot to the open world exploration for me. The Strike missions are fucking great; they almost perfectly blend traditional MMO dungeon/RPG design with Halo coop missions. All of this comes together in the multiplayer mode where you bring back all your favourite looted guns for competitive play (your loot acquisition in multiplayer is pretty lackluster--you're encouraged to scavenge the world for new gear). For me, the most impressive thing about the game is that it harmoniously brings all these things together--something that you apparently feel the opposite about.

@wemibelec90: I completely agree. I wish they spent more time introducing each of the enemy factions as distinct entities. It feels like they've set up a fantastic backstory and 'background lore,' but struggle materializing it for players to enjoy. I understand that they want to keep swapping around enemies for variety's sake, but they use The Hive and The Fallen almost interchangeably in early missions. If it weren't for a couple three-way conflicts, I would have thought that they were allies.

In Bungie's defence, these early portions of the game aren't trying to tackle lofty, heavy narrative beats. Your character is just trying to survive and establish a rudimentary infrastructure for the rest of the journey. It isn't that they're trying and failing, it's that they aren't trying to begin with. They desperately need a bit more of a narrative hook in this prologue experience, then they can briefly wander back into this infrastructure business.

#5 Posted by project343 (2818 posts) -

Big change for me between alpha and beta is that the multiplayer finally "clicked" with me. It doesn't feel like a clumsy mess anymore, and I really fucking like it.

Two things that continue to bother me:

  • Devil Walkers have way too much health
  • Vehicles need some massive retuning in multiplayer

Some new quibbles:

  • Handcanon is fucking useless in PVP
  • No way to customize your character after creation (sub-point: why are there no beards? D:)
  • Alternate landing locations for explorable would be great
  • Loot seems too arbitrary. It seems like smaller fellows are more likely to drop loot than even the big bosses. I don't know about you, but I like my bosses to explode into goodies when I put them down... not some random grunt.

I pre-ordered the fancy digital edition, and I'm really happy. This is easily my most anticipated game of the year after first playing the alpha. With the new (albeit limited) looks at Mars, Venus and other locations on Earth, I'm super pumped to see those aesthetics in more explorable modes. :D

#6 Posted by project343 (2818 posts) -

Like most people in this thread, my answer is DOTA 2. There is enough game there to last me a lifetime; if it wasn't for my cultural curiousity, I don't think I'd even bother playing other video games.

#7 Posted by project343 (2818 posts) -

I've been growing really tired of GTA clones lately. I just don't know if the narrative or the hacking will spice up that formula enough to make it an enjoyable experience for me, personally.

I imagine you'll see a 10 hour campaign, 20 additional hours of side stuff to do, and some tacked on multiplayer content; does that sound like a solid value proposition? Probably. I just don't expect Ubisoft to vary up the mission structure enough or line the content with compelling writing (the lead writer certainly doesn't have the greatest pedigree).

You're better served grabbing Transistor and/or The Last of Us, I'd imagine. That said, we're really light on AAA titles until the Fall, so maybe this is the perfect thing to wet your big-budget noodle until then.

#8 Edited by project343 (2818 posts) -

DOTA2... like, 5 minutes ago. "Played" (as in, singleplayer, 'consumed' experience) would be Dark Souls 2.

#9 Posted by project343 (2818 posts) -

Each storyline will be ending at a different point in the series.

  • King's Landing: end of Book 3
  • The Wall: end of Book 3
  • The North (Bolton/Theon): middle of Book 5
  • Greyjoy: end of Book 3
  • Stannis: end of Book 3
  • Daenerys: middle of Book 5
  • Sansa: end of Book 3
  • Arya: end of Book 3
  • Bran: toward the end of Book 5 (the furthest ahead of all storylines)
  • Brienne: early in Book 4

This is based on shot-by-shot breakdowns of the promotional material, casting news, and personal speculation. I can justify most of these.

Book 4 isn't covered a whole lot this season because most of the characters featured in that book are in the main portion of the land (King's Landing, the Vale, the Riverlands). The main portion of Westeros is ending at Book 3 this season.

#10 Edited by project343 (2818 posts) -

@smokeyd123: Royal Rat Authority, Executioner Chariot, Looking Glass Knight, The Duke's Dear Freja...

Royal Rat Authority is the worst case of this IMO. You have so little time to deal with toxic-causing mobs before the boss ruins your day. I die before I even get a chance to fight the boss proper.