- Lots of content
- Big, open environments that span many different locations
- Great cast of characters
- Romance arcs that amount to much more than a single 'payoff' scene. They're woven into the entire main story thread.
- Occasional moments of narrative brilliance.
- Subjectively speaking, I really like the art direction and tarot card aesthetic.
- Too much content. The whole thing feels terribly padded.
- "Content" is almost always combat. The prior two games (especially the first one) perfectly blended and balanced combat, dialogue, exploration, and puzzle solving.
- The combat is significantly less responsive than the previous game (DAII). Sure, there's a tactical mode, but engaging in the mode moves combat forward a second or two. Then navigating the tactical mode is a goddamn nightmare. Everything feels clunky and just unresponsive enough to leave you praying that everything plays out as you had set up.
- The RPG mechanics are a mess. Crafting, resource-gathering, the skill trees... they all feel very unrefined. Gathering is too grindy, crafting is too archaic, and the skill trees severely lack balance and cohesion.
- The "loop" is not streamlined enough, especially with regard to Skyhold. Having to go out into the field, mark stuff, then come back to the war table to "clear" obstacles feels shitty. Having to wait hours (real-time) for stuff to get done via the war table is not at all fun either. Why does an in-depth, hardcore RPG franchise need to be mobile-gamed? Find a new resource and want to see what it does in a crafted recipe? Well, you've got to sift through at least three loading screens.
- The main story arc, particularly the second half, is awful. Filled to the brim with fantasy cliches and predictable plot motions. The whole thing ends so abruptly and unsatisfactorily.
I enjoyed the first two games more. By the end of my 76-hour run, I was dying for the experience to be over, and I never want to touch that game again. Dragon Age: Origins and Dragon Age II? I replay those all the time.