Psychomode

Psychomode quite frankly needs to go take a huge shit

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About Me
i was born in britain. i live in california. i need to learn bokmål, move to a remote, untouched part of norway, and live a fairly simple, unconcerned life in a cosy hut in a small, close-knit town near a huge fjord and listen to sigur rós all day long down by the water. sadly, i know this is an impossibility, and so i immerse myself in depressing music in the knowledge that my rather shallow dreams can never be fulfilled and i am doomed to become a slave to society and capitalism.
My Blog
Added by psychomode on Nov. 29, 2008 | |
  Opening Scene
SO DAMN EPIC YOU DON'T EVEN KNOW UNLESS YOU PLAYED IT LIKE 7 YEARS AGO WHICH I OBVIOUSLY DID NOT
so. final fantasy vii. it's all falling into place. i'm at disc 3 now, and given that it's by far the shortest of the 3 discs, i don't really want to progress any further quite yet.

let's rewind a little. yesterday... or was it the day before? i sat down and played the ENTIRETY of disc 2 in one single sitting, only pausing a few times to go and get food/drink, bathroom, etc. it was undeniably one of the most exhilarating gaming experiences i have ever had, and yet simultaneously, i almost regret it now.

it took me several months to go through disc 1 namely because i had other priorities and distractions that were more important to the game at the time.

now that i've just absolutely pwned an entire disc (although it is way shorter than disc 1) in less than a day, i feel as if i've just kind of rushed things. disc 2 was perfectly paced, featured innumerable mind blowing plot developments, challenged me just the right amount for me not to get pissed off (although i didn't die at all, i was definitely really close at several moments), and was just on the whole one of the greatest slices of gaming i've ever devoured. om nom nom nom.

and now the game's pretty much over. granted i probably have 3 hours of non-stop amazement and one fucking epic ending waiting for me, but... i don't know yet. i'm going to unlock as much of the extra stuff this game has on offer as i possibly can, in an effort to prolong the amount of time separating me and the rolling of teh credits. ultimate weapons etc. there's probably a treasure trove of shit i didn't even know about that i should probably be getting.

and guess what... i've already bought FFVIII although it will probably be reserved as a christmas present instead. no doubt that'll make at least 3 people on my friends list happy... not including me, of course. haha.

alright, whatever. i'm gonna go... er.... do homework, or something.



Added by psychomode on Nov. 27, 2008 | |
why can't we be thankful every day of the year?
meh. i'm thankful, anyway. on this conveniently designated holiday.


Added by psychomode on Nov. 24, 2008 | |
i have an absolutely huge slew of things to get off my chest, and i think i'll condense it all into one novella of a blog. so sit tight, grab a frappuccino and get reading.

on the gaming front, i've been doing a lot more than usual. i tried playing some Unreal Tournament 2004 until my computer crashed for no reason whatsoever... which it does on quite a regular basis these days. often this will happen when i'm not using it at all... sometimes it'll happen in the middle of a game, as aforementioned. but this is of little importance, as i'm finally upgrading/changing this fucking piece of shit pretty soon, so i can cope with some stupid problems until then.
but yeah, UT2004. what a fun game. i finally found a normal, stable Invasion server, and despite the lack of popularity i still managed to have some fun on it, and i'm not as rusty as i originally anticipated. sure, Invasion's only killing bots, but some of the later waves are immensely challenging and ridiculously fun to shoot through.
and that, folks, is why Gears of War 2 can suck my balls and gtfo my already pretty pitiful wallet. Invasion > Horde and i haven't even played Horde to justify that opinion but I DON'T GIVE A FUCK LOL.
familiar but still awesome
i have also acquired Oblivion for the Xbox 360. now yeah I own this on PC but seriously my computer won't even run it properly without spontaneously combusting... so i figured i'd give the console version a shot. i got it for free from an undisclosed source (long story) and, to cut a long story short, the console version actually isn't that bad. for some utterly disappointing reason there's still an inexcusable amount of slowdown and framerate issues, which makes me wonder why i don't just dig the old PC version out. then again, i'm not playing it in 800x600 so i should probably stop whining.
the controls take some getting used to and because of age-old bias i'd have to say that the PC version suits the control scheme a hell of a lot better. some of the button placements on the 360 version are just plain awkward and make me long for the comfort of a mouse and keyboard... but that's basically nit picking.
it's still as fun as it ever was, to put it bluntly, and i've spent about 5 hours on it this week because i have absolutely no school to bother me until the first of the month. i never felt as if the game was quite as huge as many of its fanboys made it out to be, but the fact remains that Oblivion is still an absolute monster of an RPG. the attention to detail that went into this game is quite astounding and from a strictly aesthetic standpoint Oblivion reigns supreme, and despite some of my issues with the combat etc., it's still a wholly immersive and addictive game. i can't quite work out whether it's superior to Morrowind or not, but in its own right, it's a worthy addition to the Elder Scrolls franchise and that's that. anyone who claims it's the best game ever is clearly out of their minds or just hasn't played Final Fantasy X yet.


BEACAUSE, YOU ARE AN AWESOME GAME. /engrish
but most importantly, i've been making my usual slow, steady, calculated progress on a game i waited 11 y ears too long to play: Final Fantasy VII.
i finished disc 1 about 10 minutes ago and although i have to mention that i already knew of the crazy shit / plot twist / major throwdown that happens at the end of disc 1, it was still an utterly incredible ride and the disc ends on a ludicrously high point of excitement. the game is well-paced, the combat is possibly the most fun turn-based battles can possibly get, the visuals are quite charming despite the fact that they are undeniably quite dated, the music is absolutely mind blowing (as i've come to expect from Nobuo Uematsu), and the story is absolutely second to none. the game also features some of the most memorable characters possibly ever, but most of that is just common knowledge these days so i won't go into great detail on that. i'd like to offer up my opinion, though: Yuffie is by far the coolest character in the game and apparently she's kind of underrated in that respect... of course Cloud is a badass and all, but i find Yuffie rather strangely appealing. Tifa is my third character of choice, and thus these are the three characters that occupy my party whenever i'm not forced to put some other person in there for the purpose of storyline advancement.
basically the game offers up more of the same elements that i felt made FFX so special, so of course the game is a winner from me so far. if all proceeds at the same standard as disc 1, then the game will shoot straight to a position somewhere near the top of my favorite games ever list. that's how good this shit is.
now if you'll excuse me, i must go and facepalm at the fact that i didn't play this when i was like 8 years old.


Added by psychomode on Nov. 14, 2008 | |
every single fucking song is dead on Rock Band 2. on expert. including Visions on drums. 82% YEAHHHHH
oh yessssss.


Added by psychomode on Nov. 9, 2008 | |
some things to talk about.

the cross country season is over for me. since thursday, in fact. not only does this mean an increased amount of free time, this also gives me some breathing space with regards to homework. my grades could be better than they are right now (i need a 4.0. i'm a perfectionist) so i'm going to get right on that. i have to keep running, but at least i don't have to worry about competitive events or team pressures or anything anymore. it's all over. although it was a disappointing season for me, i had a fun time, i consolidated some amazing friendships and i forged new ones. and now to worry about other matters.

and fuuuuuck, FFVII. man i love this game. i'm at about 17 hours right now and although i'm 11 years late or something ridiculous like that, i can't help but wonder at this game's sense of ambition, especially for its time. this is destined to become an all time favorite of mine somewhere down the line, that's how much i love it. i aim to put several more hours into it over the course of my 4 day weekend... GARZ can wait.

takk once again
- scott



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A list of 4 items by psychomode last updated on July 21, 2008

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Sonic Heroes
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My Reviews
Reviewed by psychomode
July 21, 2008
A textbook example of real time strategy gaming.


(Originally posted on GameSpot.com under the name stevenscott14. Appears here slightly edited due to my perfectionist state of mind.)

I'm sure everybody has heard of Starcraft - without a doubt one of the most influential PC games ever and one of the greatest examples of strategy-based gaming to this day. It's a game that has captivated thousands, maybe millions, since its release, so much that many people are still playing it today, whether over Blizzard's servers on Battle.net, or simply experimenting with their own offline custom games and making their own maps with the superb scenario editor.

And it deserves all the attention, to say the least. Starcraft shines in all areas, even the graphics can impress to this day. Maybe not in the technical aspect, but in the artistic stakes, and in the way that the visuals leak charisma and charm, Starcraft succeeds, almost nine years later. And, yes, even nine years later, the gameplay still obliterates the majority of strategy games being released today. Starcraft is, in my eyes, and in a lot of other people's eyes, a benchmark for the genre. The game presents you with three races to play as: the Terran marines, our digital human counterparts, who are an ideal place to start with their perfect balance between all of their units and characteristics; the Zerg alien race, who rely on mass quantities of cheaper, throwaway units, and whose structures and units all evolve from larvae; and the Protoss tribes, a technologically advanced species who employ smaller amounts of more expensive, enhanced units.

The balance between these three races is truly something to behold. Whereas in most games, intense competitions online may end in sore losers complaining that the opposition had a particular ability that put them at an advantage, in Starcraft, there is really no excuse for that sort of thing. Each race is almost perfectly balanced so that no single one of them outweighs any of the others.

Each race are equally charming, fun to use, and just all-around great fun - the Terran maintain a charismatic hardass attitude all the time, whether it's from the marines' sometimes suicidal outlook on the war ('you want a piece of me, boy' doesn't sound too good when a lone marine is faced with a Protoss carrier) from the Zerg's disgusting biological squelchings and alien gruntings ('kaablargh' must intimidate the other races somehow') or from the Protoss' kickass psychic abilities and robotic hummings and such.

More importantly, the core mechanics of the game are golden and almost perfect, again. The game revolves around your worker units harvesting minerals and Vespene gas in order for you to build structures, move through a technology tree, and implement more and more units in your forces as they become available. This stays true for all races, but there are slight alterations. For the Terrans, your SCV workers will gather minerals and they will also build the structures, and your units will enter battle from these structures, for instance a starport will construct Wraith fighters and Battlecruisers. For the Zerg, all structures are biological, as such the workers, (Drones) will actually mutate into your buildings and larvae will mutate into the Drones. It's slightly more complicated than the Terran, but when you get it sussed out it's an equally rewarding chain. The Protoss are possibly even more complicated than that, as all buildings seem to enter through warp rifts in hyperspace, and your workers (Probes) will open up these rifts. All buildings have to be powered by a structure called a Pylon, too.

Now I'm going into more of a walkthrough rather than a review, so I'll snap out of it. The point comes down to this - the concept of Starcraft really works, and almost every aspect of its execution is topnotch. There are a few annoying flaws, such as units randomly following enemy units, a few gaps in enemy AI, but they are just minor, as for the most part, Blizzard built a rock solid foundation for this game nine years ago and it still hasn't been shattered by a superior game as far as I know.

And the storyline and plot haven't been surpassed, either - the voice-overs in the game are almost perfect and the characters deliver the tale astonishingly well. Blizzard always implement great stories into their games, and Starcraft has possibly been blessed with their best work. It's sometimes surprising, sometimes emotionally charged, sometimes inspiring, and sometimes just plain epic, but it never fails to stray from an incredible core science fiction narrative.

The graphics, as I've said, fit the game like a glove, and reek charisma and personality from every single pore, and even nine years later they truly do shine; even if the game does look rather dated it really doesn't matter when the visuals have this much personality. The audio, however, is even better.

Blizzard have always been pioneers of game music in my eyes, and Starcraft is a true testament to that.

Some people may point out that the music is maybe a bit over the top or maybe a bit odd, but the diversity between the three race's music is obvious, and every single track will stick in your head like some sort of glue. The Terran have a sort of weird infectious poppy vibe everywhere, the Zerg get a rather spooky, ambient selection, and the Protoss music cannot really be explained with words. The voice-overs in the game that document the story are again completely and utterly at the top of their field. The assorted sound effects and responses from the units in the game really have a sense of personality, too, especially the Zerg squelchings and battle cries.

All in all, Starcraft is destined to be remembered as a piece of videogaming history, that is if it isn't already. Everybody has to play this game, and I shall be staggered if there is somebody out there who doesn't find anything to enjoy about this incredibly well designed game.

Starcraft truly is a spellbinding, glittering example of real time strategy gaming, and it should be experienced by absolutely everybody, whether it's to witness an almost perfect RTS, behold an unbelievable storyline, or see the topnotch balance between three of the finest races in videogaming history. It's just an amazing game. Simple as that.



Reviewed by psychomode
July 21, 2008
One of the most memorable FPS games of recent times.


(This review was originally posted on GameSpot.com under the name stevenscott14. It appears here ever-so-slightly edited in order for it to not look like an absolutely unforgivable wall of text)

The most creepy thing about my experience with F.E.A.R. wasn't even the silence, the atmosphere, or the spooky little girl that turns out to be much, much more than a Samara ripoff (The Ring, anyone?) The creepy thing was that I actually enjoyed the moments where there wasn't a thousand clones to shoot the hell out of; I relished these moments almost as much as the gratuitous fighting that splattered most areas of the game.

Don't get me wrong, though; that's not to say that F.E.A.R. seriously takes a beating when you're comparing to the most memorable set piece gun battles of, say, Half Life 2, or even Halo - F.E.A.R. doesn't need vehicles; hell, it doesn't even need crowbars. F.E.A.R. compensates for that by including slow motion into a game that is extraordinarily fast paced in nature. Using slow motion takes advantage of your character's superior reflexes to, for lack of a better description, kick the living crap out of any clone soldier that wanders into your path. This tool is quite useful in a couple of the game's larger scale battles, where there might be, say, a full squad of enemies positioned strategically ahead of you at different points. Not only will you be significantly quicker than them, enabling you to peek your head out of your hiding place and sneak in a few shots at a soldier who didn't have the luxury of returning fire quick enough to ensure his survival; but you'll also be able to dodge any slower-moving projectiles coming towards you, which comes in very handy when the game starts throwing heavily armored robots and such at you in the later stages of the campaign.

Slow motion isn't just fun to use, though - at some parts of the game it is positively essential to your survival. Put simply, the AI in F.E.A.R. is some of the best in any first person shooter I've ever played, and I've played a lot of first person shooters. When you hit enemies enough they will retreat back to their insertion point and they'll usually stay there, recuperating while they wait for you to make the first move. They'll also utilize cover far more effectively than in most games - at some points you'll see them duck behind a stack of boxes or something and they'll secretly move to another point of cover and surprise you from springing out from an unexpected place.

And that's not all - slow motion also holds a lot of amusement value. The game uses a brilliant physics engine AND has destructible environments, and these two elements, slowed down, just surmounts to some really beautiful-looking scenes. At many points in the game you'll get to witness flying shards of glass, bullets tearing holes out of walls, exploding bodies, decapitations, random paranormal effects such as swinging lights, hallucinations, and other such like, all in slow motion. I tell you, watching a soldier's body being buffeted with a close range machine gun spurt and then flying down a corridor with the impact is something you've got to experience at least once throughout the course of the game - especially since the game's rather limited arsenal of weapons manage to be extremely satisfying.

Despite all the above elements, its still the parts without all the overblown fight scenes that captivated me in F.E.A.R. The storyline and the few-and-far-between cinematic scenes, for one thing. At the beginning of the game you're just expecting a mildly convoluted psychological-themed ride through a relatively dark facility, much like transplanting Doom 3 with Half Life 2 and then throwing a Samara-esque little girl in there, too. Turns out that F.E.A.R.'s storyline is much more captivating than at first sight - it involves the little girl quite heavily, and the revelations over the course of the game, combined with many intriguingly gruesome hallucination scenes, all build up to an absolutely amazing ending; one of the best endings in gaming ever, in my opinion, and that alone is enough for me to justify buying its expansion Extraction Point, possibly soon.

The portions of the game without dozens of soldiers to shoot at are just as good. The game's atmosphere is literally perfect and for many people, F.E.A.R. will be a game that they will be reluctant to, and eventually refuse to play in the dark. Dimly lit corridors are soaked with silence and the ambient noises that permeate the quiet are usually enough to make you feel genuinely uneasy, and in the sections with no light you'll be telling yourself that you don't want to go down there, you're not going down there... this adds to the game's unpredictability, really. On almost every section where you expect something to happen, it doesn't, and you'll be left with a mingled feeling of relief, disappointment, and shock.

 On the contrary, many of the lighter sections greet you with a nicely unexpected hallucination, whose stark imagery and intriguing climaxes will have you writhing on your seat. But of course, there are moments that involve the two major creeps of the game - the little girl herself, and the psychic cannibal Paxton Fettel, who is linked to every single clone in the entire game. The little girl isn't just some cheap thrill, though - she ends up being more creepy than The Ring's star spook, and she's also got a fair bit of history behind her, and I won't ruin it, but she's also a very central part of the game's amazing ending. Many dark sequences of the game end up being shook up by a skull-crushing ringing sound (this sound precedes every major scare scene in the entire game, and it ends up becoming a telltale sound of complete utter inescapable dread) and then bang, right after that shock of white noise, the girl will appear... or the cannibal... or some innocent guy will be dragged through a ventilation shaft, or a TV will suddenly greet you with a live feed of an antagonist, and various other phenomena along those lines.

The silence and the ambience alone are enough to conjure the best atmosphere I've ever experienced in a video game. The graphics, too, are stunningly well realized - the slow motion is enough to justify that, as the assorted physics-related deaths, the special effects, the explosions... they're all wondrous to behold. The lighting is also used extremely effectively and it works in perfect pairing with the brilliantly freaky audio.

All in all, I think I've mentioned everything that makes F.E.A.R. memorable, and if you really read all the above review, you should be salivating and straight after recommending this, you'll be off to amazon or eBay to buy the game and then play it over the course of a weekend or so, and spend the entire two days shivering in despair and shock. It's difficult to sleep in the dark after playing this game in pitch black and with headphones equipped, I'll tell you that much - and if you're not in it for the psychological fright, then despite the fact that you're missing the point slightly, you won't be disappointed with the overblown firefights you'll trawl through over the game's rather short 9 or 10 hours. Definitely one of the most memorable FPS games of recent times.



Reviewed by psychomode
July 21, 2008
Utterly unforgettable.


It is agonizingly difficult for me to review a game such as this. Final Fantasy X simply defies easy summary, analysis, and categorization. Actually, scratch that: it nullifies the dictionary and invalidates the thesaurus. Honestly, a game like this needs to be experienced, no matter your stance on Square, turn based combat, or even role playing games in general. You can stop right there if you so desire, since chances are, I won't be able to convince you any further over the length of this self-indulgent review.

Sheesh. Where to begin? Final Fantasy X is a turn-based role playing game developed by Squaresoft for the PlayStation 2. Square have of course shaped a name for themselves as the connoisseurs of the role playing genre over the last couple of decades, and Final Fantasy X is a glittering textbook example of Square's craftmanship. Every element of excellence that defines the franchise is present here, from the memorable, emotionally charged storyline to the unfathomably impressive soundtrack; from the ostentatious art direction to the immaculate turn-based battle system.

Final Fantasy X tells the story of Tidus, a youthful, energetic soul dressed in utterly bizarre clothing, and his troupe of companions, including Auron, a stony-faced, mysterious sword fighter, Yuna, a fragile, beautiful summoner, Wakka, a friendly yet somewhat irritating blitzball player, Lulu, a controlled, businesslike magic user, Rikku, an overly hyperactive and almost intolerable teenager, and the completely emotionless Kimahri, who has little useful role in both the storyline and the overall gameplay. The characters are obviously very distinctive, and although the latter two are reasonably annoying for their own reasons, Final Fantasy X definitely features one of the finest character casts in video game history.

These seven adventurers are the individuals that you will become acquainted with over the course of the game's rather expansive 40-hour quest, and by the end of the game, you'll probably have a certain attachment to at least three of them. The game is set in the troubled world of Spira, and follows a rather traditional basic plotline of "only these seven people can save the world from devastation". However, the game's storyline features several brilliant twists and turns, interesting one-liners, and character development, resulting in a largely amazing work of fiction that is clearly head and shoulders above what you will find in almost every other video game. The game's conclusion is poignant and unforgettable, simultaneously providing a large sense of closure and an amazing amount of emotional climax. I daresay that regardless of how sensitive you are, there is a high chance that you will cry at the end of this game. I know I did.

The world of Spira is fairly varied and expansive, cleverly disguising the fact that Final Fantasy X is actually surprisingly linear. There is not much backtracking at all to be done in this game, and not much backtracking is even possible until things get slightly less claustrophobic near the end of the game. Nevertheless the game is so compelling that you'll never feel the urge to backtrack; a more common craving is to continue on, just to the next cutscene, or the next boss battle, anything to discover more about the storyline.

The battles in this game are of course turn-based, and the battle system is fine-tuned to a point where there's hard to find fault with any element of it. As per usual, your three characters will stand in a line facing a line of enemies, and you'll simply attack each other in a variety of ways until you win or lose. Of course, there are interesting factors thrown in for an extra level of intensity and strategy; magic, overdrives (an incredibly powerful special attack that is hard to come by) and aeons, which are basically best described as giant Pokemon that Yuna summon during battle. The series probably has the greatest turn-based battle systems in the world of video games, and if I'm not mistaken, Final Fantasy X is a perfect example of that.

There are no glaring flaws in this game; however, there are several small elements of the game that I feel the need to address. Just to nitpick, you know? First off, Final Fantasy X has an excruciatingly slow and confusing beginning, which initially put me off. Thankfully I gained enough motivation to continue forward through the treacle of the opening and into the wide expanse of brilliance that dominates the other 37 hours of the game, although I'm betting a few players will have just abandoned this game right there.

Another personal infuriation of mine was the sometimes gruelling difficulty of the game. It's not horrendously challenging, but sometimes I felt the game was being plain unfair. Maybe it's because I'm not a hardcore RPG player, but I find it extremely annoying when three extremely fast enemies Ambush me (so that they all attack first) and make my entire party confused, resulting in my party killing each other before I even get a turn of play. The boss battles in the game, however, are pleasantly challenging when you figure out a solid strategy, and beating each successive boss fills you with such a sense of euphoria and accomplishment that it's hard to believe you were ever angry at them in the first place.

The puzzle elements in the game aren't quite as fulfilling as I would have liked them to be, either. Yuna's pilgrimage through Spira requires her to visit a series of temples, each with their own puzzle inside. These puzzles are quite redundant and irritating, since they all revolve around putting spheres into corresponding holes, which is personally not my idea of fun. The first time around it might have been quite enjoyable, but in the end it just seems somewhat uninspired and trite. I'm fairly sure the brains at Square could have done better in this department.

Although, yes, I'm just nitpicking.

Anyway, Square do an exceptional job on the visual and aural side of things. Final Fantasy showcases some of the most inspired art direction I have ever seen in a video game. Spira is genuinely beautiful, even on the PlayStation 2 in 2008. The environments have a certain magical elegance about them that few other developers know how to bring to life. On top of that, the characters are extremely distinguished, and although their fashion sense is probably questionable, they are still undeniably some of the coolest heroes I've ever laid eyes on. The cutscenes in the game, too, are absolutely jaw-dropping. They are few and far between, but when the CGI cutscenes come around, they are really something special, particularly towards the end of the game.

And, inevitably, Nobuo Uematsu and friends deliver on the soundtrack. Nobuo's renown and prestige within the videogaming world in regard to audio and music is incontestible, and Final Fantasy X is a shining beacon of his brilliance. The game is absolutely bursting with some of the most consistently creative tunes I have ever heard, not just in the gaming world, but in absolutely any entertainment medium. I'm sure that years from now I will look back on this soundtrack and receive such a fragrant scent of nostalgia that I'll simply have to play this game again, just because of the merits of its music. The theme song of the game has one of the most beautiful melodies I have ever heard, and there are countless other infectious original pieces peppering the game. Even the battle theme, which grates in almost every single role playing game (since you hear it about a thousand times) doesn't seem to get old; a feat that not even Pokemon can boast of.

The voice overs in the game seem to be a cause for concern for many people, but not for me. I found the voice overs to really fit the character designs, and although there were several instances of bad dialogue, that's mainly because of the script and the translation from Japanese, not because of the voice actors themselves. There's plenty of talent in the acting here.

And with that... I guess I have overcome the agonizing difficulty of reviewing a game such as this, although I am not sure if I have even came close to doing this game justice. This game is, bluntly, a work of art. It's a masterwork. It's absolutely miles above 95% of every other game I've ever played in terms of storytelling, art direction, and musical score, and that in itself makes for an unbelievably compelling experience, despite the fact that the game occasionally stumbles in other areas. I wholeheartedly recommend this transcendental masterpiece of a game, if only so you can sit there on your bed at 3am, controller abandoned on the floor, tears flowing freely down your face, credits rolling, with the realization that you have just finished one of the greatest experiences videogaming has to offer.




158 Points
Ranked #1731 of 24,580

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Date Joined: July 21, 2008
City: Menifee
Gender: Male
Alignment: Neutral
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Psychomode's Wall
Verdugo
on Nov. 30, 2008
Can't really call myself a huge fan at all, but stuff like Orthodox Caveman sounds amazing, simple sounding, but amazing. Shit, all this doom metal and drone stuff is starting to consume me:P.
Verdugo
on Nov. 27, 2008
As sleepy and relaxed as I feel after such a wonderous filling meal, I lay collapsed in a wonderful daze with my LastFm radio tuned to my recommendations... And Sunn O))) is making my relaxing daze feel O so complete:D. My recommendations is filled with fucking awesome music.
L
on Sept. 12, 2008
Very strange movie trailer you just watched.. Especially with the creepy cloud in the sky smiling. This is family entertainment over there? :|
Spencer
on Sept. 7, 2008
Yeah more Ghosts I-IV; I bought the album specifically for video blogs.
Verdugo
on Aug. 2, 2008
... I just now realized Project Origin is the sequel to F.E.A.R. Now I'm VERY interested in this game. F.E.A.R is amazing.
Verdugo
on Aug. 2, 2008
JOHNNYS LITTLE GIRL AINT A GIRL NO MOAR. ^_^. I like it when Kurt is pissed off:P. Negative Creep is awesome.
SCOMGHCity
on July 29, 2008
You are a person? ZOMG
Brandy
on July 27, 2008
OMG, you're a PERSON? I thought you were a cyborg?! *ignore my randomness* :-P
SCOMGHCity
on July 26, 2008
FoT FRW. \m/
AltDimension
on July 23, 2008
My accent eh?
AltDimension
on July 23, 2008
Yeah I totally know how you feel, some of my submissions are coming up 48hours without approval.
Brandy
on July 22, 2008
Omnomnomnom indeed! Made that picture myself (with my limited photo editing skills) - Aren't you impressed?! LOL
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