project343's forum posts

#1 Edited by project343 (2833 posts) -

I own all next-gen consoles (WiiU, PS4, Xbox One). So far, the Xbox One has done the least to justify the purchase. The PS4 is sort of the better platform for multiplatform gaming (better UI, better performance/resolution, higher value service, better controller); it also has a much snappier Netflix app. That said, the Xbox One has a couple pros. The recent addition of DLNA support is lovely, and the rest of the arsenal of multimedia features are comprehensive and (generally) excellent. While there is very little worth owning on the Xbox One right now (Forza Horizon and D4 being the only notable exclusives), there is a fair bit of promise in the future.

You could probably list just as many exclusive titles worth owning on the PS4, so you'll have to decide for yourself if the contents of this list are worth the price of admission. The PS4 is the leaner, but better next-gen gaming experience; the Xbox One, by contrast, is a bloated experience that has yet to really justify itself to gamers specifically.

If I were to recommend two consoles this generation, I would recommend the WiiU and PS4. Both have done a much better job justifying the price. WiiU, in particular, has the best catalogue of exclusive content.

#2 Posted by project343 (2833 posts) -

Dark Souls is too oppressive (mechanically, visually, etc.). Dark Souls II eases up on a lot of that oppression, adds more visual diversity, and just makes the whole experience of being in that world more enjoyable. Is it less cohesive? Yes, but it's still a world I'd much rather be in.

I'm not an expert so I can't comment on the quality of the combat. Both games felt similar enough for me not to notice any nuanced differences. That said, I much preferred a lot of the more peripheral system choices in Dark Souls II (teleporting from the start, the new durability system, etc.).

#3 Posted by project343 (2833 posts) -

God that poll sucks. It's far too reductive. If a game is 1080p/60, that's a pretty significant bonus, but not enough of one to sway my purchase in any meaningful way. If a multiplatform title runs better on a particular console, I'll probably pick up the better performing copy.

1080p is pretty insignificant, but can certainly add to the aesthetic of something. 60fps is a completely different thing; 60fps can make or break certain genres (character action games, fighting games, etc.). If there is a lot of fast-moving action on the screen that requires precise player input, 60fps is a huge boon. A 60fps Ninja Gaiden feels completely different from a 30fps Ninja Gaiden.

#4 Posted by project343 (2833 posts) -

@ichthy said:

I tried out the demo and it's not really clicking with me. I think it mostly has to do with the controls not feeling quite as satisfying on the 3DS, which is a shame because I really like everything else about the game.

I recommend continuing to give it a shot. My initial impression was mixed as well, but once I got the hang of the controls, it transitioned into the thing that has taken over my lunch breaks. I just wish there was a second, larger level available in the demo (the Battlefield map has always felt a bit too claustrophobic for my liking).

#5 Posted by project343 (2833 posts) -

Getting a full, AAA game on release is sort of silly. I'm sort of glad that they changed their intention with PS Plus Edition; I'd rather see Driveclub stand on its own as a proper release rather than nothing more than a PS Plus freebie (like Contrast).

#6 Edited by project343 (2833 posts) -

That final celebration scene is the most bizarre thing. I didn't really understand what was being celebrated. I destroyed some black heart thing that didn't seem like a big deal (just another inconsequential boss in the long succession of boss things to kill), then people were super happy. Way more happy then they were about all my previous efforts. It feels like Bungie playtested the final sequence, was given the response of 'that doesn't feel like an ending,' then haphazardly threw together the most inoffensive and generic closing to a piece of action-oriented narrative.

Now excuse me while I log into to see if I can fumble around with these dumb cards to contextualize why I shot some robot things a bunch of times.

#7 Posted by project343 (2833 posts) -

Smite gets my vote. It's a fun action romp that is completely refreshing without straying too far from the fundamentals of the genre. You can play more traditional lane modes, or you can go for all out 5v5 Arena (which is what I do most of the time). Honestly, I think it's the best MOBA out there next to DOTA2. You can also purchase full access to the entire hero catalogue (effectively unlocking 100% of the 'playing' part of the game) for $30--a complete steal when you compare it to the pricing standards of the genre.

#8 Posted by project343 (2833 posts) -

@deathstriker: If carrots on sticks don't matter to you, you shouldn't be bothered by the length of the stick. Gear only gates you from the raiding scene and higher difficulty levels for content that you already have access to; I guess I just don't see why you're complaining unless you happen to really want to do raiding.

If you don't want to play Destiny like an MMO, I'd say that Destiny isn't for you. There's plenty in this game that straddles the line between traditional console shooter and traditional MMO. I mean, the game has reputation grinding, raid lockouts, and very arbitrary gold sinks for the economy.

#9 Posted by project343 (2833 posts) -

@deathstriker: @ #4: God no. Please no. The only reason this game has legs is because of the slowed gear progression. Shortening gear progression would turn Destiny into a weekend playthrough that you sell back to Gamestop after a couple short sessions.

My own responses:

  1. Add a Codex-like UI to the game so that we can explore the Grimoire lore within the game.
  2. Change the engram system so that they cannot be identified as rarities lower than the Engram itself (no more greens from legendary engrams). I don't care if they need to rebalance the droprates... it's disheartening to have a whiff of a legendary engram.
  3. Daily and weekly challenges should have matchmaking. I understand why raids do not, but I'd love to actually complete those with randoms.
  4. I'd prefer to have more synchronous PVE bounties. Have 5 Moon-themed bounties, then have 5 Mars-themed bounties the next day. Just make the daily bounty experience faster and more concise.
  5. Global indicators for events. If I'm off in Skywatch, I'd like to know if there's an event going on in the Mothyards.
  6. Flesh out existing planets with free content rather than add additional planets. I'd rather have the exciting new feeling of seeing Pluto and Saturn with Destiny 2, but there are still parts of The Tower and the Cosmodrome that feel gated off. I want a complete planet experience before we start devoting exhaustive resources toward other spaces.
  7. I'd like Heroic/scaled planet spaces. It sort of sucks going to Earth and one-shotting everything at level 25; I'd like to be amongst my other 20+ Guardians, fighting actual fights. As you become more and more geared, these social bubble spaces become more and more trivialized; it's sort of the only part of the game that doesn't scale with difficulty options.
  8. Quality of life stuff that the game should have launched with. Skippable cutscenes, proper audio options, more social features, actual clan support within the game, etc..
#10 Edited by project343 (2833 posts) -

Ya, you'll see a new experience bar under your profile. It isn't your XP 'till your next Mote of Light; it's actually your Light progress toward your next level--only increasing when higher ranks of Light-infused gear are equipped.