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project343

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project343

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#1  Edited By project343

Okja. Adored it. 5/5.

I'm also a huge fan of Snowpiercer, so this may just be a style preference thing. But it has a ton of personality, a great message, and isn't afraid to scream that message at the top of its lungs.

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project343

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@rorie said:

The magic tome quest is going to get you into some serious trouble if you try to do it when you first get it. I would try to do the Lure quest that you get that sends you down into the Everfall; there'll be an Ogre in there but you will hopefully be able to power him down. When that's done, all you need to do is get to the bottom then run like hell back to the top. That'll open up a few more meaty quests that'll lead you to different areas. Just save a bunch and when you start noticing the enemies becoming overweeningly powerful, try exploring a different location (or running; you should be able to run away from most combats if you find yourself in trouble). Or try a walkthrough; I'm sure there are plenty of them by now.

Fighting the Ogre can be a bit of a clumsy nightmare if you're new and just get to Gran Soren. That said, I'll give some additional Ogre advice: keep poking at it, and it'll probably throw itself off the ledge at some point. It's cheese as fuck, but it happens almost every time for me.

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project343

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I sacrificed Chloe. It seemed like the most appropriate, canonical ending.

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project343

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So far so good from what I've seen of things. I just hope the game can take inspiration from of Dark Souls 2's (or Demon's Souls) environmental variety.

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project343

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project343

2897

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User Lists: 16

#6  Edited By project343

@bamsen said:

Loaderbot for sure

I think I'm going to side with this one. There is no other character this year that zapped me into a state of glee as quickly with screen-presence. Loaderbot is the one-time joke that just kept giving, and giving, and giving. And by the end of the series, he both literally and metaphorically carried the journey to its incredible closing.

Edit: I'm going to spoiler that. Just in case. It's pretty indirect?

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project343

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The lack of big team battle is killing this game for me. Warzone just feels like a poor-man's Battlefield with some terrible level design and intrusive microtransactions. Arena would be way more fun if there were more than a handful of maps.

Right now, there's no way to dick around with vehicles in a multiplayer sandbox without REQ packs. And it's a total bummer.

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project343

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#8  Edited By project343

All of my favourite games of all time, basically.

I had to give each of these games 2-3 shots to "get" it. There wasn't a particular individual pushing me to truck through each game though. DOTA2 was mostly its popularity and Giantbomb coverage (thanks Brad). Knights of the Old Republic was critical reception and my love of Star Wars. Dark Souls was critical reception, popularity and the early Dark Souls 2 coverage from Giantbomb.

I'm so happy that each of these games clicked for me.

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project343

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@scotto said:
@believer258 said:

Pansy.

Maybe. But after my tenth time being forced to fight the same irritating boss fight, I was just about done with this guy. And when you're fighting 3 of them on legendary, it becomes controller-throwingly frustrating.

I don't understand how this is such a problem for most people. It doesn't even take a full clip of a Suppressor to kill one of his life chunks. You just backtrack and aim for the head.

Fighting three of them is only slightly more difficult. You just need to focus down each one individually. I find the squad commands help a lot (less for the actual gun input from the team and more for the red outline to keep track of your target). Hearing Brad go on about how bullshit those fights are is totally baffling, and you could tell that Jeff had no problems with these fights. I think some people just aren't "getting" it.

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project343

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