I Play Porn Games For The Story // 26.02.2012

Oh look it’s this thing again. Welcome to my blog of videogames, visual novels and mashups. Now usually I come up with a decent implementation of a song in the intro of these blogs but this time I’m just going to be completely transparent, mostly because I can’t think of any way to directly link into this, sorry about that. Well, sorry, I mean, for Party Rocking.

I’ve still got it.

So in this video LMFAO are all house partying, and then the emergency services all come over to party. The ambulance is treating a patient who has blood coming out of his leg.

Or more speficially his knee.

The blood is caused by an arrow.

Or, to put it bluntly, he has an arrow in his knee.

Videogames right guys?

Critical Mass

So if you’re anything like me, you buy a lot of indie games and end up never playing them. I think the rise of different indie bundles has made this an even bigger problem for me. The moment in which I noticed it was a problem was probably a few years ago during a steam sale. They had a pack of 10 awesome indie games that I went to buy, only to find out I already owned all 10 of them. The problem has only gotten worse from there. But anyway, this week I decided to load up one of these games, and the game I picked was Critical Mass.

Critical Mass is a fairly basic game all things considered, there is a group of coloured blocks in the centre of the screen, and you launch coloured blocks at it in the hopes you make a cluster of the same colour, which causes them to explode. Think of it as 3D Bust-a-Move.

...Actually yeah, that’s all this is, 3D Bust-a-Move... damn.

That isn’t a bad thing; of course, Bust-a-Move is pretty dope. But that’s really all there is to it. There are a few different modes but they’re mostly what you’d expect out of a match 3 game. There are powerups to slow time or get more points when you match 3 and stuff like that.

I could write several more paragraphs talking about how this is totally a match 3 game but in 3D but guys this is a match 3 game in 3D. That really should be enough.

Catherine

Catherine was recently released in the UK, the only problem is I’m completely unable to play it, as in my flat I don’t have a PS3 or a 360. However, one of my friends bought it and asked if I wanted to come over and play some of the multiplayer. Now I didn’t even know the game had multiplayer, and was completely unsure as to what that would even entail.

“The block puzzle stuff” my friend said “there’s a 2 player mode of that.”

I didn’t really know what to expect after hearing that. Obviously from what I’ve heard via the Giant Bomb review the block puzzle portion of this game is the worst part of it, so having a 2 player version of that seemed to be the worst thing ever. So obviously, I agreed.

And I had a great time.

So the 2 player mode is called Babel, it’s a supposedly randomly generated level you can play after getting a certain amount of gold statues in the main game. Babel has four different stages, with the later ones requiring more gold statues, and are just scored on how fast you can make it to the top. It can be played single player, which makes the most sense, but the two player mode exists, and oh boy it is frantic.

The second player controls Katherine, which sure I haven’t actually played the game yet but that doesn’t make any sense, and has the exact same set of abilities, which is to say she can push and pull blocks. Just like the main game the objective is to make it to the top of the tower, which I’m told is a lot taller in these Babel challenges than in the main game. The weird part of this 2 player, however, is that the two players never really interact with each other. The two players can’t stand on the same block, which is fine I guess, but then if you pull a block and bump into the other player, that player will be hit back, and in some cases fall off and die. Oh, and if one character dies, it triggers game over for both. The other weird thing is if one character is on a block, and the other character moves said block, the character on the block doesn’t move with it, and will instead fall and again in some cases die because of it. My friend and I got about half way up the second stage of Babel, until I climbed onto a block he decided to push. My character ended up climbing onto thin air before falling to her death, giving us both a game over.

So maybe the two player mode isn’t fully thought out, but I had a lot of fun with it regardless. While it took me a little bit to fully understand the controls, but when I did my friend and I had a lot strategy trying to get both of us up the tower. We managed to beat the first stage after only a few failings and it felt really good getting to the end. I did play a little bit of the beginning stuff to see how they were single player and I also enjoyed that. I’m sure if/when I ever get to play it again and get to the end game I’ll see what everyone is complaining about, but from what little I played I was left wanting more.

Soul Link

You know what’s weird? I’ve never been that big a fan of sci-fi. There’s something about future or near future tech that always seemed to silly to me. Sure, by the same token I love Red Dwarf and stuff like that but the majority of stuff is just boring to me. Japan really likes their sci-fi, however, and by the same token I usually don’t watch anime or read mange with sci-fi settings. Hell I think Japan loves sci-fi almost as much as they love high schools, so obviously I was going to find myself reading a sci-fi visual novel at some point. So with that in mind, here is Soul Link.

The game takes place in the far flung future of 2045. A second year space cadet called Aizawa Shuuhei is sent to an orbital space station called ‘Aries’ on a training mission. While there, he meets a few familiar faces, including his childhood friend Nao, and his younger brother Ryouta. However, the space station is then suddenly attacked by space terrorists called ‘Jararacas’, the station is successfully evacuated for the most part, which means rather conveniently, the only people left on the ship are Aizawa, his friends and a few others. The stragglers must work together to fight back against the space terrorists, and return home.

The story goes through quite a lot of twists and turns but the whole idea of fighting back against these god damn space terrorists remain a pretty great constant. There are a lot of battle related story choices you have to make, which results in rather quick deaths if you choose the wrong ones. However, by the end of the game, or hell even two thirds into the game, the story is so bizarre that isn’t hard to really keep up with what’s going on. I think even at some point the terrorists kidnap someone’s friend and ‘torture’ her, which could have been an interesting plot point at the end but so much crazy gets piled on top of it that it just gets forgotten by the time everything wraps up.

I forgot to take screenshots so here's an image from the GB database.

The way the game handles different routes is actually pretty interesting. The game is split up into four different chapters, with chapter three being the only place the routes differ. The reason behind this is you end up playing as two different characters. Shuuhei, the character you control at the start, actually goes missing at a certain rather pivotal part of the story. The game then switches perspectives to his younger brother Ryouta, and you play the rest of the story as him. It’s a surprisingly effective technique that lets the user see two different sides of the same character, and puts into perpective the character growth Ryouta going from being unreliable to having to make quick decisions when faced with peril.

The biggest drawback for this game is its own medium. And by that, I mean the fact that it’s a porn game. Now I usually make sure not to even mention this stuff, as I prefer to focus on the story, but every so often these scenes are just too much that they detract from the experience. Another part in which the medium detracts from the experience is the rather strict story structure. There is a point in the game in which the character you’re controlling has to patrol the ship, you’re given like 6 or 7 different places to move to, and 20 or so turns to see everything. And if you don’t trigger every single thing, you’re greeted with a bad end. Trial and error is the only way I can see that section working without a walkthrough, which doesn’t make it a pleasant experience at all.

In that case, maybe the story works better in the anime adaptation which I have never seen and probably will never see so I can’t say for sure. Which I can say, though, is that it’s a pretty decent story that might go a little bit too crazy, and would have been a lot better if some of the supposedly essential visual novel trappings weren’t there. Ever17 managed to pull off ‘trapped in a place with a ragtag group of dudes’ pretty well without these trappings... just saying!

Smile 3x

Something that’s become commonplace, a song shows up in my favourite anime Mahou no Yuujou!! –My Friendship is a Colourful Horse- and I end up mashing it together with other songs. Last week featured the ‘Smile’ song, a song that was actually leaked last November. In true impatient fashion, I had actually scoped this mashup out when the song was originally leaked, but now that the song has actually appeared in the show, I could release it! Hooray!

But who cares about that?

Alphabetronome

This week also marked the release of my biggest mashup project to date! This mashup is called Alphabetronome, it’s 26 minutes long and features 260 different songs.

As you can probably tell from the title, this mashup album follows the theme of the alphabet. Every minute represents a new letter of the alphabet, and has 10 songs for that letter. The first minute features 10 songs that start with the letter A, the second minute is all B, and so on for the entire mix.

It’s been a long time coming (pretty much what I’ve been doing with my time since the start of the month) and I’m really happy with how it turned out. Obviously due to the length and the fact that so little of it is to do with ponies (3 out of 260 being pony related) I doubt it’ll actually hit with the audience I’ve found on Youtube. And I guess I’m sort of annoyed at that, but it’s not like I can do anything about it. I’ve never really know where I can promote my mashups and usually just hope people stumble on to them.

But that’s neither here nor there, I hope you enjoy it.

So with that it’s about damn time I stop typing. Which means I can just go back to sleep for another 6 or so days before realising “oh right that blog thing” and typing up another few hundred words about videogames. Gee I sure make my life sound exciting don’t I?

13 Comments
14 Comments
Posted by Psycosis

Oh look it’s this thing again. Welcome to my blog of videogames, visual novels and mashups. Now usually I come up with a decent implementation of a song in the intro of these blogs but this time I’m just going to be completely transparent, mostly because I can’t think of any way to directly link into this, sorry about that. Well, sorry, I mean, for Party Rocking.

I’ve still got it.

So in this video LMFAO are all house partying, and then the emergency services all come over to party. The ambulance is treating a patient who has blood coming out of his leg.

Or more speficially his knee.

The blood is caused by an arrow.

Or, to put it bluntly, he has an arrow in his knee.

Videogames right guys?

Critical Mass

So if you’re anything like me, you buy a lot of indie games and end up never playing them. I think the rise of different indie bundles has made this an even bigger problem for me. The moment in which I noticed it was a problem was probably a few years ago during a steam sale. They had a pack of 10 awesome indie games that I went to buy, only to find out I already owned all 10 of them. The problem has only gotten worse from there. But anyway, this week I decided to load up one of these games, and the game I picked was Critical Mass.

Critical Mass is a fairly basic game all things considered, there is a group of coloured blocks in the centre of the screen, and you launch coloured blocks at it in the hopes you make a cluster of the same colour, which causes them to explode. Think of it as 3D Bust-a-Move.

...Actually yeah, that’s all this is, 3D Bust-a-Move... damn.

That isn’t a bad thing; of course, Bust-a-Move is pretty dope. But that’s really all there is to it. There are a few different modes but they’re mostly what you’d expect out of a match 3 game. There are powerups to slow time or get more points when you match 3 and stuff like that.

I could write several more paragraphs talking about how this is totally a match 3 game but in 3D but guys this is a match 3 game in 3D. That really should be enough.

Catherine

Catherine was recently released in the UK, the only problem is I’m completely unable to play it, as in my flat I don’t have a PS3 or a 360. However, one of my friends bought it and asked if I wanted to come over and play some of the multiplayer. Now I didn’t even know the game had multiplayer, and was completely unsure as to what that would even entail.

“The block puzzle stuff” my friend said “there’s a 2 player mode of that.”

I didn’t really know what to expect after hearing that. Obviously from what I’ve heard via the Giant Bomb review the block puzzle portion of this game is the worst part of it, so having a 2 player version of that seemed to be the worst thing ever. So obviously, I agreed.

And I had a great time.

So the 2 player mode is called Babel, it’s a supposedly randomly generated level you can play after getting a certain amount of gold statues in the main game. Babel has four different stages, with the later ones requiring more gold statues, and are just scored on how fast you can make it to the top. It can be played single player, which makes the most sense, but the two player mode exists, and oh boy it is frantic.

The second player controls Katherine, which sure I haven’t actually played the game yet but that doesn’t make any sense, and has the exact same set of abilities, which is to say she can push and pull blocks. Just like the main game the objective is to make it to the top of the tower, which I’m told is a lot taller in these Babel challenges than in the main game. The weird part of this 2 player, however, is that the two players never really interact with each other. The two players can’t stand on the same block, which is fine I guess, but then if you pull a block and bump into the other player, that player will be hit back, and in some cases fall off and die. Oh, and if one character dies, it triggers game over for both. The other weird thing is if one character is on a block, and the other character moves said block, the character on the block doesn’t move with it, and will instead fall and again in some cases die because of it. My friend and I got about half way up the second stage of Babel, until I climbed onto a block he decided to push. My character ended up climbing onto thin air before falling to her death, giving us both a game over.

So maybe the two player mode isn’t fully thought out, but I had a lot of fun with it regardless. While it took me a little bit to fully understand the controls, but when I did my friend and I had a lot strategy trying to get both of us up the tower. We managed to beat the first stage after only a few failings and it felt really good getting to the end. I did play a little bit of the beginning stuff to see how they were single player and I also enjoyed that. I’m sure if/when I ever get to play it again and get to the end game I’ll see what everyone is complaining about, but from what little I played I was left wanting more.

Soul Link

You know what’s weird? I’ve never been that big a fan of sci-fi. There’s something about future or near future tech that always seemed to silly to me. Sure, by the same token I love Red Dwarf and stuff like that but the majority of stuff is just boring to me. Japan really likes their sci-fi, however, and by the same token I usually don’t watch anime or read mange with sci-fi settings. Hell I think Japan loves sci-fi almost as much as they love high schools, so obviously I was going to find myself reading a sci-fi visual novel at some point. So with that in mind, here is Soul Link.

The game takes place in the far flung future of 2045. A second year space cadet called Aizawa Shuuhei is sent to an orbital space station called ‘Aries’ on a training mission. While there, he meets a few familiar faces, including his childhood friend Nao, and his younger brother Ryouta. However, the space station is then suddenly attacked by space terrorists called ‘Jararacas’, the station is successfully evacuated for the most part, which means rather conveniently, the only people left on the ship are Aizawa, his friends and a few others. The stragglers must work together to fight back against the space terrorists, and return home.

The story goes through quite a lot of twists and turns but the whole idea of fighting back against these god damn space terrorists remain a pretty great constant. There are a lot of battle related story choices you have to make, which results in rather quick deaths if you choose the wrong ones. However, by the end of the game, or hell even two thirds into the game, the story is so bizarre that isn’t hard to really keep up with what’s going on. I think even at some point the terrorists kidnap someone’s friend and ‘torture’ her, which could have been an interesting plot point at the end but so much crazy gets piled on top of it that it just gets forgotten by the time everything wraps up.

I forgot to take screenshots so here's an image from the GB database.

The way the game handles different routes is actually pretty interesting. The game is split up into four different chapters, with chapter three being the only place the routes differ. The reason behind this is you end up playing as two different characters. Shuuhei, the character you control at the start, actually goes missing at a certain rather pivotal part of the story. The game then switches perspectives to his younger brother Ryouta, and you play the rest of the story as him. It’s a surprisingly effective technique that lets the user see two different sides of the same character, and puts into perpective the character growth Ryouta going from being unreliable to having to make quick decisions when faced with peril.

The biggest drawback for this game is its own medium. And by that, I mean the fact that it’s a porn game. Now I usually make sure not to even mention this stuff, as I prefer to focus on the story, but every so often these scenes are just too much that they detract from the experience. Another part in which the medium detracts from the experience is the rather strict story structure. There is a point in the game in which the character you’re controlling has to patrol the ship, you’re given like 6 or 7 different places to move to, and 20 or so turns to see everything. And if you don’t trigger every single thing, you’re greeted with a bad end. Trial and error is the only way I can see that section working without a walkthrough, which doesn’t make it a pleasant experience at all.

In that case, maybe the story works better in the anime adaptation which I have never seen and probably will never see so I can’t say for sure. Which I can say, though, is that it’s a pretty decent story that might go a little bit too crazy, and would have been a lot better if some of the supposedly essential visual novel trappings weren’t there. Ever17 managed to pull off ‘trapped in a place with a ragtag group of dudes’ pretty well without these trappings... just saying!

Smile 3x

Something that’s become commonplace, a song shows up in my favourite anime Mahou no Yuujou!! –My Friendship is a Colourful Horse- and I end up mashing it together with other songs. Last week featured the ‘Smile’ song, a song that was actually leaked last November. In true impatient fashion, I had actually scoped this mashup out when the song was originally leaked, but now that the song has actually appeared in the show, I could release it! Hooray!

But who cares about that?

Alphabetronome

This week also marked the release of my biggest mashup project to date! This mashup is called Alphabetronome, it’s 26 minutes long and features 260 different songs.

As you can probably tell from the title, this mashup album follows the theme of the alphabet. Every minute represents a new letter of the alphabet, and has 10 songs for that letter. The first minute features 10 songs that start with the letter A, the second minute is all B, and so on for the entire mix.

It’s been a long time coming (pretty much what I’ve been doing with my time since the start of the month) and I’m really happy with how it turned out. Obviously due to the length and the fact that so little of it is to do with ponies (3 out of 260 being pony related) I doubt it’ll actually hit with the audience I’ve found on Youtube. And I guess I’m sort of annoyed at that, but it’s not like I can do anything about it. I’ve never really know where I can promote my mashups and usually just hope people stumble on to them.

But that’s neither here nor there, I hope you enjoy it.

So with that it’s about damn time I stop typing. Which means I can just go back to sleep for another 6 or so days before realising “oh right that blog thing” and typing up another few hundred words about videogames. Gee I sure make my life sound exciting don’t I?

Posted by Bocam

Drop whatever eroge you're currently reading and play Kamidori instead. Now that the English patch is finally released more people can understand its greatness.

Also forget the Soul Link anime ever existed, it's fucking terrible.

Posted by Video_Game_King

@Bocam said:

Drop whatever eroge you're currently reading and play Kamidori instead.

But it's not in the database, and has a thing against hentai.

Posted by Bocam

@Video_Game_King: It's more game than porn. I think you'd like it, it's basically Fire Emblem. Some impressions.

Posted by Video_Game_King

@Bocam:

So Fire Emblem with the mild promise of titties? I don't know how to react to that. On the one hand, I genuinely don't know how to combine porn and video games. On the other hand, Fire Emblem could always use more titties. *transforms into Goro* On yet another hand, I am playing Tear Ring Saga right now, and all the offhanded mention of titties does get pretty uncomfortable, especially when the girls in question can range from 8 to 14, and no, I'm honestly not kidding.

Posted by Bocam

@Video_Game_King: Well in Kamidori everyone is over 18 due to the will of the universe.

Posted by Video_Game_King

@Bocam:

But do they look 18?

Posted by Bocam

@Video_Game_King: Most of the heroines do.

Posted by Video_Game_King

@Bocam:

If I'm reading your post correctly, then Kamidori is pretty much this, but with Fire Emblem.

Posted by Bocam

@Video_Game_King: It's more like Fire Emblem but with this.

Posted by Video_Game_King

@Bocam:

So it's like Tear Ring Saga, but with less insane critical rates (100% critical rate. 100% CRITICAL RATE.)?

Posted by Bocam

@Video_Game_King: Pretty much.

Posted by Video_Game_King

@Bocam:

I'd probably try it out, but I'm still coming off my Katawa Shoujo high (keep in mind that the blog for it was bumped a couple times today), and I still need to get through Tear Ring Saga. That's gonna take a while.

Posted by Bocam

@Video_Game_King:Here's some game play