By Protome 1 Comments
So, I don't really see many people talking about Kingdoms of Amalur: Reckoning, and it's sad because it looks insanely good.
Being developed by Big Huge Games (the talented guys who brought you the XBLA version of Catan, and the highly praised Rise of Nations) with the design team being led by the guy who made the good bits of Oblivion good.
That and they have a big-name author who has been working away at making a deep believable world for them to slot the game into.
So what is the actual game like?
From what we've seen so far, it's an open world RPG akin to something like Oblivion, but that looks to improve on three of the main things that weren't good in Oblivion.
1) Oblivion's story was terrible. As mentioned, they're working on this.
2) Combat. KoA has a much deeper combat system than Oblivion did, which is more akin to an action game than an RPG. Which I think is fucking great.
3) The world design is going to be fantastic. With each and every crevace of the world being hand designed, unlike Oblivion which was largely procedurally generated.
Now, these early gameplay walkthroughs are very combat focussed, but previews that have been coming from various sites have explained that there are even more other systems in place than even oblivion.
Stealth, theft, magic, THREE crafting systems, etc etc
You name it, it's gonna have it.
This is shaping up to be a beast of a game, and after I was mildly disappointed with Oblivion, I'm honestly far more hyped for it than even Skyrim.