project343's forum posts

#1 Posted by project343 (2876 posts) -


  • Lots of content
  • Big, open environments that span many different locations
  • Great cast of characters
  • Romance arcs that amount to much more than a single 'payoff' scene. They're woven into the entire main story thread.
  • Occasional moments of narrative brilliance.
  • Subjectively speaking, I really like the art direction and tarot card aesthetic.


  • Too much content. The whole thing feels terribly padded.
  • "Content" is almost always combat. The prior two games (especially the first one) perfectly blended and balanced combat, dialogue, exploration, and puzzle solving.
  • The combat is significantly less responsive than the previous game (DAII). Sure, there's a tactical mode, but engaging in the mode moves combat forward a second or two. Then navigating the tactical mode is a goddamn nightmare. Everything feels clunky and just unresponsive enough to leave you praying that everything plays out as you had set up.
  • The RPG mechanics are a mess. Crafting, resource-gathering, the skill trees... they all feel very unrefined. Gathering is too grindy, crafting is too archaic, and the skill trees severely lack balance and cohesion.
  • The "loop" is not streamlined enough, especially with regard to Skyhold. Having to go out into the field, mark stuff, then come back to the war table to "clear" obstacles feels shitty. Having to wait hours (real-time) for stuff to get done via the war table is not at all fun either. Why does an in-depth, hardcore RPG franchise need to be mobile-gamed? Find a new resource and want to see what it does in a crafted recipe? Well, you've got to sift through at least three loading screens.
  • The main story arc, particularly the second half, is awful. Filled to the brim with fantasy cliches and predictable plot motions. The whole thing ends so abruptly and unsatisfactorily.

I enjoyed the first two games more. By the end of my 76-hour run, I was dying for the experience to be over, and I never want to touch that game again. Dragon Age: Origins and Dragon Age II? I replay those all the time.

#2 Posted by project343 (2876 posts) -

I hated the half-season of The Wire that I watched. It just felt cheap, and not in terms of production values. A lot of the writing was just lazy shock-value and disgustingly-forced 'edgy' swearing. I adore modern day big-budget TV dramas, and I don't think that The Wire fits in with most of the great television out there today.

#3 Posted by project343 (2876 posts) -

Bloodborne is the worst Souls game. I'll agree to that. The build variety is a real bummer. By far the most disappointing aspect of the game, and is the game's key flaw. There's no point having archaic, deep RPG systems if they do not enable the build variety that the series is known for. What Bloodborne is, from an RPG standpoint, is an overly complicated mess of terminologies, stats and mechanics that amounts to absolutely nothing. It just adds complication for complication's sake.

I do not agree with the rest of your complaints. The only time that the art direction missteps is moving from Central Yharnam to the Cathedral Ward. There just isn't enough aesthetic variety between the two areas. I also do not agree with your weapon criticism. See, the advantage of using heavy weapons like Ludwig is the stagger. They have the most reliable stagger in the game. They attack frequently enough that you can basically stunlock most mobs in the game. Ludwig's can even stunlock the massive pigs and most small bosses. By contrast, the only reliable stagger that the axe has is it's R2; the extended form increases stagger chance, but is so unreliable that you should never gamble with it.

Even 'okay' Souls is still some of the best gaming out there. Honestly, I think the general feeling that I got from your post is that Miyazaki has spoiled you with his previous games (and Dark Souls 2).

#4 Posted by project343 (2876 posts) -

Martyr Logarias, Ebrietas and the final boss (Gerhman) are all more difficult than Rom. Just poke at the spiders and dodge when he uses spells. When the spiders are dead, beat the shit out of him. Repeat.

On my first playthrough, I skipped the spiders entirely. I just beat the shit out of him while keeping the spiders on the other side of his body; he basically body-blocked them from me. I wouldn't recommend this strategy though. The positioning of the spiders and his use of spells is too unpredictable for this to work every time.

#5 Posted by project343 (2876 posts) -

Not right now, but I'll definitely be picking this up at some point. I've been on such a Soulsian binge lately. I went through Dark Souls, most of Demon's Souls, Lords of the Fallen, and Bloodborne within a couple months. That said, Souls games are exhausting, and a dumb ARPG romp through Borderlands and Diablo 3 sounds like the perfect palette cleanser before revisiting Dark Souls 2.

#6 Posted by project343 (2876 posts) -

I feel like their self-healing and stupidly large health bars make them artificially difficult in the laziest ways possible. They aren't fun, they don't add much, and I'd much rather bring back the phantoms from previous games.

#7 Posted by project343 (2876 posts) -

@zevvion said:

Mercy Blade disagreed. A Call Beyond one-shot-kill-disagrees. Though there is barely any magic in the game at all, so I don't have much of an argument beyond that.

Mercy Blade also has a B is scaling--same situation. If we're talking pure numbers, Ludwig's is much better for arcane users; obviously no one can dispute moveset preference.

A Call Beyond is way too unreliable, and the cost far outweighs the damage. More than that, the 40-point arcane requirement and being tucked away in one of the later portions of the game mimics a lot of the issues with arcane builds: they're only really viable at the end-game. At the very least, you can spend your 8 bullets and get a cool looking lightshow. Bedazzle the enemies with particle effects.

#8 Posted by project343 (2876 posts) -

@project343: Have you done any experimentation with the Burial Blade? I fucking love the feel of this weapon, and it's half physical/arcane. I don't really want to resort to Ludwig's as I already went through the whole game with it!

Burial Blade has a B scaling at +10. It's certainly an option, but Ludwig's is the only ideal weapon available for arcane users. And since spells themselves are underwhelming, you're stuck playing the game as a spellsword.

#9 Edited by project343 (2876 posts) -

@a_cute_squirtle said:

@project343: How did I miss the fire gem you're talking about? I'm already at the Nightmare Frontier...

It's from just after you drop down the Healing Church Workshop. After you deal with your first Snatcher, you head right instead of left (left is toward the elevator into Grand Cathedral). There's a squid dude there, and he's hunched over the gem.

#10 Posted by project343 (2876 posts) -

Isn't this some weird inverse of a PSA?

Ya. The hunter is starting to wake up from the dream, and the nightmares have less of an effect on him. Working as intentional.