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Psycosis

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I Play Porn Games For The Story // 29.04.2012

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Oh hey! How y’all doing? I’m doing fine I guess, just writing this blog. Pretty boring if you ask me, you should probably just skip past it and not even acknowledge its existence. But if for some reason you chose to read this, then welcome, hey hi hello, let me tell you what I am.

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Yoshi’s Story

So a friend of mine decided to buy Yoshi’s Story on eBay for a few bucks, because hey, it’s Yoshi’s Story. Now I hadn’t actually played Yoshi’s Story before now, but I always heard it was pretty good with a great visual style. And yeah that’s what I came away thinking.

While the gameplay is what it is, it’s definitely the art style that stuck out in my mind. It’s pretty much the same idea that Little Big Planet had, of all the levels looking like they’re just made from actual materials. It’s a really cool look and, even with Nintendo revisiting it somewhat with Epic Yarn, really should be done more often in my opinion.

The game itself is incredibly short and easy; again I never played it before now so I don’t have any nostalgia associated with it, but man it isn’t the best game to actually play. While there are a fair number of levels, only 6 if I remember correctly are actually required to be played to reach the end of the game, with the rest of the levels being available as alternative routes pretty much. It made for a decent system when playing with multiple people; however, as we’d each complete the game using different paths, but it’s still weirdly short.

Mario Kart 64

After being bored of that, we threw in Mario Kart 64 and actually had fun for once. I’ve never actually believed Ryan’s theory of the first Mario Kart you played is your favourite, because Super Mario Kart is the first one I played, and I think it’s the 2nd worst of the lot; Mario Kart 64 is in my opinion the... worst version. Yeah I really don’t like this version that much.

I don’t really know what part of it that I don’t like; maybe it’s the weird character sprites on a 3D level, maybe it’s the actual levels not being that good, maybe it’s the fact that the controls and the camera is just incredible weird after being used to the newer entries, or maybe it’s because Diddy Kong Racing is superior in every way, but this is a bad version of Mario Kart in my eyes.

Not to say the entire thing is bad, that Yoshi level in the last cup remains my favourite Mario Kart track. It’s just so stupidly designed that they somehow managed to overflow the ‘stupid’ integer and find themselves at ‘amazing’. Especially due to the fact that the map and the ranking system just replaces all the characters with question marks. I know that’s mostly just because of how many paths there are that ranking would be changing way too frequently, but it adds to the stupidity. I’m legitimately depressed they haven’t thrown this track into any of the newer games yet, as when they announced that feature in the DS version this was the track I thought of that’d be perfect for that.

But like I said this is nowhere near the best Mario Kart experience, give me Double Dash any day. I actually got the starman statue in that game, which you only get if you beat all the hard staff times in every level. Doing that replaces a Pinata statue in the Peach Beach level with a starman, and I can’t tell if this is a glitch or not but next I loaded up the game it was gone. I was obsessed with that game, and I really hope they release a ‘double dash’ mode or something in a handheld entry at some point.

Or maybe I’m just crazy.

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Ef – A Fairy Tale of the Two

This week I read Ef – A Fairy Tale of the Two, a visual novel by Minori. Minori was the group behind Wind, the game I covered two weeks back. If you remember, the thing I loved the most about Wind was the twist, so I had high hopes for this one, and man, it didn’t disappoint in the slightest.

The story is split up into four separate stories with four separate protagonists. The protagonists (in order) are Hiro Hirono, Kyosuke Tsutsumi, Ranji Aso and Shuuichi Kuze. Most of the characters have some sort of tie with each other, such as Kyosuke being friends with Hiro, which makes all the stories feel rather intertwined without any story actually relying on the events of the other. One of the cooler things is that with this format, there are four different character routes technically, while making all the routes make sense. Probably the best example of this is the first and second chapter stories. The first chapter has a love triangle as the focus, between a girl called Miyako Miyamura and the main character’s childhood friend Kei Shindo. Not to spoil the first chapter’s ending, but the weirdest thing was I aiming for one of the girls, but that turned out to be the bad choice, and the girl that Hiro didn’t get with turned out to be the main heroine of the second chapter. On one hand it’s weird that it presents two girls and then says one of them is the wrong choice, but on the other hand the story makes sense and it was mostly just be trying to fight where the story was going.

I also have to point out this game looks phenomenal, like legitimately the best looking visual novel I’ve played, and even better than a lot of actual games I play too. While a lot of visual novels rely on twenty or so character sprites, maybe five per character, and a few event scenes, this visual novel must have thousands of these character sprites. Characters animate like an anime, using what I can only assume to be voodoo magic to determine the volume of the voice sample and animating the mouths to go along with it. There are quite a few scenes of the characters walking down streets and they have side view versions of the sprites on screen as if the character was actually walking. It may seem like small things but considering a lot of visual novels just have the character sprite on screen rather lifeless, it adds a lot to the experience.

The stories themselves culminate in a rather great twist as well; one I think is on the level of Wind, with the added bonus of the entire game just being one big story, so you don’t have to repeat the twist several times, so a lot better in that regard. The entire story is told as recollections from two other characters, Yuuko Amamiya and Yu Himura (which isn’t the twist, as that’s how the game opens), and the final nature of those two is a pretty bad revelation, but that’s only a minor nitpick on an otherwise amazing story.

Much like Wind this also has an anime adaptation, and much like Wind I haven’t seen it so I can’t comment on how good or how faithful it is. What I can say is this is another story that definitely has to be experienced.

Then again what do I know I must say that like 50% of the time.

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SCP Foundation

Hot damn, the SCP Foundation is my current obsession and I can’t tell if I love that or hate that fact.

For people that don’t know, the SCP foundation is a wiki dedicated to supernatural stories, and if I’m getting my facts straight (which I never do) it originated on the 4chan /x/ board and pretty much spun out of control. What the site is now is over a thousand stories, quite a lot of which are really interesting, and quite a few that are actually really scary.

The reason I’m not too sure if this is a good thing for me is that I’m incredibly easily scared. The first day I read some of the entries I pretty much couldn’t sleep, and yet went back to read a lot more. An example is the original story, which is weird reading up about it now because it’s pretty much an angel from the Doctor Who reboot. Yet for every scary one there are a handful of really stupid ones. Such as a tomato that can propel itself at incredible speeds at a person that makes a bad joke.

The outcome of all of this is a giant pool of really interesting ideas and concepts. My friends and I are all in agreement that a lot of the concepts on that wiki would make amazing bases for short stories. So much so I’d describe that wiki as the logical progression of the Goosebumps books.

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And now that this is over with I’m going to go back to coding stuff. Cause as it turns out when you leave all your university work to the last minute things can get pretty hectic! Oh well, serves me right I guess.

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