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It is agonizingly difficult for me to review a game such as this. Final
Fantasy X simply defies easy summary, analysis, and categorization.
Actually, scratch that: it nullifies the dictionary and invalidates the
thesaurus. Honestly, a game like this needs to be experienced, no
matter your stance on Square, turn based combat, or even role playing
games in general. You can stop right there if you so desire, since
chances are, I won't be able to convince you any further over the
length of this self-indulgent review.
Sheesh. Where to begin? Final Fantasy X is a turn-based role playing
game developed by Squaresoft for the PlayStation 2. Square have of
course shaped a name for themselves as the connoisseurs of the role
playing genre over the last couple of decades, and Final Fantasy X is a
glittering textbook example of Square's craftmanship. Every element of
excellence that defines the franchise is present here, from the
memorable, emotionally charged storyline to the unfathomably impressive
soundtrack; from the ostentatious art direction to the immaculate
turn-based battle system.
Final Fantasy X tells the story of Tidus, a youthful, energetic soul
dressed in utterly bizarre clothing, and his troupe of companions,
including Auron, a stony-faced, mysterious sword fighter, Yuna, a
fragile, beautiful summoner, Wakka, a friendly yet somewhat irritating
blitzball player, Lulu, a controlled, businesslike magic user, Rikku,
an overly hyperactive and almost intolerable teenager, and the
completely emotionless Kimahri, who has little useful role in both the
storyline and the overall gameplay. The characters are obviously very
distinctive, and although the latter two are reasonably annoying for
their own reasons, Final Fantasy X definitely features one of the
finest character casts in video game history.
These seven adventurers are the individuals that you will become
acquainted with over the course of the game's rather expansive 40-hour
quest, and by the end of the game, you'll probably have a certain
attachment to at least three of them. The game is set in the troubled
world of Spira, and follows a rather traditional basic plotline of
"only these seven people can save the world from devastation". However,
the game's storyline features several brilliant twists and turns,
interesting one-liners, and character development, resulting in a
largely amazing work of fiction that is clearly head and shoulders
above what you will find in almost every other video game. The game's
conclusion is poignant and unforgettable, simultaneously providing a
large sense of closure and an amazing amount of emotional climax. I
daresay that regardless of how sensitive you are, there is a high
chance that you will cry at the end of this game. I know I did.
The world of Spira is fairly varied and expansive, cleverly disguising
the fact that Final Fantasy X is actually surprisingly linear. There is
not much backtracking at all to be done in this game, and not much
backtracking is even possible until things get slightly less
claustrophobic near the end of the game. Nevertheless the game is so
compelling that you'll never feel the urge to backtrack; a more common
craving is to continue on, just to the next cutscene, or the next boss
battle, anything to discover more about the storyline.
The battles in this game are of course turn-based, and the battle
system is fine-tuned to a point where there's hard to find fault with
any element of it. As per usual, your three characters will stand in a
line facing a line of enemies, and you'll simply attack each other in a
variety of ways until you win or lose. Of course, there are interesting
factors thrown in for an extra level of intensity and strategy; magic,
overdrives (an incredibly powerful special attack that is hard to come
by) and aeons, which are basically best described as giant Pokemon that
Yuna summon during battle. The series probably has the greatest
turn-based battle systems in the world of video games, and if I'm not
mistaken, Final Fantasy X is a perfect example of that.
There are no glaring flaws in this game; however, there are several
small elements of the game that I feel the need to address. Just to
nitpick, you know? First off, Final Fantasy X has an excruciatingly
slow and confusing beginning, which initially put me off. Thankfully I
gained enough motivation to continue forward through the treacle of the
opening and into the wide expanse of brilliance that dominates the
other 37 hours of the game, although I'm betting a few players will
have just abandoned this game right there.
Another personal infuriation of mine was the sometimes gruelling
difficulty of the game. It's not horrendously challenging, but
sometimes I felt the game was being plain unfair. Maybe it's because
I'm not a hardcore RPG player, but I find it extremely annoying when
three extremely fast enemies Ambush me (so that they all attack first)
and make my entire party confused, resulting in my party killing each
other before I even get a turn of play. The boss battles in the game,
however, are pleasantly challenging when you figure out a solid
strategy, and beating each successive boss fills you with such a sense
of euphoria and accomplishment that it's hard to believe you were ever
angry at them in the first place.
The puzzle elements in the game aren't quite as fulfilling as I would
have liked them to be, either. Yuna's pilgrimage through Spira requires
her to visit a series of temples, each with their own puzzle inside.
These puzzles are quite redundant and irritating, since they all
revolve around putting spheres into corresponding holes, which is
personally not my idea of fun. The first time around it might have been
quite enjoyable, but in the end it just seems somewhat uninspired and
trite. I'm fairly sure the brains at Square could have done better in
this department.
Although, yes, I'm just nitpicking.
Anyway, Square do an exceptional job on the visual and aural side of
things. Final Fantasy showcases some of the most inspired art direction
I have ever seen in a video game. Spira is genuinely beautiful, even on
the PlayStation 2 in 2008. The environments have a certain magical
elegance about them that few other developers know how to bring to
life. On top of that, the characters are extremely distinguished, and
although their fashion sense is probably questionable, they are still
undeniably some of the coolest heroes I've ever laid eyes on. The
cutscenes in the game, too, are absolutely jaw-dropping. They are few
and far between, but when the CGI cutscenes come around, they are
really something special, particularly towards the end of the game.
And, inevitably, Nobuo Uematsu and friends deliver on the soundtrack.
Nobuo's renown and prestige within the videogaming world in regard to
audio and music is incontestible, and Final Fantasy X is a shining
beacon of his brilliance. The game is absolutely bursting with some of
the most consistently creative tunes I have ever heard, not just in the
gaming world, but in absolutely any entertainment medium. I'm sure that
years from now I will look back on this soundtrack and receive such a
fragrant scent of nostalgia that I'll simply have to play this game
again, just because of the merits of its music. The theme song of the
game has one of the most beautiful melodies I have ever heard, and
there are countless other infectious original pieces peppering the
game. Even the battle theme, which grates in almost every single role
playing game (since you hear it about a thousand times) doesn't seem to
get old; a feat that not even Pokemon can boast of.
The voice overs in the game seem to be a cause for concern for many
people, but not for me. I found the voice overs to really fit the
character designs, and although there were several instances of bad
dialogue, that's mainly because of the script and the translation from
Japanese, not because of the voice actors themselves. There's plenty of
talent in the acting here.
And with that... I guess I have overcome the agonizing difficulty of
reviewing a game such as this, although I am not sure if I have even
came close to doing this game justice. This game is, bluntly, a work of
art. It's a masterwork. It's absolutely miles above 95% of every other
game I've ever played in terms of storytelling, art direction, and
musical score, and that in itself makes for an unbelievably compelling
experience, despite the fact that the game occasionally stumbles in
other areas. I wholeheartedly recommend this transcendental masterpiece
of a game, if only so you can sit there on your bed at 3am, controller
abandoned on the floor, tears flowing freely down your face, credits
rolling, with the realization that you have just finished one of the
greatest experiences videogaming has to offer.
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